Chaos Dreadnought

From 1d6chan
Jump to navigationJump to search
"DIE! Die like I should have died!"
Dawn of War 2 Chaos Dreadnoughts, giving us a short glimpse into the average mindset of the unwilling pilot.
It's like the armor equivalent of Doomrider.

The evil version of the loyalist Dreadnought. Generally-speaking cruder, less-advanced bullshit, in 40k old tech is best tech functionally identical but less shiny, except for the fact that the dual-linked axles connecting the legs were "discontinued due to instability". Notably less-noble than its Space Marine counterpart, the Chaos Dreadnought is usually piloted by former Chaos Champions who were cut down in their prime. As a great many of these were not particularly mentally-stable in the first place (what with serving Chaos and all), and Dreadnought tech the Chaos Legions have is typically older, less-advanced, and shittier than that of the loyalists, most Chaos Dreadnoughts have a notorious reputation for succumbing to built-up psychosis and flying into screaming, psychotic rages in which they do a bang-up impression of an Angry Marine high on hallucinogenic drugs, flinging themselves forward and burning, smashing, blasting, ripping, tearing, and raping anything in front of it.

Often a combination of many (if not all) of the above at once.

This is made worse by the fact that what a given Legion does with its Dreadnought occupants varies dramatically on an individual basis. The Emperor's Children for example, keeps them in a drugged-up haze, whilst the World Eaters simply leave them awake and aware but unhooked from their Dreadnoughts. When they go into battle, either due to a hangover or due to pure balls-out rage, the average Dread pilot has ample amounts of frustration to vent.

Suffice to say, the Chaos Marines have a divided opinion on Dreadnoughts. Many continue the ways of their pre-heresy fellows, often viewing the internment of their fallen champions in Dreadnoughts as a sign of reverence, but in many cases Chaos Marines view this as being assigned a living death; their ambition has been cut short and they are now doomed to fight on in a cold metal shell, never again to participate in the glory of direct combat or go to meet their Chaos God of choice. The ones that fight on despite it, such as Tankred's rival Donovan, are bad-ass, if (like all Chaos Dreadnoughts) out of their motherfucking minds.

Additionally, while rare, it's possible for the occupant of a loyalist Dreadnought to turn to Chaos - one that does keeps its loyalist chassis but becomes a Chaos Dreadnought in all other respects. So Grimdark.

Overview[edit]

On paper, the Chaos Dreadnought is amazing save for one major flaw (which is described in detail below) - same cost as a loyalist Dreadnought, with one more attack. Its close-combat weapon can take a variety of forms (Many players like giving them Defiler claws, Chainfists, or giant sledgehammers), but regardless of what it is, it counts as a Dreadnought Close-Combat weapon. This Dread CCW comes equipped with a twin-linked Bolter by default, and can be replaced by a Heavy Flamer for a surprisingly low points-cost. The arm can be replaced with a Missile Launcher, just like a loyalist Dreadnought, and this reduces its melee capacity significantly (but does not remove it).

The other arm (which you need to pay for) can be any of several options. You can put on another close-combat weapon with another twin-linked bolter (which can be upgraded to a Heavy Flamer just like the other one), and it can pack twin-linked Lascannons, Twin-Linked Heavy Bolters, or a Plasma Cannon, just like the loyalist flavor. The Chaos Dreadnought cannot take Assault Cannons, but it also has an option the Loyalist version doesn't HA HA NOT ANY MORE which is pretty decent (twin-linked Autocannon). The Plasma Cannon (which costs surprisingly little) is widely considered its best option and is widely-regarded as one of the best ways to get a no-risk Plasma Cannon onto the table (with default config this will run you only 105 points!), but all are pretty viable.

With all these options and a low cost, the Chaos Dreadnought, in theory, is amazing. Unfortunately, it suffered from the Crazed rule.

