Chaos Space Marine Creation Tables
This table can be used to create a Traitor Space Marine. Use alongside the Chaos Space Marine Warband Creation Tables for best results, and more fluff.
Use your best judgement! Reminder to not let bad rolls get in the way of a good story. If it doesn't fit, reroll or choose one that does.
Traitor Legion[edit]
Traitor Legion (d10) | |
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1 | Black Legion |
2 | World Eaters |
3 | Thousand Sons |
4 | Death Guard |
5 | Emperor's Children |
6 | Night Lords |
7 | Iron Warriors |
8 | Alpha Legion |
9 | Word Bearers |
10 | Custom: (Choose or create your own). |
Faith in Chaos[edit]
Faith in the Emperor (d100) | |
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01 | Loyalist: What are you doing here? Roll on the Space Marine Battle Brother Creation Tables, you corpse worshipper. |
02-10 | Wavering Loyalty: While the Chaos Marine still serves the forces of Chaos, they occasionally find themselves questioning the wisdom of their devotion. Doubts and conflicts arise within them, but for now, they continue down the path of Chaos. |
11-90 | Absolute Belief: The Chaos Marine's faith in Chaos is unwavering and absolute. They see the power of Chaos as the only true path to power and salvation. Their conviction burns brightly, and they eagerly embrace its darkest aspects. The average belief of a Chaos Marine or any follower of Chaos. |
91-100 | Devout Zealot: The Chaos Marine is a fervent and fanatical follower of Chaos, ready to commit any atrocity in its name. Their faith is all-consuming, and will eradicate any who oppose his beliefs Chaos as heretics to be eradicated. |
Chaos Alignment[edit]
Chaos Alignment (d12) | |
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1–2 | Chaos Undivided (If the Progenitor is the Black Legion, Word Bearers, Iron Warriors, Alpha Legion or Night Lords, this can be selected automatically) |
3 | Minor Gods, including Malal. (Roll on any of the Specific God Mutations Tables.) |
5-6 | Slaanesh (If the Progenitor is the Emperor's Children, this is selected automatically.) |
4, 7 | Nurgle (If the Progenitor is the Death Guard, this is selected automatically.) |
8, 11 | Khorne (If the Progenitor is the World Eaters, this is selected automatically.) |
9-10 | Tzeentch (If the Progenitor is the Thousand Sons, this is selected automatically.) |
12 | Undecided: Roll twice. |
Fall to Chaos and Motivation[edit]
Fall to Chaos and Motivation (d20) | |
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01 | Dark Visions Seduction: Seduced by Dark Visions in Dreams. |
02 | Artefact's Taint: Tainted by a Chaotic Artefact's Influence. |
03 | Daemon's Whispers: Corrupted by the Whispers of a Daemon. |
04 | Belief in True Freedom: Belief That Chaos Offers True Freedom. |
05 | Imperium's Hypocrisy: Frustration at the Imperium's Hypocrisy. |
06 | Warp Storm Madness: Driven Mad by Warp Storm Exposure. |
07 | Loved One's Desperation: Desperation to Save a Loved One's Life. |
08 | Betrayed by Brothers: Betrayed by Loyalist Brothers in Battle. |
09 | Hubris and Divinity: Blinded by Hubris, Believing in Their Own Divinity. |
10 | Ancient Chaotic Tome: Influenced by an Ancient Chaotic Tome. |
11 | Drawn to Chaotic Carnage: Drawn to the Chaotic Carnage of War. |
12 | Born in Chaos: Secretly Raised in Chaos from Birth. |
13 | Abandoned by Authorities: Abandoned by Imperial Authorities. |
14 | Promise of Immortality: Seduced by the Promise of Immortality. |
15 | Deceived by Traitors: Deceived by a Traitors Lies. |
16 | Pledged for Power: Pledging Loyalty to a Dark God for Power |
17 | Ambition for Godhood: Ambition for Godhood Among Chaos Gods. |
18 | Cultist Lover's Influence: Influenced by a Chaos Cultist Lover. |
19 | Revenge Against Inquisitor: Desire for Revenge Against an Inquisitor. |
20 | Sorcerer's Enslavement: Enslaved by a Chaotic Sorcerer's Spell. |
Rank[edit]
Rank (d100) | |
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01-10 | Initiate: A newly initiated Chaos Space Marine, seeking to prove their worth. They are the least powerful as they are just beginning their journey into Chaos. |
11-20 | Aspiring Champion: A Chaos Marine who aspires to become a Champion. They typically lead smaller squads or are champions-in-training. While more experienced than Initiates, they have not yet achieved full Champion status. |
21-50 | Champion: A veteran warrior who has proven their skill and loyalty to their Chaos Lord. They often lead squads of Chaos Marines into battle, making them more powerful than Initiates and Aspiring Champions. |
51-80 | Veteran Warlord: A battle-hardened leader with a warband under their command. They have a significant level of power and experience, as they lead a group of Chaos Marines. |
81-85 | Chaos Sorcerer: A Chaos Space Marine who has embraced the dark powers of the Warp, becoming a potent psychic spellcaster. They wield psychic abilities and dark sorcery, which grants them considerable power. |
86-95 | Chaos Lord: The leader of a Chaos Space Marine warband or a Chaos Legion. They are powerful warriors who have ascended to command through strength and ambition. Their leadership and combat abilities make them highly formidable. |
96-100 | Daemon Prince: Transcended into a daemonic entity, wielding immense power. Daemon Princes are the most powerful amongst the most powerful beings, having transformed into daemonic beings with tremendous supernatural abilities. |
Personal Strength[edit]
Personal Strength | |
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1 | Fledgling: Just beginning to harness their physical potential, with room for growth. (Gained Automatically if "Initiate" was rolled on the last table.) |
2 | Skilled Warrior: Proficient in combat, with a good balance of offense and defence. (Gained Automatically if "Aspiring Champion" was rolled on the last table.) |
3 | Battle-Hardened: A seasoned warrior, capable of handling tough challenges. (Gained Automatically if "Champion" was rolled on the last table.) |
4 | Mighty Champion: Amongst the strongest in battle, with formidable combat skills. (Gained Automatically if "Veteran Warlord" was rolled on the last table.) |
5 | Legendary Hero: Almost unmatched in physical strength and combat expertise. (Gained Automatically if "Chaos Lord" was rolled on the last table.) |
6 | Daemonic Might: Their power has transcended the mortal realm, becoming nearly godlike. (Gained Automatically if "Daemon Prince" was rolled on the last table.) |
Specific God Mutations[edit]
Khorne[edit]
Only roll here if you rolled "Khorne" on the Chaos Alignment table.
