# Talk:Dice

I got added a bunch of "=" because the guidelines state there should be a minimum of 2 on each side the opening of a section/folder/whatever. Now the contents map (or whatever it is called) is gone! Can someone fix it so it both has that contents map thing and conforms to the guidelines?--Emerald Claw (talk) 03:25, 24 September 2015 (UTC)

Not that I have strong feelings on the matter, but why were all the dice pages merged into this page?--Emerald Claw (talk) 03:26, 24 September 2015 (UTC)

- Consolidation. It is much more logical to have a single page on one subject than a large number of short articles. Seeing as the main "Dice" page was also somewhat sparse in content, the merging does not make the page overly long, either. --Asorel (talk) 12:29, 24 September 2015 (UTC)

Um. I think there was a conversation on the d4 page that was talking about how true the oldfag thing is. I can't find it here or on the d4 discussion page (the d4 page still exists as a redirect page). Is there a way to recover that conversation?--Emerald Claw (talk) 21:31, 4 September 2016 (UTC)

## Apply clear tag. edit

Apply the {{clear}} tag a bunch to this page to get the images to line up. I'd do it, but I'm going to sleep.--Agiletek (talk) 06:09, 29 February 2020 (UTC)

## Rolling d100 with two d10s edit

The article suggests that when rolling a result of 00 and 0, the result is ambiguous, and it should be counted as 100. However, wouldn't a roll of 90 and 10 also be a 100? Giving a double chance of a 100? Would it not be better to count the single tens die as a 10, since the number ten doesn't have the same discrepancy of two ways to reach it?--Bobobaggins (talk) 01:56, 11 May 2023 (UTC)

- Link Slipmcripfist (talk) 03:06, 12 May 2023 (UTC)

- The citation they use for that section is a blogpost that goes on to say you should count the zero on a tens die as a 10, and it's the only internally consistent ruleset. Anecdotal, but it's certainly the one I'm familiar with. Seems more to me like Wikipedia misinterpreted the blogpost.--Bobobaggins (talk) 08:22, 12 May 2023 (UTC)
**Jesus Fuck**that blog post must be written by someone with a stick shoved so far up his ass it's blocking his nose.- Most people would say a 00 on the percentile and a 0 on the d10. BUT, given the facts I’ve just carefully laid out, that violates the rules you determine the rest of your rolls by. A 00-0 roll would, technically, be a straight up zero.
- God forbid you
~~violate~~make an exception to the rules so they actually function. Plus the very implication you can "roll your d100s wrong" when both ways result in an equal chance to get 1-100 is asinine. --2001:8003:1C20:8C00:6D93:A45B:F549:A177 10:13, 12 May 2023 (UTC)

- The citation they use for that section is a blogpost that goes on to say you should count the zero on a tens die as a 10, and it's the only internally consistent ruleset. Anecdotal, but it's certainly the one I'm familiar with. Seems more to me like Wikipedia misinterpreted the blogpost.--Bobobaggins (talk) 08:22, 12 May 2023 (UTC)

- No, because 9 on the tens and 10 on the ones is 90. How else do you think you'll get a 90? Tl;dr is both dice are either 0-9, not 1-10 (with two zeroes equal to 100) or they're 1-10 and 1-10, it's probably trickier to understand but doesn't need the single exception. Or you make them a 0-9 and a 1-10, more complicated but hey, some people like that. It won't change the chance of rolling any number either way, just be consistent. --2001:8003:1C20:8C00:6D93:A45B:F549:A177 10:08, 12 May 2023 (UTC)

- 80+10 is 90. Every tens result can be achieved by rolling a 10 on the ones die, and 10 lower than the chosen number on the tens die. What you're describing in your TL;DR is what's being suggested, counting the tens die as 0-9 and the singles as 1-10. As if you do the reverse, then you have to have an inconsistent ruleset where 00 on the tens die is either 0 or 100 conditionally depending on what the ones die is. It can work, but it has flaws and I think the 00+0=10 interpretation deserves a mention on this page.--Bobobaggins (talk) 10:54, 12 May 2023 (UTC)
- I agree it can work with the tens/ones being different (0-9 and 1-10), hence I added it to the page with the usual sort of tongue-in-cheek about the arguing we do here, though personally I feel it leaves more room for confusion with new players or people rolling quickly. Though I'd disagree that the reverse is inconsistent, there's only a single exception (when you roll two zeroes).
- All in all, there's 3 ways and they all work, hence on the page I've just said 'do what you like, the only idiots are people who say a functional way that works for you is wrong and you're bad for using it'. --2001:8003:1C20:8C00:6D93:A45B:F549:A177 11:50, 12 May 2023 (UTC)

- 80+10 is 90. Every tens result can be achieved by rolling a 10 on the ones die, and 10 lower than the chosen number on the tens die. What you're describing in your TL;DR is what's being suggested, counting the tens die as 0-9 and the singles as 1-10. As if you do the reverse, then you have to have an inconsistent ruleset where 00 on the tens die is either 0 or 100 conditionally depending on what the ones die is. It can work, but it has flaws and I think the 00+0=10 interpretation deserves a mention on this page.--Bobobaggins (talk) 10:54, 12 May 2023 (UTC)