Poison Weapons

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Poison weapons are a unique set of weapons that uses either venom (lethal through injection) or poison (lethal through consumption) to kill their target. Targets afflicted by these concoctions die seconds or minutes after. Because of the unique way it kills a target, Poison Weapons are the bread and butter for assassins. But whilst they are great assassination weapons, they are poor against mechanical constructs or creatures outright immune to them.

The vast majority of Poison Weapons are close-combat weapons, although a certain sub-set of Poison Weapons can be turned into range weapons if so needed. These are called Needlers.

It should also be noted that at least a third of the Tyranid Bio-Weapons are venomous as well, but for the sake of categorisation, they are reserved on their own page.

They should not be confused with Chem Weapons, as the latter uses toxic chemicals to burn and dissolve their targets to goo, Poison Weapons don't do that.

Imperium[edit]

The Imperium has a lot of poison weapons to use, most of them utilised by assassins.

Poison Globe Grenade[edit]

For more information, see here: Poison Globe Grenade

Venom Claw[edit]

Venom Claw

Equivalent to the Genestealer's Toxin Injector, or the poor man's version of the Neuro Gauntlet. The Venom Claw is pretty on the nose on what it is trying to be. You can take a guess on what it exactly does.

Seems to only be used by the Death-Maidens of House Escher in Necromunda for some reason. Venom Claws work basically in the same way as a Toxin Injector: a glove-like weapon whose finger points are perpetually envenomed by tubes running on the glove's back. Except in this case, the tubes containing the venom seem to come from the Death-Maiden herself. Given that a Death-Maiden's bloodstream is 99% liquified super-cocaine by now, the concept shouldn't be that out of the ordinary.

Also, the fingertips (or the venom) seem to be pink, so we can guess that the Death-Maiden's chem-blood is in fact, pepto bismol.

Crunchwise, they are the same cost as the Stiletto Sword, but AP -2 and Entangle, making it a more offense-oriented melee weapon than the Stiletto Sword. A properly outfitted Death Maiden can make this weapon fairly scary.

Neuro Gauntlet[edit]

Neuro Gauntlet

The Neuro Gauntlet is a specialized weapon only used by the Eversor Assassins of the Imperium of Man's Officio Assassinorum. The weapon is a glove or gauntlet consisting of a hyper-alloy glove whose fingers end in sharp hypodermic needles. When the glove strikes an opponent, the needles immediately inject their toxin into the person's bloodstream. The toxin's onset is almost instantaneous and causes a horrifically painful death as the victim is completely paralyzed while his organ systems shut down one by one. These toxins even work on Warp entities like daemons, but they are a great deal less effective against such creatures.

In effect, it is similar to the Needler in terms of killing the target with poison, although it lacks the secondary laser gimmick.

Hookfang[edit]

Hookfang

The Hookfang is a type of poisoned blade and one of the primary weapons used by Venenum Asssassins of the Officio Assassinorum. According to GeeDubs, it is considered as a dagger, despite looking nothing remotely close to it.

These tonfa-looking blades are capable of causing damage to the enemy far after the initial strike as the poison inbedded within the blade acts as a slow-onset toxin. By the time the target realised he/she has been gunked, it is already too late. From what we see, the Hookfang has a venom capsule on the side of the weapon; it is assumed that an internal vial system connects the venom capsule to both the injector at the front and the blade at the back, ensuring that the blade stays perpetually envenomed.

Tl;dr, it is the Imperial equivalent of a Dark Eldar poison weapon.

Venenum Toxin Injector[edit]

Venenum Toxin Injector

Not to be confused with the other Toxin Injector.

The Venenum Toxin Injector is a type of poisoned weapon used by the Venenum Temple of the Officio Assassinorum and it is one of the primary weapons used by the assassins.

These Toxin Injectors can kill even the toughest of foes without any metabolic trace. Just one jab and even TEQs can just drop dead within a minute of injection. It heavily resembles the hidden blade from Assasin's Creed. However, this is misleading as the hidden blade-looking contraption is actually one of the needle capsules for the injector.

The actual weapon itself is a gauntlet-looking device where the needle capsule is placed on a revolver system. By - presumably - doing a punching motion, the device activates and launches the needle capsule at sufficient speed to unload its toxins into the target before quickly dispensing the used needle capsule. The assassin themself is protected from any malfunction via the protective caestus-looking shield on the fist.

Toxin Whip[edit]

Toxin Whip (Credits to backfatt.

With the revamp of the Spyrers from Necromunda came a selection of new weapons for the Malcadon Hunting Rig to choose from.

The Toxin Whip is one of the new weapons that Malcadon wearers can be equipped with and, based on its name, it is a type of whip laced with toxins, poisons and whathaveyous that are found in Necromunda. Since the Malcadon wields them, and Malcadon wearers are meant to be stealthy. Having a weapon that is known to generate a thunderous clap is...odd for a stealth unit.

Unfortunately, for some reason, the models never came with this weapon sprue. So we have no idea what it looks like outside of custom conversions. That is typical GeeDubs fail for you.

