Noble House Creation Tables

From 1d6chan
Jump to navigationJump to search
This article related to Warhammer 40,000 is a skub. You can help 1d6chan by expanding it

Inspired by the Space Marine Chapter Creation Tables, this is a Warhammer 40k Noble House creator, for your TTRPG needs. Enjoy creating your own Imperial house to play as, oppose, or do whatever with! (Currently a WIP)

House Type[edit]

House Type (d100)
01-20 Imperial House: The standard Imperial House that control a planet or system. Alternatively they are a Terran House.
21-40 Navigator House: The House is a Navigator House. Must be taken with Age Of Strife.
41-60 Planetary House: The noble house holds aristocratic status exclusively on their own planet. Alternatively, they may be prominent nobles within a Hive City. Cannot be taken with illustrious or above.
61-80 Knight House: This house is a Knight house. Roll on the Knight House Table for best results.
81-100 Rogue Trader House: This is a Rogue Trader house.

Relation With The Imperium[edit]

Imperium Relations (d8)
1 Standard: The House maintains neutral relations with the Imperium.
2 Respected: The House enjoys a high level of trust from the Imperium.
3 Distrusted: The House is met with scepticism, and the Imperium habitually assumes the worst when it comes to The House.
4 Beloved: The House is cherished by the Imperium, and governmental authorities, whether local or Terran, consistently laud the House's contributions.
5 Loathed: Teetering on the brink of outcast status, The House is deeply despised by the Imperium.
6 Renegade: The House stands completely severed from the Imperium and has faced condemnation. The House operates independently.
7 Secret Heretics: The House harbours covert heretics within its ranks. Roll again to determine how the Imperium perceives the House, and determine if they know of the Heretics.
8 Obscure: The House operates in relative obscurity within the Imperium. Few are aware of their existence, and even fewer care about The House's activities.

House Progenitor[edit]

(Under construction) Most well off survivors of the Age of Strife colony lucked out on finding and controlling major resource or asset, lies, bent the knee to the Imperium when prideful fools wouldn't, the possibilities are endless.

House Leader Temperament[edit]

House Leader Temperament (d8)
1 Noble Leadership: The house's leader is an embodiment of nobility, displaying genuine kindness and a sense of duty towards the Imperium's well-being.
2 Decadent Tyrant: The leader is a cruel and indulgent figure, seeing others as beneath them and often engaging in decadent excesses. Heretical tendencies may be present.
3 Ruthless Strategist: The leader is a cunning and ruthless strategist, willing to employ any means to achieve their goals.
4 Distant and Disconnected: The house's leader is so detached from reality that they perceive the Imperium's troubles as distant and inconsequential concerns.
5 Ambitious Visionary: The leader is driven by a relentless ambition, desiring more power for various reasons, whether noble, amoral, or altruistic.
6 Unassuming Steward: The leader is a relatively normal, if somewhat spoiled, individual, not standing out as particularly great or terrible.
7 Compassionate Reformer: The leader is known for their compassion and a commitment to reform and improve conditions within the Imperium, or their planet.
8 Complex Personality: The leader embodies a combination of two temperaments. Roll twice. If two conflict, either reroll, choose, or assume the leader has two different sides.

Homeworld[edit]

Roll on "Planet Classification" below to ascertain the type of Homeworld the House is from. Alternatively, use the Planet generator or System generator for best results and further fluff.

Planet Status[edit]

House Army Type (d6)
1-2 Current residency: Your noble house lives on this planet. May automatically be taken with Terran Noble.
3-4 Nonresident: Your noble house no longer live on this planet, and it has been handed over to some other ruler, or was owned by another noble from the start.
5-6 Destroyed: Your home planet was destroyed! Cannot be taken with Terran Noble.