Crazed[edit]

The old Crazed rules basically means that the Chaos Dreadnought, overpowered with pain and rage, has a small chance (about 1 in 3) to act other than how the player desires. The table below covers the effect of the dice rolls on 1d6:

  • 1: Fire Frenzy - the Dreadnought may not move or assault this turn. Instead it must turn towards the closest unit(friend or foe) and fire all of its weapons. Twice. If the Dreadnought cannot fire any ranged weapons (due to everyone being out-of-range or its ranged weapons being offlined), this is treated as a 2-5: Sane result instead.
  • 2-5: Sane - the Dreadnought controls normally this turn.
  • 6: Blood Rage - the Chaos Dreadnought may not shoot until the end of the turn, gets the Fleet special rule. It must move towards the closest enemy unit as fast as possible and assault the enemy in the assault phase, if possible. If the Chaos Dreadnought is immobilized, this counts as a 2-5: Sane result.

For reasons obvious, the Chaos Dreadnought is one of those tabletop units that is either insanely good or insanely bad, with no real middle ground, depending on where and how it's used and whether or not the blessing of the dice god decides to cooperate. If used correctly and deployed carefully with lucky dice-rolls, it will bring a heaping pile of ownage to the table for a disturbingly low points cost - 100 or so points for a Dreadnought with a Plasma Cannon is amazing for efficiency, especially given that its crazed rules can actually work for you on occasion (Fire Frenzy + Firing line of Necrons = lots and lots of Necron casualties). If you get bad rolls it will spend most of the game pointlessly chasing a unit or worse, firing on your own troops. It wasn't a unit for the faint of heart, but anyone who could maintain the blessings of Lady Luck and Admiral Awesome would have found a place in their hearts (and armies) for the Chaos Dreadnought.

Notable Chaos Dreadnoughts[edit]

  • Sor Talgron, the Warmonger: The Warmonger of the Word Bearer's 34th Host stands out among his peers namely for the fact he's sane(ish). Due to his faith or the fact that Sor was the former Dark Apostle of the host and fought at the siege of Terra, he's not treated like a weapon and chained to a wall; rather he hangs around the host's base giving out advice to his brothers, who in turn treat him like their cool grandpa; kinda like an evil [[Bjorn the Fell Handed|Bjorn] who likes telling stories. However, he's not fully there and so still thinks he's fighting the Horus Heresy and that Horus is alive and kicking.
  • Berossus, Warsmith of the Iron Warriors (deceased): At the time of the Horus Heresy, Berossus was the arrogant and dickish Captain of the Second Grand Company of the Iron Warriors. As one of the elite officers of the Legion, Berossus was granted the dubious honor of serving as the adjutant to his Primarch, Perturabo. During the Battle of Phall, it fell to Berossus to inform his Primarch that the Iron Warriors weren't doing so great against the Imperial Fists and that, as the excrement icing on the crap cake, there was no way they could capture First Captain Sigismund during the battle because he wasn't even there. Surprise surprise, this enraged Perturabo (doesn't really take much), who proceeded to bitch-slap Berossus so hard that not only did his long-dead mother on distant, gutted Olympia feel it, but it mortally wounded him as well. Either as a gesture of regret over his team kill or further punishment (let's be honest, it's probably the latter), Perturabo entombed the broken Berossus in a Chaos Dreadnought. Despite his new situation, Berossus maintained command of his Company and even took to the whole trapped-forever-in-a-tin-can-whether-you-like-it-or-not-thing pretty well, learning to love the power of his new form. He didn't even go that crazy. Berossus remained a Warsmith even after he decided to throw in his lot with Warsmith Toramino to throw down against a particularly evil half-breed Iron Warrior named Honsou, thinking that he'd finally get in on the whole team killing thing in a way that finally benefited him. Unfortunately, Honsou ended up ripping out the mortal remains of Berossus from his dreadnought chassis, crushing what was left of the Warsmith's brain and thus team killing him for the second time. Some guys just never get a break.

Ferrum Infernus Dreadnought[edit]

I CAN'T FEEL ANYTHING! FUUUUUUU-

Introduced with Imperial Armour 13, this particular variant of the old Boxnought is what happens when the Chaos Marines take to the old corpsefucker axiom "EVEN IN DEATH I STILL SERVE". These are the people who embrace their evilness as giant walking boxes and continue their bloody warpath as they seek daemonhood instead of wussing out at losing the ability to feel everything and turning into fleshmetal abominations like the Helbrutes.