Khorne (d6) | |
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1 | Raging Bloodlust: The character is consumed by unquenchable fury in battle. |
2 | Horns of Khorne: Daemonic horns sprout from their skull, enhancing their menacing appearance and driving their bloodlust. |
3 | Blood Rain: Blood rains down wherever they walk, marking their path. |
4 | Berserker's Reflexes: Their combat reflexes are enhanced, making them incredibly swift. |
5 | Crimson Aura: A crimson aura surrounds them, striking fear into the hearts of their enemies. |
6 | Skull Trophy Rack: They display the skulls of fallen foes on their armour and weapon. |
Tzeentch[edit]
Only roll here if you rolled "Tzeentch" on the Chaos Alignment table.
Tzeentch (d6) | |
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1 | Shifting Form: Their appearance constantly changes, making them unpredictable. |
2 | Eyes of Tzeentch: Multiple eyes grant them supernatural perception and foresight. |
3 | Tzeentchian Schemer: They are exceptionally skilled at manipulation and deception. |
4 | Warpfire Manipulation: They can conjure and control the chaotic flames of the Warp. |
5 | Psychic Echoes: Their thoughts and emotions have a tangible effect on the environment. |
6 | Tzeentch's Blessing: They are immune to certain forms of magic and psychic attacks. |
Nurgle[edit]
Only roll here if you rolled "Nurgle" on the Chaos Alignment table.
Nurgle (d6) | |
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1 | Rotting Flesh: Their body is covered in decaying, pus-filled sores and lesions. |
2 | Nurgle's Blessing: They are resistant to toxins and diseases, even thriving on them. |
3 | Plaguebearer's Stench: A foul stench emanates from them, spreading contagion. |
4 | Regenerative Pustules: Wounds heal rapidly, but with the growth of fleshy pustules. |
5 | Pestilent Touch: Contact with their skin causes rapid decay and infection. |
6 | Bubonic Resilience: Their body is bloated and resilient, absorbing damage. |
Slaanesh[edit]
Only roll here if you rolled "Slaanesh" on the Chaos Alignment table.
Slaanesh (d6) | |
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1 | Sensory Overload: They are highly sensitive to pleasure and pain, often to extremes. |
2 | Slaaneshi Grace: Graceful and alluring, they can beguile others with their presence. |
3 | Exquisite Pleasure: They derive pleasure from inflicting pain on themselves and others. |
4 | Unnatural Beauty: Their appearance is mesmerizing, attracting admirers and envy. |
5 | Slaaneshi Temptation: They can manipulate desires and cravings to control others. |
6 | Painful Ecstasy: Inflicting or experiencing pain is a source of perverse delight. |
Chaos Undivided[edit]
Only roll here if you rolled "Chaos Undivided" on the Chaos Alignment table.
Chaos Undivided (d6) | |
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1 | Taint of All: The character bears the mark of multiple Chaos Gods, causing unpredictability. |
2 | Chaotic Resilience: Their body exhibits resilience against various forms of damage, thanks to the blessings of multiple gods. |
3 | Discordant Aura: An aura of chaotic energy surrounds them, disrupting enemy plans and coordination. |
4 | Mark of Corruption: They exude an aura of corruption that can taint and weaken foes over time. |
5 | Chaos-Melded Flesh: Their physical form seems to constantly shift and merge, a result of the chaos infusion from multiple sources. |
6 | Divine Inspiration: They have access to a wide array of chaotic powers and blessings, unpredictable in their use. |
Chaotic Mutations[edit]
Chaotic Mutations (d100) Roll 1d3+1 Mutations. | |
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01-03 | Immense Strength: His muscles have swelled with chaotic power, granting him extraordinary physical might. |
04-06 | Extra Limb: He possesses an additional appendage, which he can use for various purposes. |
07-09 | Wings: Chaotic wings sprout from his back, allowing him to fly or glide. |
10-12 | Daemonic Horns: Horns twist from his head, marking him with a fearsome appearance. |
13-15 | Tentacles: Serpentine tentacles emerge from his body, offering additional appendages for manipulation. |
16-18 | Unnatural Resilience: His body can endure extreme damage, making him exceptionally tough. |
19-21 | Warp-Touched Sight: His eyes perceive the Warp, granting insights and detecting hidden forces. |
22-24 | Venomous Fangs: His mouth is filled with deadly fangs, capable of delivering potent toxins. |
25-27 | Chaotic Invisibility: He can obscure himself from sight or perception, becoming nearly invisible. |
28-30 | Corrupted Senses: His senses are heightened to supernatural levels, enhancing perception or psychic sensitivity. |
31-33 | Armour of Spikes: His skin is covered in menacing spikes, providing added protection. |
34-36 | Prehensile Tail: He possesses a tail with dexterity, which can be used for various purposes. |
37-39 | Mark of Mutation: His appearance is in constant flux, reflecting his chaotic nature. |
40-42 | Bony Growths: Jagged bony growths protrude from his body, adding to his menacing visage. |
43-45 | Fleshy Pustules: His flesh is marred by grotesque pustules, exuding foul substances. |
46-48 | Second Head: An additional head sprouts from his body, offering perverse directives. |
49-51 | Heightened Psyker Powers: His psychic abilities have been greatly amplified, granting him formidable powers. |
52-54 | Favoured by All: Roll four extra times on this table to reveal additional mutations. |
55-57 | Eyeless Sockets: Where his eyes once were, he now possesses empty, haunting sockets. |