On the tabletop, Toxin Whips are AP-2, 2” Versatile, albeit with a -1 to hit modifier outside of Engagement range and with Entangle. For a close-combat weapon, the range itself is not that bad due to the reach advantage. But of course, the main thing you are here for is its poison affects. True to its name, the ship has the Toxin rule, which in itself is S4, but also circumvents the target’s number of Wounds – a blow that gets through any saves simply forces the roll of 1 Injury Dice. The result is an interesting experience where the weapon sucks if its damage is greater than the target's wounds but still kicks ass since it is far better than any D1 weapon against multi-wound targets. Wrap your head around that.

Once augmented, whips gives some interesting benefits. First, it removes the -1 to hit penalty when using Versatile. Then, it grants the Shield Breaker trait. Finally it lowers the target’s Toughness by 1 when rolling for Toxin – this is basically +1 to Wound in most situations, pretty cool.

Dartmask[edit]

Dartmask

A strange, strange weapon.

A Dartmask is what happens when one combines a Mandiblaster with a blowgun to create a lethal but not really "subtle" weapon. Seriously, that mask is not the most innocuous of things. But it looks cool as shit, so shut up about it.

Whilst it isn't really stated outright, it is highly likely that the Dartmask is a poison weapon, owing to the fact that most dartguns/blowguns use poison or venom-laced darts as its killing blow; compensating for their weak kinetic energy and poor penetration. If true, it makes the Dartmask one of the only purely ranged poison weapon in the entirety of 40k.

The crunch kind of follows the fluff. It has a very limited range of just 6", and its damage is just as poor at just D1/1 with BS/WS of 3+ and A of 4. But it has Lethal 5+ and Stun give it some use. So yeah, poison weapon it is.

Now, we know how the weapon functions, since it is an overglorified blowgun wrapped around a gimpmask. The real question is how one reloads such a thing. The only known users are Death Cult Assassins.

Venom Caster[edit]

Venom Caster

A strange piece of wargear that straddles the line between a Poison Weapon and a Chem Weapon.

A Venom Caster is a type of flamethrower-like device that so far, remains to be one of the only purely ranged poison weapon in the entirety of 40k that isn't some sort of ejaculating dick gun.

As far as know, these weapons are manufactured and used exclusively by the Ash Waste Nomads of Necromunda. The fact that only Nomad Chieftans carry these indicates it as a status weapon. Now, with regards to it being a mix-and-match weapon. That is because its effects are more like a Chem Weapon, as in, it spews toxic materials over a short distance. However, knowing the Nomads and taking the name literally, it is likely said sludge are some sort of corrosive venom they milked out from their many insectoid pets.

It should be noted that there seems to be some sort of pressure lever or valve on the weapon. Most likely a way for the Chieftan to control the intensity and range of the weapon.

So yes. Essentially, it's a Chem weapon. But technically, it's a Poison weapon. If the corrosive effects won't kill you, the venom will. On tabletop, the weapon ignores both armour, denies the enemy access to an area of the board, or is able to blast tightly-packed gangers in a corrosive spurt.