Like their loyalist counterparts, the Ferrum Infernus carry weapons that can be found on your traditional walking metal box. This includes a twin-linked Heavy Bolters, twin-linked Lascannons, a Plasma Cannon, a Cyclone Missile Launcher and a Multi-Melta for range. One key difference between its loyalist counterparts is that when it comes to CQC, ALL Ferrum Infernus wield a Chaos Dreadnought Chainfist, no exceptions!

For about 10 points more than a Loyalist Ven Dread, you get a dread of equal stats with a vast selection of weapons for both melee and ranged combat, with the ability to go full melee (and gaining a bonus attack). He can also boost his bolters to gain rending using Malefic ammo. Since these guys still have their sanity, they can also grab Dedications to Chaos (Sorta like Marks, but with different boosts), allowing for some extra help in a certain field.

And for an extra punch, you can purchase one of three rules for more fun:

  • Lord of the Long War: Gives the dread back a variant of Champions of Chaos. He can issue and accept challenges like a character (But he can deny them, thanks FW!). If he ever explodes (and only when he explodes), he has to roll a d6, with a 33% chance of either mutating into a gribbly thing, re-rolling the damage result and pretty much fighting (and dying) like normal, or becoming a Daemon Prince of fuckawesome metal.
  • Destroyer of Cities: Meant for more urban terrain (or Cities of Death), this gives the dread a Flamestorm Cannon and an Sx2 AP2 Armourbane Drill that has a Heavy Flamer that can damage units inside of buildings and transports on a Pen. Issue with this is that you can't take any other weapons. Really, take this for cracking open mech armies.
  • Host of Daemonic Iron: The dread gets to ignore Shaken/Stunned results instead of the Ven's re-roll to Pen. Additionally, anyone who shaves a HP off him takes an automatic S4 AP3 hit for every HP lost, making him more threatening up close. At range, he'll last a bit longer, but it won't help him survive.

Emperor's Children Sonic Dreadnought[edit]

Little known fact: the Sonic Dreadnought can also be used as a stereo system.

A variant of the Mk.IV Castra-Ferrum Dread, these are dreads toting sonic weaponry and dedicated to Slaanesh. The job isn't taken lightly, however: Slaaneshi marines live for sensation and being stuck in a METAHL BAWKS pretty much denies the user all feeling, which drives them even more batshit insane. For this reason, Emperor's Children put their members in dreadnoughts as a punishment if they failed their duties, opposed the Chaos Lord, or just out of cruelty. It is rare (read almost never) when a Slaaneshi Chaos Lord, Champion etc. willingly requests to be put into a dreadnought. And if they actually did this, they would be put into Helbrutes for lulz.

The fact that this has remained a mainstay in the Forge World catalog despite the terrible outdating is proof on how awesome noise guns are.

They're a good deal more expensive than a regular Ven Dread for a similar statline, but that price also comes with Dedication to Slaanesh (giving the dread free grenades) and a Sonic Blaster and Doom Siren. While he can take most of the normal weapons available to dreads, doing this would be a disservice as only Sonic Weapons can be fired in Overdrive, granting the weapons Rending and Gets Hot. Instead, grab the Blastmaster if you need a new gun. If you want to replace your Chaos Dreadnought chainfist or Chaos Dreadnought Pincer Claw with a Havoc Missile Launcher, that's cool too, since you're already here to shoot shit up. The last (and probably best) upgrade available is the Warp Amp, which allows you to double your firing rate if you don't move. Yeah, 6 S4 AP5 Cover-Ignoring Sonic Blasts, 4 S5 AP4 Cover-Ignoring Pinning shots, or 2 S8 AP3 Pinning Cover-Ignoring pieplates of sonic doom. TAKE.

Tl;dr, think of them as the eviler and spikier counterparts to the Dark Angels Mortis Dreadnought; both are reliant on brain-shattering amounts of Dakka and loud noises to make their enemies shit themselves disorientated.