58-60 | Extra Mouth: An additional mouth has formed on his body, which can serve various purposes. |
61-63 | Rotting regrowth: Limbs constantly rotting, falling off, and regrowing. |
64-66 | Exposed Spine: The spinal column is exposed, leaving them vulnerable to injury and constant pain. |
67-69 | Parasitic Growth: A gruesome parasite leeches off the body, weakening them. |
70-72 | Split Personalities: Multiple conflicting personalities plague the mind, making the them unpredictable. |
73-75 | Voice of the Gods: The unsettling whispers and commands of the Chaos Gods influence theirs actions. |
76-78 | Sword of the Gods: Sudden outbursts of murder due to divine interference of the Chaos Gods. |
79-81 | Conjoined Chaos: A horrid fusion of two Chaos Marines into one, both have full reign of the main body. |
82-84 | Void Survival: Able to stay alive in space indefinitely. |
85-87 | Projectile Parts: able to shoot bony growths from their skin. |
88-90 | Phasewalker: Can phase through objects or attacks. |
91-93 | Reality shifter: Can shift reality in a small area around them. |
94-96 | Picky transformer: Able to transform his form at will, with full control. |
97-98 | Constant shifting: Always shifting and swapping between 1d10 of the above. |
99-100 | Custom: Roll again, choose, or create a new Chaotic Mutation. |
War Gear[edit]
Primary Weapon[edit]
Primary Weapon(d22) | |
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1 | Bolter: A standard rapid-firing, self-loading weapon that fires explosive bolt rounds, commonly used by Chaos Space Marines for ranged combat. |
2 | Tainted Plasma Gun: This weapon is a corrupted version of the standard plasma gun, known for its devastating energy projectiles that can overheat and cause significant damage. |
3 | Kai Gun: The Kai Gun is a massive, hate-fuelled firearm wielded by high ranking Chaos Space Marines and Daemon Princes. |
4 | Flamer: Projects a deadly cone of flames, incinerating foes at close-range. |
5 | Meltagun: A short-ranged, high-energy weapon that fires a superheated blast capable of penetrating heavy armour with ease. |
6 | Multi-Melta: A heavy version of the Meltagun that has multiple barrels |
7 | Combi-Weapon (choose two weapon types): |
8 | Sonic Blaster: This weapon produces waves of devastating sound capable of tearing apart targets with its sonic vibrations. |
9 | Blight Launcher: A launcher that fires putrid, toxic projectiles that explode into corrosive clouds upon impact, causing damage over time. |
10 | Reaper Autocannon: Features two barrels and is capable of a high rate of fire, but it requires the incredible strength. Usually features a large blade on the end of the barrels that can be used in close combat if needed. |
11 | Heavy Bolter: A powerful rapid-firing weapon used by Chaos Space Marines for suppressing infantry and light vehicles. |
12 | Plasma Cannon: Fires superheated plasma bursts, making it effective against infantry and armoured targets. |
13 | Possessed Bolter: The subject of fearsome rituals, that bound spirits of ancient Daemons of warfare within it. Each of its self-propelled explosive rounds, is branded with these Daemons' own sigils. |
14 | Lascannon: A high-energy laser weapon known for its ability to pierce through heavy armour and vehicles with precision. |
15 | Missile Launcher: A versatile launcher that can fire various types of missiles, allowing for different tactical options. |
16 | Daemon Eye Bolter: Daemon Eye Bolters have foul Warp creatures bound into them, who warp the space along the Bolters' projectiles when their fired and as a result have made them weapons of deadly precision. |
17 | Sonic Blaster: It produces waves of devastating sound which can rip targets apart. |
18 | Doom Siren: The device is made up primarily of an arrangement of tubes which amplify the war cries of the bearer into a devastating sonic attack which spreads out in front of the charging marine. |
19 | Power Scourge: These weapons consist of a set of jointed metal arms tipped with blades that crackle with barely contained energy. In battle, the Power Scourge lashes wildly, cutting anything that gets close. |
20 | Rage Splitter Bolt Gun: Only the most forward thinking, and determined power-seekers are rewarded with these weapons for their dedicated service. |
21 | Staff of Warpfire: a cursed Force Staff that allows Chaos Sorcerers to channel deadly Warp fire through the landscape to explosive effect. |
22 | Warp-Forged Weapon: (Customised Chaotic weapon of your choice.) |
Secondary Weapon[edit]
Secondary Weapon(d3) | |
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1 | Bolt Pistol: A compact, semi-automatic sidearm that fires bolt rounds, commonly used for close-quarters combat. |
2 | Plasma Pistol: A compact plasma weapon that offers a balance between firepower and portability, used by Chaos Space Marines in close combat. |
3 | Custom: Roll again, choose, or create a new Secondary Weapon. |
Melee Weapons[edit]
Melee Weapons (d15) | |
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1 | Lightning Claw: A close combat weapon with lightning-sharp, claw-like blades, used for tearing through enemies in melee. |
2 | Power Fist: A gauntlet-like weapon that enhances the wearer's strength, allowing them to crush and pummel enemies. |
3 | Power Maul: A large, powered club that delivers devastating blunt force strikes. |
4 | Power Sword: A standard power weapon with an energized blade, making it effective for cutting through armour and foes. |
5 | Ether Lance: Bolts of deadly warp energy leap from the weapon over a wide area or lure enemies into the lance itself, utterly consuming them with warp energy. |