Weapons of the Imperium of Man
Sidearms:
Ballistics: Absolvor Bolt Pistol - Archaeotech Repeater - Archeotech Revolver - Assault Grenade Launcher - Autopistol
Belasco Galvian Needler - Bolter Cane - Bolt Launcher - Bolt Pistol - Condemnor Stakethrower - Exitus Pistol
Flechette Blaster - Flechette Pistol - Flintlock Pistol - Grenade Discharger - Handbow - Hand Cannon - Heavy Bolt Pistol
Kinetic Destroyer - Needle Pistol - Radium Pistol - Radium Serpenta - Ripper Pistol - Sawn-Off Shotgun - Shotgun Pistol
Stub Gun
Directed-Energy: Arc Pistol - Blast Pistol - Digital Weapons - Disintegration Pistol - Electrostatic Gauntlet - Gamma Pistol
Helfrost Pistol - Hellpistol - Hotshot Laspistol - Inferno Pistol - Laspistol - Neo-Volkite Pistol - Photon Gauntlet
Bale Eye - Eradication Pistol - Plasma-Caster - Plasma Cutter - Plasma Pistol - Rad Beamer - Voltaic Blaster
Volkite Discharger - Volkite Serpenta
Incendiary: Exterminator - Hand Flamer - Phosphor Blast Pistol - Phosphor Pistol - Phosphor Serpenta - Sulphur Breath
Chemical: Alchem Pistol
Sonic: Vox-Amp Face Mask
Gravitational: Grav-Pistol
Other: Chimera Pistol Sword - Dartmask - Grapnel Launcher - Flare Gun
Neural Shredder - Reductor Pistol - Snare Gun - Web Pistol - Web Spinner
Basic Weapons:
Ballistics: Angelus Bolt Carbine - Autogun - Astartes Assault Shotgun - Bolter - Bow - Combat Shotgun - Crossbow
Gun Axe - Galvanic Carbine - Pump-Action Shotgun - Radium Carbine - Storm Bolter - Stubber - Musket
Blunderbuss - Stub Cannon - Stub Rifle - Longrifle - Macrostubber - Bolt Carbine - Imperial Boltgun
Stubcarbine - Sling - Solo Boltgun - Sororitas Boltgun - Special Issue Boltgun - Bolt Rifle - Concussion Carbine
Directed-Energy: Arc Rifle - Blast Rifle - Lascutter - Hellgun - Lasgun (Lasgun Patterns) - Phased Plasma-Fusil - Plasma Blaster
Plasma Incinerator - Suppression Laser - Hotshot Lasgun - Hotshot Volley Gun - Mining Laser - Lascarbine
Laser Gauntlet - Auxilia Lasrifle - Las-Lock - Mitralock - Rad Gun
Incendiary: Assault Flamer - Flamer - Pyreblaster
Gravitational: Grav-gun
Other: Webber
Special Weapons:
Ballistics: Assault Bolter - Grenade Launcher - Flechette Carbine - Needle Sniper Rifle - Radium Jezzail
Sniper Rifle - Transuranic Arquebus - Mole Mortar - Galvanic Caster - Galvanic Rifle - Forge Bolter
Magnarail Lance - Vengeance Grenade Launcher - Purgatus Crossbow - Stake Crossbow
Exitus Rifle - Light Mortar - Mark IX Sniper Rifle - Guardian Bolter - Balistus Grenade Launcher
Lastrum Storm Bolter - Mk.III Shrike Pattern Bolt Sniper Rifle - Krumper Rivet Cannon - Nemesis Bolter
Executioner Shotgun - Missile Gauntlet
Directed-Energy: Conversion Beamer - Long-Las - Meltagun - Plasma Caliver - Plasma Gun - Adrathic Destructor
Plasma Repeater - Volkite Charger - Photon Thruster - Melta Rifle - Plasma Talon - Plasma Exterminator
Las-Fusil - Lightning Gun - Proteus Plasma Projector - Volkite Incinerator - Plasma Burner - Arc Lance
Eradication Ray - Hotshot Marksman Rifle
Incendiary: Incinerator - Phosphor Blast Carbine - Phosphor Torch - Immolation Rifle - Balefire Gun
Chemical: Alchem Flamer - Chem-Thrower
Sonic: Transonic Cannon
Gravitational: Grav-Amp
Warpcraft: Animus Speculum - Psilencer - Psycannon
Combi-Weapons: Magna-Needle Mk.X Pattern Pistol - Ultra-Needle Mk.IX Pattern Pistol - Stub Gun-Plasma Combi-Pistol
Combi-Flamer - Combi-Melta - Combi-Grenade Launcher - Combi-Plasma - Combi-Grav - Combi-Volkite
Infernus Heavy Bolter - Adrastus Bolt Caliver - Disintegration Combi-Gun - Combi-Needler
Condemner Boltgun - Executioner Pistol - Needlespine Blaster
Other: Chaff Launcher - Crozius Arkanos - Heavy Bolter Sentry Turret
Infernum Halo Launcher - SLHG Pattern Assault Ram - Stormcaller Stave
Tarantula Sentry Gun - Trazior Sentry Gun - Venom Caster
Heavy Weapons:
Ballistics: Autocannon - Assault Cannon - Scatterbolt Launcher - Harpoon Gun - Heavy Bolter - Heavy Stubber - Missile Launcher
Rotor Cannon - Heavy Mortar - Heavy Shotgun - Storm-Welder - Heavy Crossbow - Harpoon Launcher - Scatter Cannon
Ripper Gun - Rad Missile Launcher - Boltstorm Gauntlet - Maxim Bolter - Grenadier Gauntlet - Tempest Bolter
Mole Launcher - Salvo Launcher - Mauler Bolt Cannon - Cyclone Missile Launcher - Typhoon Missile Launcher
Skyhammer Missile Launcher - Grenade Harness - Cerberus Launcher - Rocket Propelled Grenade Launcher
Deathwatch Frag Cannon - Auto-Launcher - Ravenwing Grenade Launcher - Thunderfire Cannon - Icarus Rocket Pod
Ironhail Heavy Stubber - Lucius Pattern Heavy Quad-Launcher - Tempest Salvo Launcher - Bombast Field Gun
Castellan Launcher (Superfrag Rocket Launcher - Superkrak Rocket Launcher - Vengor Launcher) - Charge Caster
Concussion Cannon - Hermes Grenade Launcher - Malleus Rocket Launcher - Rad Grenade Launcher
Lorenz Mk V Kickback - Lorenz Mk VI Rumbler
Directed-Energy: Heavy Arc Rifle - Helfrost Cannon - Lascannon - Rad Cannon - Multi-Melta - Multi-laser
Plasma Cannon - Volkite Caliver - Volkite Culverin - Darkfire Cannon - Melta Destroyer
Las-Ripper - Irradiation Projector - Volkite Blaster - Plasma Culverin - Heavy Mining Laser
Volkite Cavitor - Volkite Falconet Battery - Corve Las-Pulser - Vultarax Arc Blaster
Heavy Lascannon
Incendiary: Atalan Incinerator - Heavy Flamer - Phosphor Blaster
Flamestorm Gauntlet - Incendine Combustor
Pyroclast Flame Projector - Infernus Firepike
Chemical: Alchem Heavy Flamer - Death Cloud Projector
Sonic: Seismic Cannon
Gravitational: Grav-Cannon - Heavy Grav-Cannon - Graviton Pulsar - Graviton Ram
Other: Firestrike Servo-Turret - Heavy Webber - Mancatcher - Sabre Weapons Battery - Torsion Cannon
Daemon Weapons:
Ballistics: Hellrifle
Vehicle-mounted
Weapons:
Ballistics: Anvilus Autocannon Battery - Anvilus Snub Autocannon - Battle Cannon - Conqueror Cannon - Demolisher Cannon
Hellstrike Missile - Hydra Autocannon - Eradicator Nova Cannon - Punisher Gatling Cannon - Punisher Rotary Cannon
Vanquisher Cannon - Ironhail Skytalon Array - Ferrumite Cannon - Onslaught Gatling Cannon - Heavy Onslaught Gatling Cannon
Icarus Stormcannon Array - Siegebreaker Cannon - Skyreaper Battery - Avenger Bolt Cannon - Iliastus Accelerator Cannon
Hurricane Bolter - Lastrum Bolt Cannon - Multiple Rocket Pod - Blackstar Rocket Launcher - Deathwind Missile Launcher
Hunter-Killer Missile - Bellicatus Missile Array - Hammerstrike Missile Launcher - Sabre Missile Launcher
Disruptor Missile Launcher - Frag Cannon - Hellfury Missile - Skystrike Missile - Stormstrike Missile Launcher
Aiolos Missile Launcher - Scorpius Launcher - Hyperios Missile Launcher - Hammerfall Missile Launcher
Ironclad Assault Launcher - Boreas Air Defence Missile - Skyspear Missile Launcher - Fragstorm Grenade Launcher
Arcus Launcher - Krakstorm Grenade Launcher - Blackstar Cluster Launcher - Macharius Battle Cannon - Taurox Battle Cannon
Taurox Gatling Cannon - Leviathan Storm Cannon - Vengeance Launcher - Xiphon Rotary Missile Launcher - Kratos Battlecannon
Hellion Pattern Heavy Cannon Array - Terrebrax Rocket Battery - Castigator Gatling Cannon - Pulveriser Cannon
Ballistus Missile Launcher - Sentinel Missile Launcher - Storm Launcher - Oppressor Cannon
Directed-Energy: Helfrost Destructor - Magma Cannon - Pulsar-Fusil - Volcano Cannon - Volkite Saker - Adrathic Devastator - Eradication Beamer
Las-Talon - Macro Plasma Incinerator - Volkite Demi-Culverin - Melta-Cutter - Siege Melta Array - Plasma Eradicator
Magna-Melta - Plasma Destroyer - Volkite Sentinel - Cyclonic Melta Lance - Plasma Storm Battery - Heavy Conversion Beamer
Thermal Spear - Hellfire Plasma Cannonade - Neutron Laser Projector - Neutron Laser - Arachnus Blaze Cannon
