Cybergeneration
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In the 1990s though, R. Talsorian Games, the publishers of the successful Cyberpunk 2020 role-playing game, were questioning the nature of Cyberpunk. In 1993 they published a supplement for CP 2020 called Cybergeneration, later re-released as a stand-alone game, set in the year 2027.
Whereas classic eighties Cyberpunk literature and CP 2020 were 'hard' science fiction (speculative fiction based on known scientific fact) set a mere 30 years in the then-future, Cybergeneration went off into the realms of science fantasy, with such items as 'genius guns' whose bullets could chase you round corners.
Cybergeneration also belonged to the post-cyberpunk and transhumanist genres: you played teenagers infected with a nanotech bio-weapon called the Carbon Plague, which killed adults but gave children superpowers. This was the shape of things to come, as the next edition of the Cyberpunk RPG would take a similar direction.
R. Talsorian Games RPGS | |
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Cyberpunk | Cyberpunk 2013 • Cyberpunk 2020 • Cybergeneration • Cyberpunk v3 • Cyberpunk RED • Cyberpunk 2077 |
Other | Castle Falkenstein • Dragon Ball PNP RPG • Mekton • Teenagers From Outer Space • The Witcher RPG |