Lost and the Damned Creation Tables
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Inspired by Fantasy Flight Games' Deathwatch Role-playing Game's Space Marine Chapter Creation Tables, these tables let you roll up (or otherwise generate) your very own traitorous Imperial Guard Regiment. These tables are for fluff only! Fun though and creativity is key. Still a WIP so feel free to contribute FOR THE DARK GODS! Now cast up a worthy offering.
Note that a sovereign Chaos Power who has successfully receded from the Imperium (or turned to the Dark Gods after being abandoned, or more mundane separatists/rebels who haven't quite realized the price of their new allies) or otherwise formed a functioning state can raise its own Ground Force or Naval Infantry regiments. The one that is being rolled is simply what they are famous for or the specific regiment that is being focused on with other troops raised from the same world having different specializations. Roll on the Planet generator and System generator tables as well. The sky is the limit when Your Dudes is concerned.
Regiment Origin[edit]
Former Regiment Classification | d10 |
---|---|
Imperial Guard: A true regiment, drilled and competent in their service but found more purpose in the call of Chaos rather than selfless sacrifice for a Corpse-God. | 1-4 |
Planetary Defense Force: Former defenders of an Imperial world but having realized truths they never considered that have freed them from Imperial rule. | 5-6 |
Penal Legion: Scum, criminals, murderers now free from the oppression that was held over them and pledged to Chaos. (Think mortal Night Lords pretty much) | 7-8 |
Militia/Cultist: Average Citizens taken to training and arming themselves for the glory of Chaos. | 9 |
Navy Armsmen: Experts in void-combat, they found salvation on the tides of the Warp whispering to them. | 10 |
Regiment Demographic[edit]
Recruitment Criteria | d100 |
---|---|
All male [m/f ratio adjustable] | 1-15 |
All female [m/f ratio adjustable] | 16-25 |
Caste-born: Raised from birth in the warrior caste. | 26-30 |
Nobility: Bought their commission for honor and glory. | 31-35 |
Dark Priesthood: Once devout servants to the Emperor but now something more. | 36-40 |
Abhumans: Ratlings, Ogryn, and other such useful creatures embracing their true creators. | 41-45 |
Tribespeople: All you have to do is teach them which way the gun points and the falsehoods of the Imperium. | 46-50 |
Unlucky Souls: A World chosen by the will of the Gods to the dismay of whoever lives there. | 51-55 |
Spacers: Born on asteroids, off-world hab-stations, or the vessels of the Imperial Navy. (If Navy Armsmen was rolled, this may be taken as default) | 56-60 |
Firstborn: Chosen by right of being the eldest child and now in the service to something greater than the Imperium. | 61-65 |
Vat-grown: No families to complain, no friends to consider, much easier to devote themselves to Chaos. | 66-70 |
Gangers: They fought each other in the slums, now they fight a true enemy. (If Penal Legion was rolled, this may be taken as default) | 71-85 |
Convicts: Were serving their sentence on the front lines, but have cast off their shackles. (If Penal Legion was rolled, this may be taken as default) | 86-95 |
Roll d3+1 times on this chart. | 96-100 |
Nature of Recruitment | d10 |
---|---|
Punishment/Redemption/Recycling: Recruits are gathered from the dregs of society. (If Gangers, Convicts, or Unlucky Souls was rolled on demographic table, you may select this by default) | 1 |
Elite tithe: The best of the best of the planet were recruited for this regiment. (If caste-born or nobility was rolled on demographic table, you may select this by default) | 2-4 |
