Penal legion

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In the Grimdarkness of the far future, a brief life burns brightly. This article or section is a work of Grimdark. Expect a copious amount of depression, existentialism, and hopelessness with a sprinkle of edge. So what can we say but exclaim: I LOVE BIG BROTHER!
Time for some Penal rectitude...
"Don't use good iron to make nails. Don't use a good man to make a soldier."
Song dynasty proverb

Penal Legions are regiments of the Imperial Guard composed solely of criminals. Instead of serving a very long sentence these men and women have been given the once-in-a-lifetime opportunity to fight and die for the Imperium, thereby wiping away their past sins and allowing them to achieve the Emperor's peace. The Penal Legions are most probably inspired by similar Soviet units in World War 2, though prisoners have been fielded by many desperate armies over the course of history. France conscripted criminals to fill the trenches during World War 1 for example while medieval galleys were sometimes rowed by convicts.

Needless to say, Imperial commanders tend to use Penal Legions as an expendable resource, even more so than normal regiments. Penal Legion soldiers hooked up on chems and sent on suicide missions is a major source of Grimdark, which 40K runs on.

Crimes punishable enough to be sent to the Penal Legions includes murder, minor heresy, cowardice in battle, desertion, etc. They are often used to test enemy defenses and drown the enemy in blood and corpses. New troops have their heads shaved and tattooed with unit insignia, and explosive slave-collars are put around their necks. Contrary to popular belief, the collars are a disciplinary device rather than a means of turning the troops into human bombs; the blast is directed inwards, killing only the wearer. The collars are controlled by personnel accompanying the force, and are detonated only to restore discipline. As well as the collars, Penal troops are sometimes equipped with Frenzon dispensers. Frenzons are the chems and drugs which cause the user to become as angry as an Angry Marine and as fearless as a Necron. You know what also uses Frenzon? Eversor Assassins, so now you know what makes these drugged-up assassins so unhinged.

Troops sentenced to the Penal Legions serve for life. Most die in their very first battle, herded into the enemy gunfire and dying by the hundreds. A few, the born killers, somehow beat these merciless odds and survive through numerous battles. In extremely rare cases a penitent might be granted the Emperor's forgiveness in a way other than dying in battle, by performing some incredible act of battlefield valor. These redeemed men then enter the Imperial Guard as regular Guardsmen, which is not much of an improvement to be honest. (It is, see below).

Penal Legion units are formed from convicts, generally from those shipped to one of the Imperium's Penal Worlds. In fact they are the only prime export from Penal Worlds, whose populations consist of criminals from throughout the Imperium. Because the capital crimes in the Imperium vary from planet to planet, convicted criminals serve as an inexhaustible supply of recruits for the Penal Legions. For 'petty' crimes that do not warrant immediate execution, miscreants in the Imperium are sometimes shipped to a nearby Penal World. From there some may be formed into Penal Legion units. Sometimes Mutants are found in Penal Legions as well, such as Abhumans, like Beastmen, from worlds that are very strict about genetic purity and don't bother sending normal abhuman troops to the Guard but use them as a combination of letting them save their soul and as disposable manpower.

That said, regular Guardsmen can also be kicked to a Penal Legion if they really screw up yet somehow remain more useful alive rather than dead. Ciaphas Cain, for example, sentenced five of his Valhallans to Penal service after a drunken brawl ended in manslaughter. Something similar is assumed to be the backstory for the player characters in Darktide.

Tl;dr: if Snotlings are considered the cannon fodder of the cannon fodder Grots, then the Penal Legions are the Guardsmen equivalent of the cannon fodder's cannon fodder.

Notable Penal Units[edit]

On the Tabletop[edit]

Our cannon fodder's cannon fodders are now back in plastic!

They used to have rules back in 5th Edition, but they weren't particularly good. Basically, they were a standard Guardsmen Squad, but more expensive because you could give them a special rule for the rest of the game by rolling a D6 and comparing the result to a table. The only problem is that none of these special rules were good enough to justify their points cost, so you were almost always better off with standard Guardsmen or Veterans instead.

They were removed when the Imperial Guard became the Astra Militarum and haven't been seen in official rules since. Of course, this hasn't stopped some dedicated anons from making homebrew rules for them. If you want to bring Penal Legionnaires in modern 40k, your best bet is to use the homebrew Index: Last Chancers or Codex - Adeptus Arbites....

....Aaaaaaaaannnnndddd they're back. In 2023, the new Kill Team: Ashes of Faith expansion released the Inquisitorial Agents. Among the agents forming the Kill Team is a lone Penal Legionnaire. These guys are basically there to soak up bullets in exchange for the chance of the Inquisitor striking their browser history all records from their criminal history. Pardoning through service essentially. The model at least, comes with a Chainsword and a Hand Flamer whilst equipped with Krak grenades. Pretty awesome.

On the Kill-Team tabletop, what better agent to field than a man who's already slated for death? He's only got a hand flamer and chainsword but he ignores any stat modifiers including the Stun property as well as re-rolling to hit any enemy that's taken a wound or two. If you need someone who can fight under any circumstances, you've got him.

They are classified under as a Combat, Staunch, Marksman and Scout unit.

See Also[edit]

  • Commissar - Someone has to keep them in line.
  • Adeptus Arbites
  • Jopall Indentured Guard - Similar treatment and loadout for indebted non-criminals. Although with a substantial higher survival rate due to the Jopall's knack for self-survival.
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