World Eaters Berserker Dreadnought[edit]

FUCK YOU! FUCK YOU! FUCK EVERYONE! FFFFFFUUUUUUUUUUUU-

Wooo boy. The RIP AND TEAR version to the Sonic Dreadnought's Rock 'n' Roll. The Berserker Dreadnought is another variant of the Castra-Ferrum Dread, aligned with Khorne and designed to tear several new orifices in whichever unfortunate victim just so happens to be in its way. These infernal machines first appeared among the Contemptor Dreadnoughts of the World Eaters Legion during the Horus Heresy.

To give you a better perspective on how much these guys can rip apart army formations like a bloody pinata, imagine a Berserker. Now we should all know how much of a pain train a Khornate Berserker is when in CQC. Now place these insane murder fetishists inside a giant METHUL BAWKS with even BIGGER weapons and then make it so that the raging murdermachines can't feel anything, causing them to rage even harder to the point of bursting a vein. And voila! You just have the Chaos' answer to the Blood Angels Death Company Dreadnought. Enjoy your session of metaphorically raping your friend in the ass.

These dreadnoughts are optimized for close combat assaults and line breaking, modified from standard patterns to be larger and swifter than their more common counterparts. They were frequently used in near suicidal charges into the heart of an enemy line. Their use by the World Eaters may have even pre-dated the Heresy, further contributing to their savage reputation.

Berserker Dreadnoughts are all armed with gigantic Chain weapons for extra efficiency such as a Chaos Dreadnought Chainfist, in tearing through flesh and assholes. Range weapons you say? Pfffttt...Range weapons are for pussies anyway.

8th Edition/Squatting[edit]

Well, that didn't last too long. Now that 7th ed is over and 8th ed is here, seems one of the casualties from Forgeworld is the Ferrum Infernus Dreadnought. Fortunately, you can still have your sonic dreadnought via rules exploit although it's now a Helbrute. The same could be said for the Berzerker Dread, although the options have changed significantly so now it's just a World Eaters Helbrute. Barring any official updates from Forgeworld, consider this one squatted - rest in power, little dark one...

Chaos Contemptor Dreadnought[edit]

"And that Trygon was this long when I was done with it."

You thought that only the Loyalists had access to Contemptors? NOPE. Chaos also have their own.

Chaos Contemptors are a rarity and symbol of the Chaos Marines' past. Contemptors were standard equipment back when the Traitor Legions were still loyal to the Emperor. After the Horus Heresy bombed and the Legions fled to the Eye of Terror, it became difficult, if not almost impossible, to maintain the current equipment of the Chaos Marines. The parts that were vital to the equipment's functionality were either corrupted by warp energies or had to be replaced with something else due to lack of materials and/or lack of appropriate skills. That treatment was what made Chaos Contemptors different from their Imperial counterparts.

New armaments included weapons such as Butcher Cannons, Soul Burner Petards, or replacing the typical power source with a Hellfire Reactor. That last one powered the Dreadnought by consuming the souls of those the walker slew, and psykers were even more vulnerable to its predations. The drawback of the Hellfire Reactor is that the Chaos Contemptor lost its Atomantic shielding.

Due to their unique construction and capabilities, the Contemptors caught the eyes of the Dark Gods, who blessed them with various gifts and abilities. Khornate Contemptors are unmatched in the arts of RIP AND TEAR with their Khornate Assault Claws. Slaaneshi are equipped with even more powerful sonic weaponry. Nurgle Contemptors are insanely durable and resilient and may be armed with the elusive Plague Claw. Tzeentch on the other hand turns Chaos Contemptors into DAKKA incarnate thanks to his arcane knowledge. Most of the walkers serve a single patron, but there are some that serve Chaos Undivided.

What's the most interesting thing about the Chaos Contemptors is that every single Chaos Worshipper (mostly particularly powerful Chaos Lords and Dark Mechanicus Magos members) want badly to be entombed inside one of them after a "unfortunate incident". Why? Because the occupant suffers neither the madness/pain combo that regular Chaos Dreadnoughts have, nor the madness that comes with being fused as a Helbrute. This is what truly makes these killer-engines so dangerous apart of their daemonically powered arsenal. This is probably one of the few times when being a Chaos Marine inside a METAL BAWKS doesn't suck.