Foundation Date[edit]

Foundation Date (d100)
01 Ancient Origins: A most ancient and venerable house. This noble family can trace it's origins to pre-Imperium nobility from the Dark Age of Technology or further, going far back to the Age of Terra. Whether true or not, the fact that their house predates the Imperium means that this family is proud of it's origins, and may hold considerable power within the Imperium.
02-04 Age of Strife: This house was founded during the Age of Strife, and predates the Imperium by many millennia. Whether they fought against the Imperium and brokered an agreement, or worked with them the moment they were founded, this House boasts a rich and illustrious history. They may wield considerable influence within the Imperial war machine or bureaucracy.
05-07 Unification Wars: Since its inception, this House stood as a peer of the Imperium. Whether its founder was a Warlord or a dedicated servant of the Emperor from the beginning, this house played an integral role in laying the foundations of the Imperium of Man.
08-10 Great Crusade/Horus Heresy: Originating either on a newly conquered world or from the ranks of Imperial Army regiments embroiled in conflicts for or against the Emperor, this noble House emerged within the vast shadow of the Imperium. With a history possibly marked by participation in the pivotal battles of the Great Crusade and/or the horrors of the Horus Heresy, this family traces its roots to the times when the Emperor's radiance graced the heavens — or to the bleakest hours when traitorous legions plunged the Imperium into chaos.
11-20 Time of Rebirth: The progenitor of this House came into being during the period of rebirth, which may have coincided with the Scouring or followed the conclusion of The War of The Beast.
21-30 The Forging: The progenitor of this house was active during The Forging, a period that may have unfolded following the upheaval of The Beheading or during one of the crusades of this era.
31-50 Nova Terra Interregnum: This house's progenitor lived during the Nova Terra Interregnum, potentially aligning with either the Imperium or Nova Terra before reconciling with the Imperium's cause.
51-70 Age of Apostacy/Redemption: Founded during the tumultuous Age of Apostasy or The Age of Redemption, this House's origins may be intertwined with the rise and fall of Goge Vandire, possibly even contributing to his overthrow.
71-80 Age of Waning/Time of Ending: A relatively recent noble house, it has ascended the ranks of the Imperium, and its existence may span only a few centuries. Whether this family will maintain its grip on power remains uncertain.
81-100 Age of the Dark Imperium: This House is freshly established, boasting a membership that is still either filled with youthful idealism or marred by corruption. May not be taken with Decadent.

House Stereotypes[edit]

Minor House Members Temperament[edit]

Minor House Members Temperament (d8)
1 Noble: This Hoble house comprises idealistic individuals who genuinely believe they are working for the greater good. Whether they are misguided or truly benevolent, they exemplify nobility and stand as a beacon of integrity in a corrupt world.
2 Decadent: Populated by indolent and cruel individuals who consider everyone else beneath them, this house embodies the stereotypical aristocratic decadence often associated with the Imperium.
3 Cutthroat: A House of sociopathic cutthroats, their members pursue power with relentless determination, willing to employ any means necessary.
4 Insulated: The House is so isolated from reality that they view the troubles of the Imperium as distant concerns, barely registering the struggles of the wider galaxy.
5 Ambitious: Filled with individuals driven by a relentless desire for more power, the House's ambitions may stem from various motivations, whether they be malevolent, genuinely altruistic, or purely power-hungry.
6-7 Unassuming: Not every noble House is composed of extraordinary or malevolent individuals. This House consists of mostly normal, albeit somewhat pampered, people.
8 Complex: Roll twice. Noble cannot be taken with Decadent or Cutthroat, and Insulated/Unassuming cannot be taken with Cutthroat or Ambitious. Reroll any incompatible temperaments or duplicates.

Inheritance[edit]

Inheritance (d4)
1 Absolute Primogeniture: Also known as vertical inheritance. The firstborn child is first in line, and the firstborn child of the firstborn child is second in line.
2 Absolute Horizontal Preference: The younger siblings of the House Head take precedence in inheritance over children. This practice continues through the line of eligible siblings until all have inherited, at which point the firstborn child becomes eligible for the title.
3 Ultimogeniture: The youngest child inherits the title.
4 Elective Inheritance: The entire family, the state, or some other entity elects the next holder of the title. Alternatively, the current holder of the title chooses who will succeed them.

Only roll on this table if "Absolute Primogeniture" or "Absolute Horizontal Preference" were rolled on the previous table.

Gender Preference (d6)
1-2 None: Scions are eligible regardless of gender.
3 Absolute Male Preference: Only men are eligible to inherit the title.
4 Male Preference: Women can only inherit the title if no men remain.
5 Absolute Female Preference: Only women are eligible to inherit the title.
6 Female Preference: Men can only inherit the title if no women remain.