6 | Power Axe: A melee weapon with a powered blade that can cut through armoured foes with ease. |
7 | Chainsword: A chainsaw-like melee weapon that tears through flesh and armour with its rotating teeth. |
8 | Power Scourge: A set of jointed metallic arms tipped with blades that crackle with barely suppressed energy. |
9 | Chainaxe: A brutal melee weapon featuring a chainsaw-like blade, designed for close-quarters combat. |
10 | Plague Knife: A tainted knife often associated with followers of Nurgle, it carries deadly diseases and can infect enemies with its strikes. |
11 | Dark Blade: The blade feeds on the souls of its enemies and uses this power to force the bearer onto greater acts of savagery in order to sate its appetite. |
12 | Flesh Ripper Chainsword: When activated, the weapon howls with rage and urges its wielder to commit acts of murderous violence whenever it sits unused for too long. |
13 | Pandemic Staff: Vessels for the diseases of Nurgle when they are carried from the Warp to the materium and can be released in battle to feast upon enemy units. |
14 | Daemonic fire gauntlets: The Daemonic Fire are corrupted gauntlets, that were a Daemonic gift. The Chaos Lord wearing them can project a powerful Warp flame from his hand. |
15 | Custom: Roll again, choose, or create a new Melee Weapon. |
Quirks[edit]
Quirks (d10) Roll twice, then twice on each rolled tab. | |
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1 | Daemonbound Quirks |
2 | Mutational Quirks |
3 | Obsessive Quirks |
4 | Inanimate Connection Quirks |
5 | Hallucinatory Quirks |
6 | Marked by Chaos Gods Quirks |
7 | Obsessive Personal Rituals Quirks |
8 | Animalistic Traits Quirks |
9 | Haunting Premonitions Quirks |
10 | Jinxed Quirks |
Daemonbound Quirks[edit]
Daemonbound Quirks
- Hears Daemon Whispers
Hears Daemon Whispers
- Possessed by a Chaotic Familiar
Possessed by a Chaotic Familiar
- Constantly Shifting Daemon Tattoos
Constantly Shifting Daemon Tattoos.
- Sensitive to nearby Warp Rifts
Sensitive to nearby Warp Rifts.
- Shadowy Daemon Presence Follows
Shadowy Daemon Presence Follows.
- Possesses Daemon-Influenced Speech.
Possesses Daemon-Influenced Speech.
- Eyes Glow with Chaotic Energy.
Eyes Glow with Chaotic Energy.
- Spontaneous Minor Telekinesis.
Spontaneous Minor Telekinesis.
- Attracts Lesser Daemons Unintentionally.
Attracts Lesser Daemons Unintentionally.
- Summons Chaotic energy at random.
Summons Chaotic energy at random.
Mutational Quirks[edit]
Mutational Quirks
- Random Limb Transformation.
Random Limb Transformation.
- Uncontrollable Spasms of Power.
Uncontrollable Spasms of Power.
- Spontaneous Mutation Shifts.
Spontaneous Mutation Shifts.
- Exudes a foul stench.
Exudes a foul stench.
- Muttering Chaotic Incantations.
Muttering Chaotic Incantations.
- Body covered in oozing sores.
Body covered in oozing sores.
- Glows eerily in darkness.
Glows eerily in darkness.
- Unnatural, constant body heat.
Unnatural, constant body heat.
- Radiates an aura of decay.
Radiates an aura of decay.
- Lethal toxic blood.
Lethal toxic blood.
Obsessive Quirks[edit]
Obsessive Quirks
- Fanatically collects trophies.
Fanatically collects trophies.
- Obsessed with a particular Chaos God.
Obsessed with a particular Chaos God.
- Constantly repeats dark prophecies.
Constantly repeats dark prophecies.
- Manic laughter in battle.
Manic laughter in battle.
- Hears whispers of their pre-Chaos life.
Hears whispers of their pre-Chaos life.
- Paranoid of betrayal by allies.
Paranoid of betrayal by allies.
- Irrational fear of purification.
Irrational fear of purification.
- Believes they are a chosen herald.
Believes they are a chosen herald.
- Tries to convert enemies mid-battle.
Tries to convert enemies mid-battle.
- Craves forbidden knowledge.
Craves forbidden knowledge.
Inanimate Connection Quirks[edit]
Inanimate Connection Quirks
- Sees visions in chaotic symbols.
Sees visions in chaotic symbols.
- Sings dark hymns to equipment.
Sings dark hymns to equipment.
- Has conversations with armour.
Has conversations with armour.
- Talks to weapons as if they're alive.
Talks to weapons as if they're alive.
- Believes their armour has sentience.
Believes their armour has sentience.
- Touches everything for "luck".
Touches everything for "luck".
- Names weapons and armour.
Names weapons and armour.
- Prays to their gear for strength.
Prays to their gear for strength.
- Feels equipment's pain.
Feels equipment's pain.
- Believes gear is cursed by a new Chaos god.
Believes gear is cursed by a new Chaos god.
Hallucinatory Quirks[edit]
Hallucinatory Quirks
- Sees false Daemon manifestations.
Sees false Daemon manifestations.
- Experiences nightmarish flashbacks.
Experiences nightmarish flashbacks.
- Believes allies are deceptive illusions.
Believes allies are deceptive illusions.
- Converses with imaginary companions.
Converses with imaginary companions.
- Perceives constant shifting realities.
Perceives constant shifting realities.
- Smells non-existent aromas intensely.
Smells non-existent aromas intensely.
- Hears echoing, mysterious whispers.
Hears echoing, mysterious whispers.
- Tastes phantom flavours in food.
Tastes phantom flavours in food.
- Feels perpetual touch of ghostly hands.
Feels perpetual touch of ghostly hands.
- Obsesses over non-existent puzzles.
Obsesses over non-existent puzzles.
Marked by Chaos Gods Quirks[edit]
Marked by Chaos Gods Quirks
- Bears Khorne's Blood Sigil.
Bears Khorne's Blood Sigil.
- Eyes gleam with Tzeentch's light.
Eyes gleam with Tzeentch's light.