Only significant minus is that just like the Imperial Contemptors, the Chaos ones come in very limited numbers, and the technology and techniques to produce new ones disappeared in the fires of the Horus Heresy. So you can imagine how desperately Chaos Marines are trying to find those things.

Mhara Gal Dreadnoughts[edit]

"GIVE ME A HUG!"

The unholy bastard child of Contemptor Dread and a Gal Vorbak troop, this oddity was exclusive to the Word Bearers during the Horus Heresy.

Because of its nature the Mhara Gal is half Contemptor-turning-Helbrute, half Daemon Engine, and wholly a big mass of "Fuck You" to any enemy short of a tank that gets within range of its guns. Also because of its nature, the Mhara Gal's already arcane physical technology twisted in ways that made its components powered partly on sorcery, and the result was something even weirder than most daemon engines.

While Lorgar was generally nice to all of his kids, the Mhara Gal was the start of the tradition of using a dreadnought as a form of punishment for falling down on the battlefield, particularly for those "blessed" by having a daemon forced inside them.

As for their presence for after the Heresy? There is none. They, like the Gal Vorbak, had been completely obliterated to the last by the time the Siege of Terra began, as admitted by Lorgar and Kor Phaeron themselves.

Mechanically, these things are like regular Contemptors and can only be taken in singles, but the main attraction is a mess of special rules, mostly revolving around fucking with morale in a pre-ATSKNF environment.

On the Horus Heresy tabletop, they are obviously an eeeevul Corrupted Dreadnought with extra mobility through Pathfinder and Move through Cover. Offensively it's nothing to sneeze at, with WS6 Rampage (2) and Fists with Brutal (2) but also getting Murderous Strike (5+) to rip apart even terminators as well as a built-in bolter-like gun. Accursed makes it even more of a hassle against other Corrupted, daemons or psykers, as it emanates a 6" aura that deals -1 to Strength and Toughness, making it a nightmare for the Thousand Sons or Ruinstorm Daemons. A lot of the Contemptor's weapons remain open to you in any combination for free, with the addition of the warpfire cannon and the greater boltspitter, a TL heavy bolter-like gun. The only thing that can cost you is the Lascannon if you really plan on blasting tanks. That said, it's BS3, so take a normal Dreadnought if you want ranged weapons. Moreover, it gets no choices for underslung weapons on Fists.

Defensively it's got a bit going for it too. On top of having 8 T7 wounds at a 2+/5++ save, it also has It Will Not Die (5+) for regeneration. On top of this, any flame, plasma, melta or volkite weapons reduce their strength by 1 when attacking this dread, which reduces the effectiveness of a lot of heavy weapons. Don't count on it too much though since everyone and their Cyber-familiar are going to use Lascannons.

Hellforged Leviathan Dreadnought[edit]

An absolutely gorgeous rendition of a World Eaters Leviathan Dreadnought by Uruk's Customs. Just when you thought a normal World Eaters Dreadnought isn't RIP AND TEAR enough.

The Chaos version of the Leviathan Dreadnought. Not much is known about them in lore, but seeing how Leviathan Dreadnoughts are even rarer and more expensive to make than Contemptors and the general logistical nightmare of the Traitor Legions you can assume they are among the most valuable things in the Eye of Terror.

What we do know is that the Hellforged Leviathan Dreadnought bristles with weaponry, just like its loyalist counterparts, including two arm-based stations that could be equipped with a combination of the usual Meltagun and Grav Flux Bombard or more invigorating (read edgy) devices such as the Hellflamer, Soulburner Ribaudkin, Butcher Cannon Array, Hellforged Siege Claw, or and Hellforged Siege Drill.

Due to its corrupted nature, the Hellforged Leviathan Dreadnought draws energy from its kills and can use this to heal any damage it has suffered in battle. Strangely they aren't really corrupted themselves, leading to much suspicion with techmarines of the loyalists that this thing has a chaos-aligned machine spirit similar to the Dreadclaw drop pod - despite the fact that the Emperor personally made it. Then again, he could've just done a CTRL-C, CTRL-V.