Power Base[edit]

House's Power Source (d100)
01-20 Planetary Fiefdom: The House owns a planet, and collect taxes from the citizenry. Alternatively this can be a continent or hive city. They exercise control over these territories and derive their power from tax collection and governance.
21-40 Resource Extraction: The House extracts resources, whether that be from a planet they own or from mining asteroids and the like. Their influence is rooted in the procurement and management of critical resources that fuel the Imperium.
41-60 Market and Commerce: The House are merchants, working in commercial or industrial businesses. Their power is sustained by their extensive networks and thriving businesses.
61-80 Ecclesiarchy Priesthood: The House is a Ministorum ally, and has a family legacy of rites, rituals, and practices. In turn, they are held up by the Ministorum. They are esteemed allies of the Ministorum, and their power is augmented by the support and reverence of the faithful.
81-100 Several Specialties: The House derives power from a combination of sources. Roll twice more on the table, avoiding duplicates.

Planet Type[edit]

House's Ties to the Planet (d10)
01-05 Homeworld: This is the ancestral planet from which the House originated. May be taken automatically if the House is a Terran dynasty.
06-10 Noble Grant: This world was either bestowed upon the House as a grant, or was a frontier world, discovered and claimed by them. May be automatically taken if the House is a Rogue Trader House.


Nature of Rule (d10)
1-2 Direct Rule: The House exercises direct governance over the planet, employing a court to aid in their rule.
3-4 Direct Despotic Rule: The House maintains absolute control over the world, with unquestionable authority.
5-6 Democratic Constitutional Rule: The world operates under a democratic council, where the House's influence can range from semi-constitutional executives to purely ceremonial roles.
7-8 Oligarchical Rule: A council of aristocrats governs the World, reminiscent of ancient republics. The House is one among many. If they rule a Hive World, this may be taken automatically.
9-10 Offworld: The House's rule doesn't extend to the surface of the World. Members of the House may not have visited the World in centuries, if at all.


Planet Classification (d100)
01-05 Hive World: The House governs a Hive World. They hold authority over a single Hive or the entire planet..
06-10 Penal World: The House rules over a Penal World, home to criminals and lawbreakers.
11-15 Agri-World: They rule over an Agri-World, exerting significant control over the food supply in the subsector.
16-20 Mining World: They rule over a Mining World, rich in mineral resources and vital for the Imperium's industrial needs.
21-30 Developing/Civilised World: They rule over standard civilised world still in development, but maintain regular societal structures.
31-40 Fortress World: The noble house oversees a fortress world, strategically critical to the Imperium. It requires constant vigilance and defence. The Imperial Navy provide crucial support.
41-60 Feudal World: They rule over a Feudal World. A true feudal system, with numerous vassals to govern and tax. May automatically be taken with Knight house.
60-70 Feral World: They rule over a Feral World, where primitive societies and untamed wilderness prevail.
71-76 Pleasure/Paradise/Garden World: They rule over a Pleasure World, where hedonism, debauchery, and excess thrives.
77-82 Death World: They rule over a Death World, a deadly and hostile environment. The house may reside off-world, or perhaps upholds Spartan-like traditions where strength is paramount.
83-86 Frontier World: A drive to explore – or perhaps exile – has led the House to rule a Frontier World. May automatically be taken with Rogue Trader house.
87-92 Quarantined/Forbidden World: They rule over a planet which has been either quarantined or declared forbidden. Reroll to determine its former classification.
93-97 Dead World: They rule a lifeless world. It may have always been this way, or suffered a catastrophic fate such as Exterminatus. In the latter case, reroll to ascertain its former classification.
98-100 Gas Giant: They rule over a Gas Giant, likely on an orbiting station. May also be hundreds of miles deep in the atmosphere on a hidden base, or ship.

Prestige and Influence Level[edit]