Standard conscription: Average or above-average citizens recruited from all levels of society. (If All-Male, All-Female, Firstborn, or Unlucky Souls was rolled on the demographic table, you may select this by default) | 5-10 |
Regiment Homeworld[edit]
Home World | d100 |
---|---|
Hive World: No claustrophobia, excellent sense of direction? Urban combat! | 1-25 |
Feral World: They fight like wild animals in the Axefather's name. | 26-40 |
Death World: For these people, life was a war before they could speak. | 41-55 |
Forge World: Once blessed by the Omnissiah to carry His light across the Galaxy, now loyal to a greater cause. | 56-60 |
Imperial World: Once from among devout citizens, now loyal to Chaos. | 61-70 |
Pleasure world : Once pampered by a life of ease, they were swiftly turned to the Lord of Excess. | 71-80 |
Shrine World: They charge into battle eagerly, and their very prayers are war cries. After all, they're free from those stifling conditions now. | 81-90 |
Home World Lost: Ghosts do not fear death, but they seek life with a terrible fury. | 91-99 |
Daemon World: So privileged as to be born upon a world held by one of the gods' own. | 100 |
Home World Predominant Terrain | d100 |
---|---|
Jungle: Masters of stealth and inured to disease. | 1-25 |
Desert: At home in sun, sand and wind. | 26-50 |
Ice: Cold-blooded, with hearts of fire. | 51-60 |
Ocean: They grew up in the dangers of the depths. | 61-65 |
Wasteland: Excellent scavengers and hardy survivors. | 66-75 |
Urban: Good soldiers, once you get the cityboy out of the city. | 76-80 |
Dead World: Able to make full use of the technology required to survive in such places. | 81-85 |
Airless: They don't fear the void like most. | 86-90 |
Agriworld: Sturdy, hard-working types, glad to be off the farm. | 91-100 |
Regiment Tactical Information[edit]
Regiment Core Units (d100) | |
---|---|
1-35 | Infantry Regiment |
36-45 | Light Infantry |
46-55 | Heavy Infantry |
56-70 | Mechanized Infantry |
71-75 | Drop |
76-80 | Armored |
81-85 | Artillery |
86-95 | Siege |
96-99 | Shock Troopers |
100 | Abhuman |
Specialization (d10) | |
---|---|
1 | Drill & Discipline |
2 | Counter |
3 | Stealth Warfare |
4 | Lightning Strike |
5 | Trench Warfare |
6 | Close Combat |
7 | Ranged Combat |
8 | Shock & Awe |
9 | Guerrilla Warfare |
10 | Hive Warfare |
Chaos Allegiance | D100 Roll |
---|---|
Renegade (Not Chaos, nor Imperium, all on their own) | 1-10 |
Chaos Undivided | 11-30 |
Lesser God (Ex. Malice) | 31-40 |
Nurgle | 41-54, 77 |
Slaanesh | 55-69 (Hurrhurr~) |
Khorne | 70-76, 78-84, 88 |
Tzeentch | 85-100 (except for 88) |
Loyalty Rating (d10) (Don't roll if Renegade, count as Disloyal) | |
---|---|
1 | Overzealous: need to be actively held back from shedding their blood as sacrifices to the Dark Gods. |
2-3 | Fanatical: No remorse, no retreat, no fear. |
4-5 | Adherent: Hold fast to the Word and the Dark Gods' will. |
6-7 | Undisciplined: Will follow the Gods, but don't expect them to bow to authority figures. |
8-9 | Unorthodox: Their faith in the Gods is a strange one, and their practices raise the eyebrows of more traditional followers. |
10 | Disloyal: These scum fight only for themselves, or even seek to return to the wretched Corpse-Emperor. |
Special Equipment (d100) | |
---|---|
1-10 | Traditional Weapon |
11-20 | War Trophies |
21-30 | Specialized Lasgun Pattern |
31-40 | Exotic Mounts |
41-50 | Rare Heavy Weapon |
51-60 | Warp-Blessed Wargear (Re-roll if Renegade) |
61-70 | Augmented Troops |
71-80 | Special Vehicle |
81-90 | Preferred Fighting Style |
91-100 | Modified Weaponry |
Regiment Creed (d100) | |
---|---|