In crunch, the Hellforged variety is almost the same as its loyalist counterpart - a giant box of a meat grinder, with S8, T8 and 14 Wounds. This is going to be a tough bastard to put down. It doesn't help that it has a 2+ armor save and has a special rule called the Hellfire Reactor which gives this stunted metal bawks a 5+ invulnerable save against shooting or overwatch attacks and a 4+ invulnerable save against melee attacks in the fighting phase.

It's now more expensive in points than a Chaos Knight as of 9th, for fucks sake.

Hellforged Deredeo Dreadnought[edit]

A Death Guard Hellforged Deredeo. Imagine the stench...

The spikier version of the Deredeo Dreadnought. Like the Leviathan and Contemptor Dreadnoughts, it is extremely rare among the traitor legions, but still more than capable of delivering the Dakka.

The Hellforged Deredeo Dreadnought, like all similiar vehicles under the Hellforged prefix, are Chaos vehicles that have been twisted by centuries of warfare and the corruption of the Warp, which has left them with malevolent machine spirits. In battle the Hellforged Deredeo Dreadnoughts are fierce opponents, as any damage they take angers the vehicles' spirits and causes them to increase their firepowerat the expense of their speed and aiming abilities. As the saying goes, what doesn't kill you just isn't finished yet. Also like the Hellforged Leviathan and most Hellforged vehicles, the Deredeo variants have the ability to draw energy from their kills, which the vehicles use to heal any damage they have suffered in battle.

Like the Loyalist counterparts, the Hellforged Deredeo is a more Dakka orientated cousin of the walking RIP AND TEAR known as the Leviathan.

In terms of crunch, the Hellforged Deredeo is pretty much the same as the loyalist and vanilla Deredeo (as with the Hellforged Leviathan). The reason why it doesn't get enough Chaos mutations is because of its rarity and overall lack of exposure compared to more common varieties of Dreadnoughts. People usually take these if their Spiky Marines needed more firepower or if they are facing up against the Dark Angels Mortis Dreadnought.

Most suspect that the biggest user of these things are the Iron Warriors given their playstyle.

Helbrute[edit]

The Helbrute, now with fleshy bits.

Much like Eldar and Ork Dreadnoughts before them (now Wraithlords and Deff Dreads, respectively), Games Workshop "replaced" Chaos Dreadnoughts. The new model called a Helbrute is just the classic CSM dread with a new name.

Fluff-wise, Helbrutes are Chaos Dreadnoughts with the grimdark dial turned to 21. Rather than just being entombed inside a sarcophagus and forced to never again feel the glory of combat, the pilot of a Helbrute is entombed like regular Chaos Dreads, but instead of merely going insane from captivity, the pilot of the walker will eventually meld into the machine's metal. And that's not getting into how the implantation process usually involves tentacles (whose origin is best left unknown) burrowing into the victim's flesh and forcibly merging with his nervous system, which inevitably drives him mad within days, if not hours. The few Helbrutes which still retain some shred of sanity inevitably welcome their destruction.

In one of the solo missions included in Dark Vengeance, the Helbrute is given a name and background as Sevarion Kranon (later renamed Mortis Metallikus. Yeah, GW's really gone far with their names). His brother Sevastus Kranon (later Kranon the Relentless, Chaos Lord of the Crimson Slaughter), tricked/forced him inside a Helbrute chassis after he protested against the increasing corruption within his chapter. The resulting transformation slowly crippled his body and soul, melding him into his prison and driving him so insane that whatever was left of the loyalist Brother's mind was completely lost, replaced by the id that is the Helbrute. Then a Dark Angels Librarian flooded his mind with empathy for several seconds, stunning the Helbrute long enough for a Tactical Marine to shove a plasma cannon up its mechanical ass and put it out of its misery.

Unlike regular Dreadnoughts, Helbrutes are mass-produced by Warpsmiths and the Dark Mechanicum. Rather than an honor to be earned like in loyalist Chapters, entombment in a Helbrute is seen as a punishment, a way to get rid of a rival or just being in the wrong place at the wrong time since the crazed bastards see a wounded Space Marine as just resources to be exploited. This would be a good thing for Chaos if they didn't keep going batshit insane in the process. So, not only they become insane, but also very mad at their creators and allies, apparently wanting revenge - no wonder why they sometimes shoot at members of their own army...