Arachnus Heavy Blaze Cannon - Arachnus Heavy Lascannon Battery - Arachnus Storm Cannon - Laser Destroyer Array
Laser Destroyer - Heavy Laser Destroyer - Omega Plasma Array - Sabre Neutron Blaster - Solex Heavy Lascannon
Melta Blastgun - Volkite Cardanelle
Incendiary: Heavy Phosphor Blaster - Incendium Cannon - Inferno Cannon - Flamestorm Cannon - Clearance Incinerator
Infernus Incinerator - Heavy Incinerator
Chemical: Chem Cannon
Sonic: Heavy Seismic Cannon - Laud Hailer
Warpcraft: Gatling Psilencer - Heavy Psycannon - Rift Cannon
Combi-Weapons: Cerastus Shock Lance
Ordnance:
Ballistics: Apocalypse Missile Launcher - Basilisk Magnus - Colossus Siege Mortar - Deathstrike Cannon - Deathstrike Missile
Dreadhammer Cannon - Earthshaker Cannon - Griffon Heavy Mortar - Manticore Missile - Medusa Siege Cannon
Quake Cannon - Spicula Rocket System - Stormshard Mortar - Stormsword Siege Cannon - Tremor Cannon
Nemesis Quake Cannon - Doomsday Cannon - Exorcist Multiple Missile Launcher - Taurox Missile Launcher
Ironstorm Missile Pod - Stormspear Rocket Pod - Spiculus Bolt Launcher - Karacnos Mortar Battery
Praetor Multiple Missile Launcher - Morbus Heavy Bombard - Dominus Triple Bombard - Behemoth Cannon
Whirlwind Multiple Missile Launcher
Directed-Energy: Belleros Energy Cannon - Hellex Plasma Mortar
Gravitational: Graviton-Charge Cannon - Grav Flux Bombard
Warpcraft: Vortex Missile
Super-Heavy
Weapons:
Ballistics: Accelerator Autocannon - Ardex Defensor Mega-Bolter - Avenger Gatling Cannon - Doomstrike Missile Launcher
Gatling Blaster - Thunderhawk Cannon - Vulcan Mega Bolter - Trident - Thundercoil Harpoon - Castigator Bolt Cannon
Shieldbreaker Missile - Helios Defense Missile Pod - Hellion Missile - Accelerator Cannon - Baneblade Cannon
Stormhammer Cannon - Hellhammer Cannon - Macro-Accelerator Cannon - Revelator Missile Launcher
Cruciator Gatling Array - Stormsabre Cannon - Warhound Missile Pod
Directed-Energy: Atrapos Lascutter - Hellstorm Cannon - Lightning Cannon - Melta Cannon - Plasma Annihilator
Plasma Blastgun - Plasma Destructor - Plasma Obliterator - Turbo-Laser Destructor
Vengeance Cannon - Arachnus Magna-Blaze Cannon - Thermal Cannon - Plasma Decimator
Volkite Veuglaire - Las-Impulsor - Volcano Lance - Volkite Chieorovile - Volkite Carronade
Defense Laser - Lightning Lock - Conversion Beam Cannon - Volkite Eradicator - Volkite Destructor
Conversion Beam Dissipator - Conversion Beam Dissolutor - Conversion Beam Extirpator - Melta-Lance
Incendiary: Acheron Flame Cannon - Conflagration Cannon - Inferno Gun
Sonic: Sonic Destructor
Gravitational: Graviton Destructor - Graviton Imploder - Graviton Ruinator
Graviton Singularity Cannon - Krius Grav Imploder
Warpcraft: Warp Missile - Warp Missile Rack - Psi-Cannon
Ship Weapons:
Ballistics: Annihilator Cannon - Bombardment Cannon - Doomstorm Missile
Hellfire Missile - Macro Cannon - Nova Cannon - Torpedo
Directed-Energy: Lance Weapon - Volkite Storm Accelerator
Sonic: Sonic Disruptor
Non-Firearm Weapons:
Melee Weapons: Chain Weapons - C'tan Phase Weapons - Daemonblade - Force Weapons - Power Weapons - Arc Close Combat Weapons
Transonic Weapons - Basic Close Combat Weapons - Imperial Miscellaneous Weapons - Grav Close Combat Weapons
Poison Weapons
Grenades & Explosives: Arc Grenade - Blind Grenade - Choke Gas Bomb - Colossus Bomb - Demolition Charge - Egerian Geode - Frag Bomb
Frag Grenade - Gunk Bomb - Haywire Mine - Heavy Bomb - Immolation Grenade - Incendiary Charge - Krak Grenade
Melta Bomb - Melta Mine - Mindscrambler Grenade - Phosphex Bomb - Poison Globe Grenade - Smoke Grenade
Shock Grenade - Stasis Bomb - Stasis Grenade - Psyk-Out Grenade - Rad Grenade - Tectomagnic Munitions
Toxin Gas Grenade - Vortex Grenade