- Oozes Nurgle's pestilent aura.
Oozes Nurgle's pestilent aura.
- Slaaneshi beauty and sensuality.
Slaaneshi beauty and sensuality.
- Whispers of all Chaos Gods.
Whispers of all Chaos Gods.
- Boons of Chaos Undivided.
Boons of Chaos Undivided.
- Haunted by Khorne's battle hymns.
Haunted by Khorne's battle hymns.
- Condemned by Tzeentch's everchanging plans.
Condemned by Tzeentch's everchanging plans.
- Cursed with Nurgle's rotting blessing.
Cursed with Nurgle's rotting blessing.
- Ensnared by Slaanesh's temptation.
Ensnared by Slaanesh's temptation.
Obsessive Personal Rituals Quirks[edit]
Obsessive Personal Rituals Quirks
- Carves chaotic symbols in flesh daily.
Carves chaotic symbols in flesh daily.
- Conducts elaborate sacrificial rites.
Conducts elaborate sacrificial rites.
- Counts every bullet spent in battle.
Counts every bullet spent in battle.
- Always consumes a specific toxin.
Always consumes a specific toxin.
- Maintains precise battle prayer routine.
Maintains precise battle prayer routine.
- Collects and sorts fallen enemies' teeth.
Collects and sorts fallen enemies' teeth.
- Constantly recites chaotic litany.
Constantly recites chaotic litany.
- Refuses to step on certain worlds.
Refuses to step on certain worlds.
- Insists on a peculiar battle stance.
Insists on a peculiar battle stance.
- Performs secret, ritualistic dances.
Performs secret, ritualistic dances.
Animalistic Traits Quirks[edit]
Animalistic Traits Quirks
- Grows bestial claws at times.
Grows bestial claws at times.
- Snarls and hisses like a beast.
Snarls and hisses like a beast.
- Enhanced sense of smell.
Enhanced sense of smell.
- Has bestial eyes and fangs.
Has bestial eyes and fangs.
- Communicates with beasts.
Communicates with beasts.
- Moves with animalistic agility.
Moves with animalistic agility.
- Hibernates during certain cycles.
Hibernates during certain cycles.
- Predatory instincts in combat.
Predatory instincts in combat.
- Displays feral eating habits.
Displays feral eating habits.
- Possesses animal-like gait.
Possesses animal-like gait.
Haunting Premonitions Quirks[edit]
Haunting Premonitions Quirks
- Unpredictable visions of doom.
Unpredictable visions of doom.
- Foresees allies' impending deaths.
Foresees allies' impending deaths.
- Repeated nightmares of the Warp.
Repeated nightmares of the Warp.
- Sees portents in the skies.
Sees portents in the skies.
- Hears whispers of upcoming betrayal.
Hears whispers of upcoming betrayal.
- Gets cursed by echoes of future battles.
Gets cursed by echoes of future battles.
- Knows exact time of own demise.
Knows exact time of own demise.
- Can't escape inescapable death signs.
Can't escape inescapable death signs.
- Dream-shares with chaotic entities.
Dream-shares with chaotic entities.
- Cursed to witness future tragedies.
Cursed to witness future tragedies.
Jinxed Quirks[edit]
Jinxed Quirks
- Brings misfortune to allies.
Brings misfortune to allies.
- Attracts chaotic phenomena.
Attracts chaotic phenomena.
- Survives deadly situations unintentionally.
Survives deadly situations unintentionally.
- Ruins plans through accidental success.
Ruins plans through accidental success.
- Causes technological malfunctions.
Causes technological malfunctions.
- Jinxes precious possessions.
Jinxes precious possessions.
- Tends to unwittingly foil plans.
Tends to unwittingly foil plans.
- Wards are permanently disrupted.
Wards are permanently disrupted.
- Spawns chaotic distortions.
Spawns chaotic distortions.
- Cursed to witness own destruction.
Cursed to witness own destruction.
Recent Experiences[edit]
Recent Experiences (d20) | |
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01 | Survived a Chaotic ritual gone wrong. |
02 | Fought in a Daemon incursion. |
03 | Escaped an Inquisitorial purge. |
04 | Plagued by haunting nightmares. |
05 | Witnessed a dark God's Avatar. |
06 | Tempted by a Chaos God's offer. |
07 | Led an ill-fated Chaos crusade. |
08 | Battled a Primarch's forces. |
09 | Hunted by a relentless nemesis. |
10 | Trapped in a warp anomaly. |
11 | Betrayed a former ally to Chaos. |
12 | Sacrificed loved ones for power. |
13 | Resurrected by dark sorcery. |
14 | Captured and tortured by the Inquisition. |
15 | Suffered a failed possession by a Daemon. |
16 | Bargained with a rogue Magos for enhancements. |
17 | Survived a Chaotic arena of death. |
18 | Erased memories to evade capture. |
19 | Woke up on a Chaos space hulk. |
20 | Remembered a past life as a loyalist Astartes. |
Relic Equipment[edit]
Relic Equipment (d12) | |
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01 | Soulreaver Blade: A daemonic blade that hungers for souls. |
02 | Crown of Madness: A helm that enhances psychic powers but erodes sanity. |
03 | Chalice of Slaughter: A cursed goblet that grants strength with each kill. |
04 | Cursed Banner of Despair: A standard that saps enemy morale and bolsters allies. |
05 | Amulet of Eternal Torment: An amulet that inflicts endless pain on the wearer. |
06 | Cloak of Shadows: A cloak that grants invisibility in darkness. |
07 | Horned Helm of Fury: A helm with twisting horns that enhances berserk rages. |
08 | Daemonforged Gauntlets: Gauntlets that can crush even power armour. |
09 | Warp-infused Grenades: Grenades that summon minor daemonic entities. |
10 | Bloodthirsty Flamer: A chaotic flamer that spews corrosive fire. |
11 | Blighted Medicae Kit: A kit that can heal or spread plagues at will. |
12 | Vortex Engine: A device that can open rifts to the Warp for devastating effects. |
Bodyguard Underlings[edit]