Alternatively, Thousand Sons Helbrutes are made by entrapment. Thousand Son sorcerers offer CSMs of other legions and warbands power and knowledge along with tutelage in the ways of sorcery while actually connecting the mind of the sacrificial lamb with the chassis of a Helbrute. They then flense the body of the poor sod with warpfire, keeping him conscious the whole time, and lock him in the Helbrute forevermore. Yeah, keep telling us that the Thousand Sons are a misunderstood legion.

Crunch[edit]

The Helbrute is largely identical to the Chaos Dreadnought it replaced with a few tweaks, namely its price and equipment options. Following the FAQ, this cheap little bastard armed with a basic Powerfist and Multi-Melta clocks in at a paltry 100 pts. - fuckin' A! The brute can exchange its multi-melta for a Reaper Autocannon, Plasma Cannon, twin-linked Lascannons or another Power Fist; the primary Power Fist can be exchanged for a Power Scourge (S8, AP2, -D3 to enemy model WS in base contact), Dreadnought Thunder Hammer or Missile Launcher. Note that there's a quirk in the rules RAW: you could swap out both Power Fists with the primary Fist alternatives, meaning you can load your brute with a Missile Launcher and a Power Scourge if you feel so inclined.

Crazed 2.0[edit]

In the 6th edition codex, the old dreadnought's biggest liability gets reborn into a comparatively positive feature for the 'brute. For starters, the roll is now a D3 whenever it loses a hull point and no more will you face a 33% chance of the Helbrute shooting at your own guys if you roll a one. However, the target priority harkens back to 3.5 where you have to shoot an enemy within range (preferably the unit responsible for removing an HP from the brute) twice. Otherwise, a 2 will scrub stunned and shaken results and grant rage while a 3 will do all that plus bestow fleet and force the brute to run if not within 12" of an enemy (preferably closer to whatever was responsible for making it lose a hull point).

How-To[edit]

There has been much debate as to how to use the Helbrute effectively. Detractors point out that the merits of the Loyalist Dreadnought do not carry over to the Helbrute, specifically the options of drop pod transport or a rifleman dreadnought setup. And yes, trying to play a Helbrute like that will disappoint you because it can't do any of that! Most of the detractors are just Defiler fetishists, but not all of them; Helbrutes require support, mainly from Warp Smiths but also from other war machines.

Additionally, GW released a dataslate for the 'brutes with 3 new formations for basic 40K. These are the Mayhem Pack, Helcult and Helfist Murderpack; all of them tweak both the brutes' survivability and usefulness in one way or another. The Mayhem Pack makes a group of 3 'brutes deepstrike and gives them all a free roll per turn on the crazed table (suffice to say, you should tool these guys up for both Dakka and Choppa) - this one is said to be the more useful of the two. The Helcult gives the 'brute two units of chaos cultist meatshields, providing a 3+ cover save at the expense of a dead cultist; meanwhile the cultists get to be fearless while the 'brute is still alive and zealots should it die, but will be hit in close combat should the brute roll a 1 to hit. Lastly, the Murderpack is a vehicle unit of 5 Helbrutes with one of them designated as a champion (conferring both an Aura of Dark Glory and Character special rules, he also confers rage onto his unit if he goes down); they also get to choose which Crazed result they have.

8th Edition[edit]

Finally, the era of stupid broken bullshit from 7th is done and we can move on and forget about that particular stupid garbage. Actually, so much has changed between the editions that we've walked back to portions of 2nd edition. Specifically, the brute now has a toughness and wounds values and is now a solid tanky bastard that only gets buffs from Crazed.