Chaos[edit]

Chaos, surprisingly, isn't a faction known for their diversity in poison weapons, despite - by all accounts - they should have them in droves. However, there is a few of them as listed below.

Terrorchem Vial[edit]

For more information, see here: Terrorchem Vial

Tainted Blade[edit]

Tainted Blade

What happens when a knife gets coated in a Terrorchem Vial.

Tainted Blades are the catch-all term used to describe any close-combat weapon that has been drenched in this toxic miasma. So, it can range from a knife to a sword, spear, or even a maul.

Fearmongers from the Nemesis Claws favour them due to the debilitating effects of Terrorchem. As Terrorchem causes the target to bleed out due to its anti-coagulant properties, the knives that a Fearmonger choose are deliberately serrated with all types of edge in order to improve the weapon's lacerating effects further and make their target bleed out even more.

On the tabletop, this translates to any enemy suffering d3 MWs each turn without any way to cure themselves of it. This may sound quite rapey, and it probably is. However, it starts to understandably suffer when pitted against heavily armoured mooks, as the knife is just a conventional blade. So depending on what enemy you fight, the weapon can range from absurd assrape to borderline useless. Like, this thing will struggle against the like of the Necrons.

Weapons of the Forces of Chaos
Sidearms:
Ballistics: Autopistol - Bolt Pistol - Flintlock Pistol - Handbow - Inferno Bolt Pistol - Stub Gun
Directed-Energy: Plasma Pistol
Incendiary: Warpflame Pistol
Chemical: Alchem Pistol - Injector Pistol
Plaguespurter Gauntlet - Xyclos Needler
Basic Weapons:
Ballistics: Autogun - Blunderbuss - Bolter - Bow - Crossbow - Fatecaster Greatbow - Inferno Bolter - Musket
Pump-Action Shotgun - Sawn-Off Shotgun - Shotgun - Stub Rifle
Directed-Energy: Lasgun
Sonic: Sonic Blaster
Other: Net Gun
Special Weapons:
Ballistics: Light Mortar - Sniper Rifle
Directed-Energy: Conversion Beamer - Meltagun - Plasma Gun
Incendiary: Flamer - Hellfire Torch - Warpflamer
Chemical: Alchem Flamer - Bile Spewer - Plague Belcher
Sonic: Doom Siren - Sonic Shrieker - Vox Noctis
Combi-Weapons: Combi-Bolter
Heavy Weapons:
Ballistics: Autocannon - Banestrike Bolt Cannon - Heavy Bolter - Heavy Stubber - Havoc Launcher - Reaper Autocannon
Reaper Chaincannon - Soulreaper Cannon - Hellfyre Missile Rack - Rocket Propelled Grenade Launcher
Tyrant Rocket Launcher
Directed-Energy: Æther-Fire Cannon - Lascannon - Plasma Cannon
Heavy Conversion Beamer
Incendiary: Heavy Flamer - Heavy Warpflamer
Chemical: Alchem Heavy Flamer - Death Cloud Projector
Plague Sprayer - Plague Spewer - Blight Launcher
Sonic: Blastmaster - Kakophoni
Daemon Weapons:
Ballistics: Kai Gun - Harvester Cannon - Butcher Cannon - Soul Burner Petard
Hades Autocannon - Hades Gatling Gun - Scorpion Cannon - Tower Gun
Skullreaper Cannon - Skullshredder Cannon - Doomfire Cannon - Impaler
Kytan Gatling Cannon - Balemaw Cannon - Plague Catapult
Directed-Energy: Storm Laser - Ectoplasma Cannon - Magma Cutter
Incendiary: Baleflamer - Daemongore Cannon - Hellmaw Cannon - Pyregut - Warpfire Flame Cannon
Chemical: Plaguespitter - Heavy Blight Launcher - Pandemic Staff
Plagueburst Mortar - Rot Cannon - Bile Spurt
Sonic: Heartstring Lyre
Warpcraft: Beam of Power - Bolts of Change - Ether Lance - Mirror of Absorption
Other: Boneshard Spitter - Fleshmetal Guns - Mawcannon - Skull Hurler - Cauldron of Blood Cannon
Ichor Cannon - Gorestorm Cannon - Tormentor Cannon - Skull Cannon - Entropy Cannon
Excruciator Cannon
Vehicle-mounted
Weapons:
Ballistics: Avenger Chaincannon - Battle Cannon - Hurricane Bolter - Kratos Battlecannon
Demolisher Cannon - Accelerator Autocannon - Storm Launcher - Punisher Gatling Cannon
Directed-Energy: Daemonbreath Spear - Melta Blastgun - Single-Barrelled Turbo-Laser Destructor
Volkite Combustor - Volkite Cardanelle
Sonic: Dirge Caster
Gravitational: Graviton-Charge Cannon - Grav Flux Bombard
Ordnance:
Ballistics: Apocalypse Missile Launcher - Doomstrike Missile Launcher
Super-Heavy
Weapons:
Ballistics: Decimator Cannon - Gatling Blaster
Natrix Shock Lance - Ursus Claws
Vulcan Mega-Bolter
Directed-Energy: Conversion Beam Dissolutor - Extirpator Cannon - Double-Barrelled Turbo-Laser Destructor
Hellstorm Cannon - Laser Blaster - Laser Destructor - Melta Cannon - Plasma Annihilator
Plasma Blastgun - Plasma Destructor - Plasma Obliterator - Volcano Cannon
Vengeance Cannon
Incendiary: Inferno Gun
Chemical: Pus Cannon
Ship Weapons:
Ballistics: Macro Cannon - Naval Missile Turret - Torpedo
Directed-Energy: Armageddon Gun - Lance Weapon
Warpcraft: Warp Cannon
Non-Firearm Weapons:
Melee Weapons: Chain Weapons - Power Weapons - Daemonic Close Combat Weapons - Arc Weapons - Miscellaneous Weapons
Tzaangor Blade Weapons - Basic Close Combat Weapons - Force Weapons - Close-Range Grav-Weapons
Poison Close Combat Weapons
Grenades & Explosives: Frag Grenade - Blight Grenade - Krak Grenade - Melta Bomb - Phosphex Bomb - Pox Bomb - Terrorchem Vial


Genestealers[edit]

The Genestealers will utilize poison weapons from their own blood. Given the caustic nature of their Tyranid ancestry, this is to be expected.

Toxin Injector[edit]

Toxin Injector

The nastier cousin of the Neuro Gauntlet, the Toxin Injector is a type of poisonous weapon used by the Genestealer Primus. The tubes of a toxin injector coat a Primus’ claws in deadly poisons – a mere scratch from such a talon can quickly prove fatal.

In 8th Edition, Toxin Injectors are the Default Primus close quarters combat weapon; a venomous Rending Claw, it always performs better than the Bonesword the Primus carry, so always use the Toxin Injector.

Gene-Needler[edit]

Gene-Needler.PNG

Despite the name, Gene-Needler have nothing to do with Needler weapons. Hell, it isn't even a range weapon as the tabletop treats it as a melee one.

So what is a Gene-Needler? In a nutshell, it is the poor man's version of the Injector Goad, since they are both genetic toxin weapons that are meant to fuck up any normal human in the process. Do take note that although it looks like a gun, it does not function like one. As aforementioned, it is treated as a melee weapon for a good reason, as the Gene-Needler is more like a giant weaponised syringe.

Crunch-terms, Gene-Needlers are used as a coup de grace. It can only be used once, but it is a dangerous 5/7 damage weapon with a Lethal 5+ special rule. So any downed operatives that gets jabbed with this thing would be insta-killed. Against high-priority and strong opponents, this little thing makes the Brood Brother Medic very scary.

Injector Goad[edit]

Injector Goad

A strange and weird staff-sized syringe wielded only by the Biophagus of the Genestealer Cult, the Injector Goad is perhaps one of the strangest and bizarre weapons within the Genestealer's armory. As it is a goad, the weapon's main function is to catch and restrain a target around its neck or torso; however it also has a third function which is to obviously inject whatever viral Tyranid venom and artificial toxins the Biophagus has come up with into the victim once they are restrained.

With the four huge syringes, the Injector Goad is not a pretty weapon to die to, especially if it gets you in the neck area. The venom and toxins are connected to a pipe attached to the backpack apparatus which houses the majority of its ammunition. The trigger mechanism can be found lower at the weapon's grip, similiar to the Guardian Spears of the Custodes.