Prestige and Influence Level (d10)
1 Micro: The House is tiny, likely having only a handful of members, but rule over at least a city.
2 Continental: The house has at least a continent's worth of resources, or a Hive city's worth.
3 Minor: The House possesses the means to dominate their own planet, albeit a relatively obscure and little-known backwater. Alternatively, they may be a continental-sized house on a planet of immense renown.
4 Notable: The House wields the resources to claim supremacy on their home planet, which is widely recognized throughout the Imperium. They may also hold substantial power and renown within an obscure Subsector.
5 Major: The House is renowned across multiple subsectors, with their name echoing throughout the sector as a bastion of great power. Likely in control of an entire System.
6 Great: The House is recognized and holds influence throughout the Segmentum, marking them as a significant force within the broader Imperium. Likely in control of several Systems.
7 Illustrious: The House is distinguished and commands substantial influence throughout the Segmentum. Likely in control of a Subsector.
8 Titanic: The House is famed and exerts its influence across the entire Imperium. Likely in control of an several Subsectors
9 Venerable: This house is directly connected to the High Lords of Terra and can thus wield considerable influence in the Imperium. They hold immense power, and are almost unrivalled. Likely control an entire Sector.
10 Fallen House: This family has fallen from grace and now sits at a lower tier than they once did. Roll to see what they were before or at their peak, and where they are now. Alternatively, you can make them impoverished Nobles, barely doing any better than the common folk.

Resources[edit]

Allies (d10 roll 3 times)
1 Space Marine Chapter: The House has established connections with a chapter of the Adeptus Astartes, fostering familiarity through sending firstborn sons as applicants or chapter serfs, or through longstanding collaborations.
2 Administratum: The House has deep-rooted ties to the Administratum, perhaps functioning as an Administratum dynasty or featuring numerous members holding high-ranking positions within the Administratum. They possess vast resources and influence from this affiliation.
3 Imperial Military: The House boasts a distinguished history of service within the Imperial Guard or Navy, or has cultivated strategic friendships within the Astra Militarum.
4 Ecclesiarchy: The House enjoys a harmonious relationship with the Imperial Church. Perhaps sending firstborn sons to become part of the Ministorum.
5 Criminal Organisation: The House maintains affiliations with criminal organizations, ranging from xeno-trading cartels to narcotics enterprises and everything in-between. Cannot be taken with Noble.
6 Inquisitor: The house holds significant ties to an Inquisitor, or the Inquisition as a whole, whether through direct membership or close friendship, this affords them a potent advantage.
7 Imperial Government: The House maintains influential Allies within a specific government sector, whether it's a Subsector, Sector, or even a Segmentum. In some cases, they may even hold positions of authority within these governing bodies.
8 Subjects: The House has earned the respect and trust of their subjects, forging a bond of collaboration and mutual respect. Cannot be taken with Decadent.
9 Heretical Cult: The house is linked to a heretical cult, either knowingly or unwittingly. Alternatively, this affiliation may involve a genestealer cult, which poses an impending threat that could eventually lead to the family's downfall. Can automatically be taken with traitor.
10 Xenos: The House maintains significant relations with a xenos race, such as an Eldar Craftworld, Exodite World, Tau World, or another xenos civilisation. These connections may either be sanctioned by the Imperium or kept hidden as a closely guarded secret. Can automatically be taken with Traitor.

Armed Forces[edit]

House Army Type (d100)
01-20 Mercenaries: The House primarily relies on well-compensated mercenaries for their security needs.
21-50 House Troops: A dedicated contingent of professional soldiers loyal to the House. How well armed they are depends on the status of the house.
51-70 Imperial Guard: - The House is protected by an Imperial Guard regiment.
71-90 Planetary Defence Force: - This House is primarily guarded by their PDF.
91 Exotic: Any unconventional forces, including alien mercenaries (like Kroot or Orks), renegades, mutants, abhumans, Adeptus Astartes, Tau, Eldar, or even Chaos Forces.
92-100 Mixed Forces: Roll twice on the table. Reroll any duplicates.

Area(s) Of Interest[edit]