Bodyguard Underlings (d6) | |
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1 | Chosen Disciples: A squad of highly skilled and loyal Chaos Marines. |
2 | Twisted Ogryn Bodyguards: Mutated Ogryns fiercely devoted to the Chaos Marine. |
3 | Daemon Familiar Swarm: A collection of lesser daemons bound to serve. |
4 | Mutant Bodyguard Cultists: Mutants who willingly protect their master. |
5 | Psychic Acolytes: A group of Chaos-worshipping psykers. |
6 | Cybernetic Enhanced Henchmen: Technologically augmented followers. |
Personality Traits[edit]
Personality Traits (d10) | |
---|---|
01 | Ruthless and Merciless. |
02 | Unpredictably Chaotic. |
03 | Obsessed with revenge. |
04 | Haunted by past loyalties. |
05 | Sadistic and Cruel. |
06 | Eerily calm amidst Chaos. |
07 | Arrogant and Overconfident. |
08 | Cunning Manipulator. |
09 | Fanatically devoted to Chaos Gods. |
10 | Deeply conflicted about their choices. |
Demeanour[edit]
Demeanour (d10) | |
---|---|
01 | Honourable Dueller: They still holds honour high, preferring to duel his enemies. |
02 | Scheming and Manipulative: They prefer to work behind the scenes, pulling strings. |
03 | Obsessively Devoted: They are unwaveringly loyal to a Chaos God. |
04 | Relentlessly Vengeful: Focused on avenging past wrongs, they're driven by vendettas. |
05 | Egotistical and Arrogant: A sense of superiority pervades their interactions. |
06 | Hauntingly Silent: They rarely speak, making their actions all the more unsettling. |
07 | Cold and Ruthless: They are driven solely by their goals, showing little mercy. |
08 | Maniacally Chaotic: Unpredictable and erratic, they embrace the madness of Chaos. |
09 | Calm and Calculating: They maintain a composed and strategic disposition. |
10 | Savage and Feral: They display a primal, untamed nature. |
Deed of Legend[edit]
Deed of Legend (d20) | |
---|---|
01 | Slaughtered Loyalists: Slaughtered a group of loyalist Space Marines. |
02 | Survived Daemon Prince: Survived a direct confrontation with a Daemon Prince. |
03 | Led Chaotic Crusade: Led a Chaotic crusade across multiple systems. |
04 | Defied Inquisition Hunt: Defied the Inquisition's hunt for decades. |
05 | Executed Secret Orders: Executed a traitor Primarch's secret orders. |
06 | Unleashed Warp Ritual: Unleashed a planet-wide warp Ritual of Destruction. |
07 | Masterminded Cult Ascension: Masterminded a Chaos Cult's ascension to power. |
08 | Slew Chapter Master: Slew a loyalist Chapter Master in duel combat. |
09 | Brought Hive Anarchy: Brought a Hive World to anarchy and madness. |
10 | Led a Mutiny: Led a mutiny aboard a Chaos battleship. |
11 | Stole Artefact: Stole an artefact from the heart of the Imperium. |
12 | Survived Titan Hit: Survived a direct hit from a Titan's weapons. |
13 | Became Chaos Avatar: Became a living avatar of a Chaos God. |
14 | Betrayed Chaos Lord: Betrayed and assassinated a fellow Chaos Lord. |
15 | Crushed Pilgrimage: Crushed an Imperial Saint's pilgrimage. |
16 | Unleashed Daemon Incursion: Unleashed a Daemon incursion on a Shrine World. |
17 | Defended Cult Temple: Defended a Chaos Cult's hidden temple. |
18 | Captured Chapter Master: Captured and corrupted a loyalist Chapter Master. |
19 | Manipulated Authorities: Manipulated Imperial authorities for Chaotic gains. |
20 | Resurrected Chaos God: Resurrected a dead Chaos God's avatar into reality. |
End Goal[edit]
End Goal (d12) | |
---|---|
01 | Surviving the Apocalypse: Their sole aim is to survive the inevitable end of the galaxy. |
02 | Awakening a slumbering Chaos God: They believe they can awaken a dormant Chaos deity. |
03 | Unleashing a planet-wide warp storm: Their objective is to engulf a planet in a never-ending Warp storm. |
04 | Becoming a Chaos Warlord: They aspire to conquer and rule a chaotic empire. |
05 | Corrupting a loyalist Chapter: The goal is to turn a loyalist Space Marine chapter to the worship of Chaos. |
06 | Summoning a Daemon army: They plan to amass a horde of daemonic entities for a grand invasion. |
07 | Chaos Eternal: They seek to ensure Chaos' everlasting dominion over the galaxy. |
08 | Revenge on loyalist foes: They are determined to settle old scores with loyalist Space Marines. |
09 | Uncovering forbidden secrets: Their quest is to unearth dark and hidden knowledge. |
10 | Anarchy and Chaos spreading: They thrive on sowing chaos and discord wherever they go. |
11 | Apocalyptic Chaos: They aim to bring about a cataclysmic event that reshapes the galaxy. |
12 | Ascension to Daemonhood: They seek to become a Daemon Prince. (Reroll if "Daemon Prince" was rolled on the Rank table.) |
Allies and Enemies[edit]
Allies[edit]
Allies (d100) | |
---|---|
1-5 | Warmaster Abaddon: (Can be taken automatically if Black Legion was rolled, as Abaddon forced nearly all independent Sons of Horus survivors into the Black Legion and there only handfuls of Sons of Horus Warbands that remain, possibly barely tolerated by Abaddon as a source of Horus geneseed.) |
6-10 | Independent Human Colony: Populace of a renegade Imperial planet or a human colony that has, through isolation, never joined the Imperium and has been independent since the old human government collapsed in the Age of Strife. |
11-15 | Corrupt Imperial Governor: Allied with a corrupt governor or other high-ranking Imperial official. |
16-30 | Chaos Warband or Lord: Allied with a Chaos Warband or specific Chaos Lord. |
31-35 | Rogue Psyker Cult: Allied with a Rogue Psyker Cult. |
36-40 | Dark Mechanicus/Traitor Titan Legion: Allied with a Dark Mechanicus/Traitor Titan Legion. |