Crunchwise, the Injector Goad is a weapon that can cause some mortal wounds and always wounds non-vehicles on a 2+ with D3 damage. A pretty nasty weapon especially for a unit that is the Genestealer equivalent of a Apothecary/Haemonculus.

Weapons of the Genestealer Cults
Sidearms:
Ballistics: Autopistol - Bolt Pistol - Needle Pistol - Liberator Autostub
Directed-Energy: Laspistol
Incendiary: Hand Flamer
Other: Web Pistol
Basic Weapons:
Ballistics: Autogun - Shotgun - Storm Bolter
Directed-Energy: Lasgun
Other: Webber
Special Weapons:
Ballistics: Grenade Launcher - Sniper Rifle - Silencer Sniper Rifle
Directed-Energy: Mining Laser
Incendiary: Flamer
Sonic: Proclamaitor Hailer - Psiren Caster
Other: Scrambler Array
Heavy Weapons:
Ballistics: Autocannon - Heavy Bolter - Heavy Stubber
Missile Launcher - Light Mortar
Directed-Energy: Multi-laser - Heavy Mining Laser - Multi-Melta
Plasma Cannon - Lascannon
Incendiary: Heavy Flamer - Atalan Incinerator
Sonic: Seismic Cannon
Vehicle-mounted
Weapons:
Ballistics: Battle Cannon - Eradicator Nova Cannon
Hunter-Killer Missile - Vanquisher Cannon
Incendiary: Clearance Incinerator
Sonic: Heavy Seismic Cannon
Non-Firearm Weapons:
Melee Weapons: Chain Weapon - Power Weapon - Tyranid Close Combat Weapons
Heavy Rock Drill - Heavy Rock Cutter - Heavy Rock Saw
Miscellaneous Weapons - Basic Close Combat Weapons
Poison Weapons
Grenades & Explosives: Frag Grenade - Krak Grenade - Blasting Charges - Reductus Mine


Dark Eldar[edit]

No surprise the pain goblins would delve into perfecting poison weapons. Strangely, they only have a few of these weapons compared to the Imperium's several. Guess that is what being an unpopular faction gives you. Nevertheless, because poison is so ubiqious in Dark Eldar society, it may overlap in other category of weapons. The Haemonculus Scissorhands for example, is technically a poison weapon, but falls under the categorisation of Haemonculi weapons as not all Haemonculi weapons are poisonous by nature.

Venom Blade[edit]

Venom Blade

Dark Eldar and poison go together like Orks and Choppas. There are vast numbers of all kind of poisoned weapons like vambrace blades, knives, daggers, swords, scimitars, whips and more, even beyond human imagination. Venom Blades are the pinnacle of the art of poison: even a single caress can render a man with only seconds to live out the rest of his then-onward extremely painful life.

The Venom Blade is a Haemonculus Tool that wound on 2+. Exclusive to the Covens, Archons, and Solarites. Pretty cheap and effective.

Shaimeshi Blade[edit]

Shaimeshi Blade

Sometimes called the Lhamaean Blade for obvious reasons.

Whether elegant short sword, curved dagger or even barbed hair pin, the core of each Shaimeshi Blade is shot through with reservoirs of breathtakingly lethal poisons, while its surface is riddled with microscopic vents through which these venoms can flow. With each graceful swing or lightning fast stab, it parts flesh to vent its poisons where they can do the most harm.

The primary users are the Lhamaeans.

Crunchwise, it is a Haemonculus Tool that adds 2 to Wound, on a 6+ it deals a mortal wound in addition to its normal damage (Note: with the +2 to wound this means a roll of 4+ turns into a Mortal Wound). Exclusive to Lhamaeans. Use this on a Poisoned Tongue kabal and you will put a dent on anything.

Electrocorrosive Whip[edit]

Electrocorrosive Whip

Despite the name, they are neither electric nor corrosive.

Electrocorrosive Whips are instead, a form of poison weapon used predominantly by Archons, Haemonculi and Wych leaders.

Also, they are in no way related to the Agoniser, another Dark Eldar whip with completely different properties. Though not as lethal as the aforementioned Agonisers, these venom-soaked whips steal the fighting will of enemies by causing pain of extreme kind.

Each of its barbs is soaked with a pretty painful-ass toxin that is secreted from the barb's glands if it hits something. Definitely suited for Dark Eldar who wants their prey alive and screaming for some...'fun' stuff.

Scissorhad[edit]

For more information, see here: Scissorhand

Weapons of the Dark Eldar
Sidearms:
Ballistics: Splinter Pistol - Stinger Pistol - Terrorfex
Directed-Energy: Drukhari Blast Pistol - Fusion Pistol
Basic Weapons:
Ballistics: Shardcarbine - Shredder - Splinter Rifle
Directed-Energy: Blaster
Special Weapons:
Ballistics: Tormentor Helm - Splinter Pods
Chemical: Destructor - Liquifier Gun
Warpcraft: Eyeburst - Tormentor
Other: Hexrifle - Ossefactor
Heavy Weapons:
Ballistics: Phantasm Grenade Launcher - Splinter Cannon
Directed-Energy: Dark Lance - Haywire Blaster - Heat Lance
Vehicle Weapons:
Ballistics: Horrorfex - Implosion Missile - Cluster Caltrop Pod
Directed-Energy: Disintegrator Cannon - Monoscythe Missile - Pulse-Disintegrator
Storm Vortex Projector - Void Lance - Dark Scythe
Chemical: Necrotoxin Missile
Other: Shatterfield Missile - Spirit Vortex - Stinger Pod
Ship Weapons:
Ballistics: Scythe Missile Launcher - Torpedo
Directed-Energy: Phantom Lance - Heavy Starcannon
Non-Firearm Weapons:
Melee Weapons Dark Eldar Combat Weapons - Dark Eldar Power Weapons
Poison Weapons
Grenades & Explosives Plasma Grenade - Haywire Grenade - Torment Grenade - Void Mine


Orks[edit]

The Orks only have one poison weapon and it isn't even a proper weapon to begin with.