House Interests (d100 roll 4 times)
01-04 Visual Arts/Literature: The house excels in expressing their creativity through visual arts and literature. They are adept at painting, sculpting, and/or crafting captivating literary works, and are renowned for their work.
05-09 Performing Arts: Renowned for their flair in the performing arts, they captivate audiences with mesmerizing dance routines, enchanting melodies, or starring in propaganda productions. They may have a knack for public speaking.
10-14 Sports: The house has a keen interest in sports, ranging from traditional activities like scrumball or horseback riding, to more exotic activities such as precision shooting, or engaging in Xenos safaris for trophies, alive or dead.
15-19 Philosophy: Deep thinkers, they embrace philosophy to ponder the state of the Imperium and humanity. Their contemplations can either lead to ground-breaking ideas that benefit the Imperium or veer dangerously close to heresy.
20-24 History: The house has a strong fascination with history, often delving into heavily censored historical archives to uncover the past's hidden truths. May enjoy a specific obscure topic such as Xenos History, the history of a specific planet or system, or history of certain ships of the Imperium.
25-29 Sciences: Passionate about unravelling the mysteries of the universe through scientific inquiry. They may have a selection of scientists studying a certain topic to advance the Imperium's knowledge, or their own.
30-34 Mechanics: Possessing a profound curiosity about the inner workings of machinery, they may forge close ties with the Mechanicum or provoke accusations of tech-heresy.
35-39 Gardening: Known for their green thumbs, they take pride in gardening, cultivating everything from common crops to exotic flora, even if their efforts serve no practical purpose. They may keep large gardens, mazes, and exotic species.
41-44 Exploring: They cherish exploration, venturing into uncharted territories and embracing the spirit of adventure. May automatically be taken with Rogue Trader Dynasty.
45-49 Politics: The house is deeply enmeshed in the political landscape, expertly managing the affairs of others and wielding influence in high-stakes arenas. May be a source of their rivalry.
50-54 Court Politics: Thriving in the intricate web of court politics, they mastermind gossip, conspiracies, and general turmoil within aristocratic circles, often making others dance to their tune.
55-59 Business: Their expertise in commerce is unrivalled. They excel in making astute investments, orchestrating trade, and establishing lucrative enterprises, shaping economic landscapes to their advantage.
60-64 Espionage: The House specializes in espionage, manipulating information and politics covertly. Their spies, infiltrators, and insider knowledge shape politics, business, and even wars from the shadows.
65-69 Crusading: This Imperial House is fervently dedicated to crusading and conquering new worlds for the Emperor, or themselves. May lead, or be part of campaigns of war, spreading the Imperial faith and dominion to uncharted territories. May automatically be taken with Military Origins.
70-74 Xenology: The in-depth study of xenos cultures are of great interest to them. They navigate the complexities of interspecies relations and gather rare insights into alien societies.
75-79 The Imperial Cult: This House is known for unwavering devotion to the Emperor of Mankind, likely holding prominent positions within the Ecclesiarchy and hosting sacred shrines on their planet(s). May automatically be taken with Ecclesiarchy origins.
80-84 Strange Traditions: The House upholds a number of peculiar traditions. From the study of ancient artefacts, speaking a dead language, schooling their firstborn to become a future Inquisitor, holding sacred rituals that only they attend, exploring Dead World's, or any number of other eccentricities, they are distinctly unusual.
85-89 Decadence: The House revels in decadence, embracing a life of opulence and debauchery, pushing the boundaries of human pleasure. May be influenced by the forces of Chaos.
90-95 Magics: If psykers are part of their ranks, they are skilled in harnessing psychic powers and studying the warp, either through sanctioned training or potentially heretical sorcery.
96-100 Diverse Interests: Exceptionally diverse in interests, they are a multifaceted powerhouse. Roll thrice more on the table! Reroll any duplicates.

Rivalries[edit]

Rivalry Intensity[edit]

Rivalry Reason[edit]

House Peculiarities[edit]

Warhammer 40,000 Faction Creation Tables
Imperium Adeptus Custodes Shield Host - Grey Knight Brotherhood - Imperial Guard Regiment - Imperial Guard Regiment Commander - Imperial Knight House - Inquisitor - Adeptus Mechanicus Tech-Priest - Legiones Skitarii - Legio Titanicus - Renegade Space Marine Chapter - Sisters of Battle Order - Space Marine Battle Brother/Chapter Master - Space Marine Chapter - Tempestus Scions Regiment - Underhive Gang - Noble House
Chaos Chaos Space Marine Warband - Chaos Space Marine/Daemon Prince - Chaos Warband - Heretical Cult - Lost and the Damned Regiment - Renegade Knight House - Dark Skitarii Force - Traitor Titan Legion
Xenos Creature Creator - Dark Eldar Kabal - Eldar Craftworld - Harlequin Masque - Genestealer Cult - Necron Dynasty - Ork Warboss - Ork Klan - Tau Cadre - Tyranid Hive Fleet - Wych Cult
Planets Forge World Generator - Dark Mechanicus Forge World Generator - Planet Generator - Solar System Generator
Misc. Power Armour - Custodes Power Armour