41-50 | Chaos Cult: Allied with a Chaos Cult. |
51-75 | Renegade/Cult Mortals: Allied with a specific group of Chaos/renegade mortals (renegade/corrupted Lost and the Damned regiments, anti-Imperium rebels, clan of tribals, corrupted mutants, mercenary bands, pirate gangs....etc.) |
76-80 | Rogue Inquisitor: Allied with a Rogue Inquisitor. |
81-85 | Chaos Xenos Alliance: Allied with a specific Chaos Xenos or simply other xenos groups with whom they share mutual goals. See Minor Xenos Table below. |
86-95 | Loyalist Astartes Chapter Allies: "Allied" with a loyalist Astartes chapter whose heretical/radical ideals led them to do back-room deals with Chaos. |
96-100 | Daemons: Specific Daemon Prince, Greater Daemon, or other powerful daemon. If your warband loathes Chaos; said daemon is covertly supporting and manipulating the warband from the sidelines to suit the daemon's needs. |
Enemies[edit]
Enemies(d100) | |
---|---|
1-10 | Imperial Guard |
11-20 | Orks |
21-30 | Eldar |
31-40 | Tyranids |
41-50 | Space Marine Chapter |
51-60 | Necrons |
61-70 | Imperial Knight House |
71-80 | Dark Eldar |
81-90 | Tau |
91-99 | Sisters of Battle |
100 | Other Xenos: See here for inspiration. Alternatively, see below. |
Minor Xenos Species/Empires(1d100) | |
---|---|
1-10 | Roll Twice |
11-18 | Hrud |
19-20 | Khrave |
21-28 | Fra'al |
29-30 | Scythian |
31-40 | Uluméathic League |
41-48 | Yu'vath/Legacy of the Yu'vath/Rak'gol |
49-50 | Enoulians |
51-55 | Enslavers |
56-58 | Saruthi |
59-60 | Dracolith |
61-65 | Barghesi |
66-70 | Tarrelians |
71-73 | Thyrrus |
74-75 | Paramours of the Morpheus Rift |
76-80 | Hellgrammite |
81-85 | Loxatl |
85-90 | Saharduin |
91-92 | Xenarch |
93-95 | Cythor Fiends |
96-97 | Nightmare-Engines of the Pale Wasting |
98-100 | Other Xenos Species: Roll again, select, or create one. |
Extra Fluff[edit]
Add any further tables here that would only add extra fluff, but wouldn't be required to make a Chaos Space Marine.
Add any tables that would help make a Chaos Space Marine to the section above this. Use your best judgement for where it should belong, and update the Fillable Table below for correct placement of new tables.
Ships and System Governance[edit]
These tables are designed to add an extra step of fluff for the character. Roll here only if you rolled or selected "Veteran Warlord" or above on the Rank Table.
If you rolled under Veteran Warlord, assume that this is from the Chaos Lord they follow.
Use your best judgement! If it doesn't fit, reroll or choose one that does.
Fleet-Based[edit]
Fleet-Based (d2) | |
---|---|
1 | Yes |
2 | No |
Chaos Fleet Commander[edit]
Roll here and below if you rolled either yes or no to Fleet Based.
If yes, assume these are their own ships/planets/systems.
If no, assume these are of the Chaos Lord/Chaos Admiral they follow.
Chaos Fleet Commander (d100) | |
---|---|
01-10 | Single Ship: Ruler of a single warship. |
11-20 | Squadron: Leads a squadron of several small warships. |
21-30 | Nomadic Raiders: Leads a group of raiding vessels and pirate crews. |
31-40 | Wandering Fleet: Part of a roaming fleet without a fixed territory. |
41-50 | Rogue Armada: Commands an armada of rogue vessels and warbands. |
51-60 | Fleet: Commands a fleet consisting of multiple warships. |
61-70 | Group of Fleets: Oversees several fleets under their command. |
71-80 | Battlegroup: Leads a formidable battlegroup of warships. |
81-90 | Battlefleet: Leads a Battlefleet with several Battlegroups under their command. |
91-100 | Collection of Spacehulks: Dominates a flotilla of converted Spacehulks, made of innumerable gargantuan ships. |
Flagship Class[edit]
Flagship Class (d100) | |
---|---|
01-10 | Infidel-class Raider: An fast, tough, and dangerous escort ship, used for surprise assaults. |
11-20 | Apostate-Class Heavy Raider: The Apostate-Class packs heavy firepower in the frontline of battle. |
21-30 | Iconoclast-Class Destroyer: A nimble destroyer ship, ideal for hit-and-run attacks and harassment, usually for engaging enemy escorts, destroying attack craft, and shooting down incoming torpedoes. |
31-40 | Desolator Battleship: Fast, equipped with Lance turrets, weapon batteries, and multiple torpedo tubes. Lacks short-range capabilities. |
41-50 | Slaughter-class Cruiser: One of the fastest Imperial capital starships ever built, armed with considerable short-ranged firepower. |
51-60 | Hades-Class Heavy Cruiser: The Hades-Class Heavy Cruiser was designed to bring long-range devastation to enemy ships. |
61-70 | Murder-Class Cruiser: The Murder-Class Cruiser, armed with several decks worth of the best plasma cannon batteries ever produced by the Adeptus Mechanicus, it is formidable. |
71-80 | Despoiler-Class Battleship: A versatile battleship equipped for both firepower and launching assaults. Designed as a long range heavy fighter carrier. |
81-90 | Gloriana-class Battleship: These warships' incredible array of firepower, allows them to single-handedly batter entire fleets or recalcitrant planets into submission. A true flagship. |
91-94 | Space Hulk: A massive conglomeration of derelict ships and debris, infested with Chaos and horrors. |
95-97 | Blackstone Fortress: An ancient space station-ship, wielded as a mobile fortress able to strip a world of its biosphere in an eyeblink, or destabilise a star. |
98-100 | Custom Flagship: A unique and heavily customized flagship. Roll again, choose from the above, or select another class. |
Chaos Governor[edit]
Roll here if you rolled "No" on the Fleet Based table, or continue to roll if you want extra fluff.