'Urty Syringe[edit]

'Urty Syringe

Ork Painboys carry a bewildering variety of mean-looking tools supposedly designed to aid the Mad Dok in his 'fixin' of wounded Orks. They may include various blunt saws, blades and hammers and other devices which an Imperial medic would never dream of using.

However, his most used tool is the 'Urty Syringe. 'Urty Syringes are huge steel syringes filled with some toxic goo or liquid. When used in combat, they prove to be an extremely powerful weapon, although they don't work against opponents with peculiar physiologies such as daemons or Tyranids.

The 'Urty Syringe as you may already know, is the Ork equivalent of the Space Marine Narthecium.

Weapons of the Orks
Da Basik Poppas:
Ballistics: Grot Blasta - Grot Grappling Hook - Sluggas
Six-Shoota - Pokkit Rokkit Launcha
Directed-Energy: Kustom Mega Slugga
Warpcraft: Shokka Pistol
Other: Squig Blasta
Trusty Shootas:
Ballistics: Gretchin Blunderbuss - Shootas - Shoota Kannon - Ork Blunderbuss
Incendiary: Burnas
Spechul Dakka:
Ballistics: Dakka Shoota - Stikkbomb Launcha - Stikkbomb Chukka - Thump Gun
Directed-Energy: Kustom Mega-Blasta
Incendiary: Splash Burna - Burna Exhaust
Sonic: Rokker Shoota
Gravitational: Traktor Blasta
Warpcraft: Shokk Attack Gun - Tellyport Blasta
Kombi-Weapons: Kombi-Rokkit Launcha - Kombi-Skorcha - Twin-Linked Shoota - Kopta Rokkits
Other: Squig Launcha
'eavy Gear:
Ballistics: 'Eavy Lobba - Supa Shoota - Dakkaguns - Kannon - Lobba
Mek Speshul - Rattler Kannon - Rokkit Launcha - Big Shootas
Snazzgun - Boomstikk - Rivet Kannon - Stikka Kannon
Directed-Energy: Zzap Gun - Kustom Mega-Kannon
Incendiary: Skorcha
Gravitational: Smasha Gun - Traktor Kannon
Warpcraft: Kustom Shokk Rifle
Other: Bubblechukka - Deffguns - Heavy Squig Launcha
Da Big Stuff:
Ballistics: Big Lobba - Flakka-Dakka Gun - Supa-Lobba - Killkannon - Supa-Kannon
Krusha Kannon - Bursta Kannon - Skulhamma Kannon - Seacannon
Grotzooka - Boom Gun - Rokkit Kannon
Directed-Energy: Big Zzappa
Incendiary: Supa-Skorcha - Skorcha Missile
Gravitational: Magna-Kannon - Shunta
Warpcraft: Wurrtower
Other: Mek Gunz
Bloody'Uge Exploshunz!:
Ballistics: Belly Gun - Cluster Buster - Deffstorm Mega-Shoota - Deth Kannon - Gigashoota
Grot Bomms - Gut Buster Mega-Kannon - Soopagun - Supa-Gatler - Supa-Rokkits
Skullkrusha Mega-Cannon - Krooz Missiles
Directed-Energy: Snapper - Soopa Zzap Gun - Gaze of Mork
Incendiary: Flamebelcha - Splasha Attack Gun
Gravitational: Lifta-Droppa - Supa-Lifta-Droppa
Other: Pulsa Rokkit
Planet-Zoggin Krackars!:
Ballistics: Ship Gunz - Heavy Ship Gunz - Mega-Kannon - Torpedo
Directed-Energy: Zzap Kannon
Non-Dakkas:
Choppy Bitz: Choppa - Ork Chain Weapons - Ork Power Weapons - Runtherd Equipment
Ork Force Weapons - Miscellaneous Klose Kombat Weapons - Poison Weapons
Bangas and Boom!: Stikkbomb - Burna Bottle - Tankbusta Bomb - Bigbomm - Bomm - Burna Bomb
Boom Bomb - Repulsor Mine - Mega Bomb - 'Gantbuster Bomb

Other[edit]

These are other strange weapons from other minor factions that are too small to represent individually by themselves.

Scythian Venom Talon[edit]

Scythian Venom Talon

Scythian Venom Talons are weapons used by Inquisitors of the Ordo Xenos. The Scythians are a race of warrior-monks dedicated to their peculiar and complex martial arts.

The dagger-like venom talon is one such tool they are adept at using, able to incapacitate foes with a single scratch. The Ordo Xenos has come across these weapons in alien hands and some Inquisitors choose to wield the daggers themselves.

In appearance, it looks strangely similar to that of the Dark Eldar's Venom Blade in both looks and function, suggesting an interesting connection.