1-40 | For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the Galaxy, woe unto them. |
41-65 | For the Dark Gods: They believe in the Word of Chaos as their gospel, and see it as their holiest endeavor to spread that Word with the flames. Re-roll if Renegade. |
66-75 | Best of the Best: The regiment believes itself to be elite and constantly strives to prove itself. |
76-80 | Glory In Death: The regiment's mission is to die, and take as many enemies with it as possible. |
81-85 | We Must Repent: The regiment believes it is on a mission to pay for their homeworld's sins with blood for the Blood God. Or the Emperor, if Renegade. |
86-90 | Tribal Faiths: This regiment is beholden to primitive beliefs. If from a civilized world, clannish practices from hive gang cultures or other such traditions predominate. |
91-95 | Steel Over Flesh: This regiment believes the way to victory is through machine augmentation. |
96-100 | Esoteric Beliefs |
Regiment Relations[edit]
Damned allies. Who has our back? (d100) | |
---|---|
1-5 | Warmaster Abaddon. Re-roll if Renegade. |
6-10 | Populace of a waning Imperial planet |
11-15 | Corrupt Governor or other high-ranking Imperial official |
16-30 | Chaos warband or specific Chaos Lord |
31-35 | Rogue Psyker Cult. Re-roll if your regiment's allegiance is Khorne. |
36-40 | Dark Mechanicus/Traitor Titan Legion |
41-50 | Chaos Cult. Re-roll if your regiment's devotion to Chaos is "Disloyal". |
51-75 | Specific group of Chaos/renegade mortals (renegade/corrupted Lost and the Damned regiments, anti-Imperium rebels, clan of tribals, corrupted mutants, mercenary bands, pirate gangs....etc) |
76-80 | Rogue Inquisitor |
81-85 | Specific Chaos xenos or simply other xenos groups whom they share mutual goals with. See Minor Xenos Table below |
86-95 | A loyalist Astartes chapter whose heretical/radical ideals led them to do back-room deals with your regiment. |
96-100 | Specific Daemon Prince, Greater Daemon, or other powerful daemon. If your regiment is disloyal to Chaos; said daemon is covertly supporting and manipulating the regiment from the sidelines to suit the daemon's needs. |
Who are the Damned's enemies?(d100) | |
---|---|
01-10 | Roll on Allies table |
11-20 | Specific Eldar Craftworld/leader |
21-30 | Specific Ork Waaagh!/Warboss |
31-35 | Specific Tyranid Hive Fleet |
36-45 | Specific Necron Tomb World |
46-90 | The Imperium of Man (choose an institution or a specific leader or faction from that institution) |
91-95 | Specific Dark Eldar Kabal/leader |
96-99 | Specific Minor Xenos leader/group (see below) |
100 | Select your own |
Damned's Enemies (if focused on the Imperium) (d100) | |
---|---|
1-5 | Administratum |
6-15 | Adeptus Arbites |
16-30 | Adeptus Astartes (a specific chapter) |
31-35 | Scholastia Psykana |
36-45 | Adeptus Mechanicus |
46-50 | Adepta Sororitas |
51-55 | Adeptus Titanicus |
56-60 | Ecclesiarchy |
61-75 | Imperial Guard (of a specific world) |
76-83 | Imperial Navy |
84-85 | Inquisition |
86-88 | Navis Nobilite (Navigators) |
89-91 | Officio Assassinorum |
92-93 | PDF (of a specific world) |
94-98 | Rogue Trader Dynasty |
99 | Schola Progenium |
100 | League of Blackships |
Minor Xenos Species/Empires(1d100) | |
---|---|
1-10 | Tau Empire (alternatively, you may select a particular Tau force or leader) |
11-20 | Hrud |
21-30 | Fra'al |
31-40 | Uluméathic League |
41-50 | Yu'vath/Legacy of the Yu'vath/Rak'gol |
51-60 | Enslavers |
61-65 | Bargesi |
66-70 | Tarrelians |
71-75 | Thyrrus |
76-80 | Hellgrammite |
81-85 | Loxatl |
85-90 | Saharduin |
91-92 | Xenarch |
93-95 | Cythor Fiends |
96-97 | Nightmare-Engines of the Pale Wasting |
98-100 | Other Xenos Species (pick one or roll/write one up) |