Planetary/System Rule[edit]
Chaos Governor (d100) | |
---|---|
01-10 | No rule: Does not rule any planets or systems. Do not roll on the further tables. |
11-20 | Ruler of a single planet: Dominates a solitary world. Roll once on the "Designations of Ruled Planets" table. |
21-30 | Overlord of a planetary system: Controls a system of planets. Roll once on the "Types of Systems Ruled", and five times on the "Designations of Ruled Planets" table. |
31-40 | Overlord of multiple star systems: Commands multiple star systems. Roll three times on the "Types of Systems Ruled" |
41-50 | Warlord of a conquered sector: Conquers and rules a whole sector. Roll ten times on the "Types of Systems Ruled" |
51-60 | Chaotic sector: Dominates a sector steeped in Chaos. |
61-70 | Commander of a renegade space empire: Leads a renegade space empire. |
71-80 | Pirate kingpin ruling several systems: Rules as a pirate king over several systems. |
81-90 | Nomadic Warlord: Wanders as a nomadic warlord with no fixed domain. |
91-100 | Subordinate leader in a larger warband: Holds a position within a larger warband's hierarchy. |
Designations of Ruled Planets[edit]
Designations of Ruled Planets (d100) | |
---|---|
01-10 | Feudal Worlds: Dominates primitive societies and medieval technology. |
11-20 | Hive Worlds: Rules over teeming megacities and industrial sprawls. |
21-30 | Forge Worlds: Controls massive foundries and advanced technology centers. |
31-40 | Agri-Worlds: Oversees vast agricultural landscapes and food production. |
41-50 | Feral Worlds: Commands untamed wilderness and tribal cultures. |
51-60 | Civilised Worlds: Rules over what used to be orderly and developed planetary communities, now corrupted and crumbling. |
61-70 | Mining Worlds: Dominates resource-rich mines and mineral extraction. |
71-80 | Daemon Worlds: Controls planets deeply corrupted by the Warp. |
81-90 | Dead Worlds: Governs lifeless and barren planets with no population. |
91-100 | Xenos Worlds: Rules over several subjugated Xenos species. |
Designations of Ruled Systems[edit]
Designations of Ruled Systems (d100) | |
---|---|
01-10 | Chaos-Dominated Systems: Primarily under Chaos influence and rule. (Gained automatically if "Chaotic Sector" was rolled on Planetary/System Rule table.) |
11-20 | Xenos-Controlled Systems: Governed by various xenos species and their empires. |
21-30 | Imperial-Held Systems: Still loyal to the crumbling Imperium. |
31-40 | Renegade Worlds: Former Imperial systems now in rebellion. |
41-50 | Dead and Desolate Systems: Barren and lifeless, with no significant population. |
51-60 | Anarchy-Plagued Systems: Chaotic and lawless, devoid of central authority. |
61-70 | Nomadic Territories: Controlled by nomadic warbands and fleets. (Gained automatically if "Nomadic Warlord" was rolled on Planetary/System Rule table.) |
71-80 | Pirate Havens: Ruled by pirate kingpins and criminal syndicates. (Gained automatically if "Pirate Kingpin" was rolled on Planetary/System Rule table.) |
81-90 | Independent Systems: Free from any major external control or influence, until they showed up. |
91-100 | Infighting Systems: Systems ruled by a different Chaos God, roll or choose a Chaos God from the "Chaos Alignment" table. (May select this automatically if "Warlord of a Conquered Sector" was rolled on the Planetary/System Rule table. |
Nature of Governance[edit]
Nature of Governance (d100) | |
---|---|
01-10 | Oppressive Rule: As a tyrannical despot. |
11-20 | Occult Control: Through dark and forbidden rituals. |
21-30 | Terror Governance: Using fear and intimidation. |
31-40 | Deceptive Leadership: With cunning manipulation and intrigue. |
41-50 | Conqueror's Dominion: By force of arms and conquest. |
51-60 | Roaming Marauder: As a nomadic raider, constantly on the move. |
61-70 | Cult-Backed Authority: With the backing of a powerful Chaos cult. |
71-80 | Resource Exploitation: By siphoning every planet's resources and moving on. |
81-90 | Collaborative Rule: Through alliances with other Chaos warlords. |
91-100 | Subservient Puppetry: As a puppet ruler under the sway of a larger force of Chaos. |
Fillable Table[edit]
Traitor Legion:
Faith in Chaos:
Chaos Alignment:
Fall to Chaos and Motivation:
Rank:
Personal Strength:
Specific God Mutations:
Khorne: If applicable.
Tzeentch: If applicable.
Nurgle: If applicable.
Slaanesh: If applicable.
Chaos Undivided: If applicable.
Chaotic Mutations:
War Gear:
Primary Weapon:
Secondary Weapon:
Melee Weapons:
Quirks:
Recent Experiences:
Relic Equipment:
Bodyguard Underlings:
Personality Traits:
Demeanour:
Deed of Legend:
End Goal:
Allies and Enemies:
Allies:
Enemies:
Fleet-Based:
Chaos Fleet Commander:
Flagship Type:
Chaos Governor:
Planetary/System Rule:
Designations of Ruled Planets:
Designations of Ruled Systems:
Nature of Governance: