When was the Craftworld First Encountered by the Imperium? (d12)
1
M32 or earlier (Roll a d4: 1 = Data files show contact with pre-Imperium human survivors of the Age of Strife 2 = During the Great Crusade or Horus Heresy 3= M31 after the Horus Heresy, which took place just after the turn of the millennium from M30 to M31 4= M32)
2
M33
3
M34
4
M35
5
M36
6
M37
7
M38
8
M39
9
M40
10
M41
11
M42
12
Not yet encoutered (or at least as far as the Imperium is concerned)
Path of the Artisan: This Path involves creating art.
2
Path of Shaping: This Path, related to both the Paths of the Seer and the Artisan, trains Bonesingers, who are skilled at manipulating the psychically-reactive wraithbone that is the Eldar's primary construction material.
3
Path of Service: This Path focuses on serving others; Eldar on this Path do most of the basic services that a Craftworld requires. Path of the Botanist: This Path is a specialized variant of the Path of Service that focuses on tending the plants of the Craftworld.
4
Path of the Seer: This Path involves developing the natural psychic abilities of the Eldar race. Though the Farseers, Spiritseers, and Warlocks of this Path are the leaders of the Eldar race, such powers come at a cost...
5
Path of the Warrior: On this Path, an Eldar takes up one of the Aspects of warfare; these Aspect Warriors make up the bulk of most Craftworlds' fighting forces. Path of Command: Those Eldar with a martial bent that find it difficult to remain in one Aspect for long may take up the Path of Command, becoming Autarchs that are skilled at blending the abilities of their fellows on the field of battle.
6
Path of the Mariner: Eldar on this Path make up the crewmen of the Craftworld's ships.
7
Path of the Healer: This Path revolves around healing others, whether through technology or by psychic means.
8
Path of the Scholar: On this Path, an Eldar attempts to learn as much as possible about one, specific topic, becoming an expert on it before long.
9
Path of Awakening: Eldar on this Path learn to notice details that even other Eldar would miss. It is the opposite of the Path of Dreaming. Path of Dreaming: Eldar on this Path learn to control their dreams. It is the opposite of the Path of Awakening.
10
Outcast: Not actually a Path per se, but rather a rejection of the Path system as a whole. Outcasts often leave their Craftworlds and become Rangers or Eldar Corsairs, although, after their wanderlust is expended, most return.
Which forces are most common on the Craftworld? (d8)
1
Guardians & Support Weaponry
2-3
Aspect Warriors
4
Jetbikes/Vypers (Maybe Hornets)
5
Rangers
6
Wraith Constructs
7
Grav-tanks
8
Other (such as Aircraft, Seers, Harlequins, Manipulated "Allies," etc.)
Which Warrior Aspect is most popular on the Craftworld? Roll here even if the favoured unit is not Aspect Warriors, as all Craftworlds have them. (d10)
Outmaneuvered a Dark Eldar raiding party (quite a feat in and of itself!) and killed an Archon that had stolen from the Craftworld.
4
Destroyed alien squatters occupying one of the many Maiden worlds of the Eldar.
5
Lost in a Warp accident, only to reappear every now and then, haunting the enemy's champions and providing prescient (some would say supernatural...) advice to the Craftworld's leaders.
6
Fended off an Imperial invasion of the Craftworld, personally slaying hundreds of Space Marines, only to fall in a doomed raiding party to exact vengeance.
7
Instrumental in destroying a Necron tomb complex that would have destroyed the Craftworld.
8
Broke the back of a Tyranid invasion by taking on its Hive Tyrant in one-on-one combat.
9
Recovered lost Soul Stones in great numbers bringing back many dead that the Craftworld had thought lost forever.
10
Manipulated and betrayed an Imperial leader in a way that didn't really benefit the Craftworld all that much in the long run but did result in untold multitudes of unnecessary Mon'Keigh casualties.