Gallery[edit]

Forces of the Traitor Legions and Renegade Space Marines of Chaos
Leaders Chaos ChampionChaos LordDaemon PrinceDark ApostleMaster of ExecutionSorcererMaster of PossessionLord Discordant
Unaligned Chaos ChosenChaos RaptorsChaos Space Marine SquadChaos SpawnChaos TerminatorsCultistHavocsLegionary Kill TeamMutilatorsObliteratorsPossessedTech-AssassinWarp TalonsWarpsmithNegavolt CultistGreater PossessedDark DiscipleHeretek
Faction Aligned Khorne BerzerkersPlague MarinesNoise MarinesRubric Marines
Great Crusade-era Breacher Siege SquadConsul (Champion ConsulConsul PraevianSiege Breaker) • Despoiler SquadDestroyer SquadEsoterist ConsulHeavy Support SquadLegion Command SquadLegiones DecurionLegion HeraldLegion Outrider SquadLegion VigilatorMoritatMaster of the SignalPraetorPrimus MedicaeReconnaissance SquadSeeker SquadSky Hunter SquadTactical Support SquadInductii
Structures Noctilith CrownSkull Altar
Walkers Chaos Dreadnought (Ferrum InfernusChaos ContemptorHellforged LeviathanHellforged Deredeo) • Helbrute
Transports Chaos Land Raider (Land Raider Hades DiabolusLand Raider AchillesLand Raider Proteus) • Rhino TransportTermite
AFVs Bike SquadInfernal Relic PredatorKratos Heavy Assault TankMastodonPredator TankSicaran Battle TankStalk TankVindicatorTyphon Heavy Siege TankSpartan Assault TankRapier Armoured CarrierWhirlwind ScorpiusCerberus DestroyerFellblade
Flyers HarbingerHell BladeHell TalonFire RaptorStorm EagleXiphon InterceptorThunderhawkStormbird
Spacecraft Dreadclaw Assault PodKharybdisDoomfire BomberSwiftdeath Fighter
Titans Daemon KnightsChaos Emperor TitanFeral Scout TitanRavager Battle TitanChaos Warlord TitanWoe Machine
Unaligned Daemon Engines DecimatorDefilerDeath WheelForgefiendHeldrakeMaulerfiendSoul GrinderWirewolfVenomcrawlerHelstalker
Daemon Engines of Khorne Blood ReaperBlood SlaughtererBrass ScorpionCauldron of BloodDeath DealerDoom BlasterKytanLord of SkullsSkull ReaperTower of Skulls
Daemon Engines of Nurgle Blight DroneContagionFoetid Bloat-DroneMyphitic Blight-HaulerNurgle Plague TowerPlague HulkPlagueburst Crawler
Daemon Engines of Slaanesh Hell-ScourgeHell-KnightHell-StriderQuestor Scout TitanSlaanesh Subjugator
Daemon Engines of Tzeentch Aether RayDoom WingFire Lord of TzeentchMirrorfiendSilver Tower of TzeentchThe Auruntaur
Auxiliaries Chaos DaemonsLost and the DamnedDark MechanicusDeath GuardThousand SonsEmperor's ChildrenWorld EatersFallen Angels


God-Aligned Chaos Space Marine Legions Undivided Chaos Space Marines Legions
Forces of the Death Guard
Leaders Lord of NurgleDaemon PrinceSorcererChaos ChampionMalignant PlaguecasterPlague SurgeonTallymenLord of Virulence
Troops Biologus PutrifierBlightlord TerminatorChaos SpawnDeathshroudFoul BlightspawnNoxious BlightbringerPlague MarinesPossessed
Great Crusade-era Grave WardenMortus Poisoner
Structures Miasmic Malignifier
Walkers Helbrute
Transports Chaos Land RaiderRhino
AFVs Predator
Superheavy Vehicles Plaguereaper
Flyers Storm EagleStormbirdThunderhawk
Spacecraft Dreadclaw Assault PodKharybdis
Daemon Engines Blight DroneContagionDefilerFoetid Bloat-DroneMyphitic Blight-HaulerNurgle Plague TowerPlague HulkPlagueburst Crawler
Daemons Beast of NurgleNurglingPlaguebearer
Auxiliaries CultistsCursemiteEyestinger SwarmGellerpox InfectedGroanerPestigorsPlague ZombiePoxwalkersPox HoundSludge-Grub
Allies Chaos DaemonsChaos Space Marines
Forces of the Thousand Sons
Leaders Chaos ChampionLord of TzeentchChaos SorcererDaemon PrinceExalted SorcerersInfernal Master
Troops Chaos SpawnRubric MarinesRubric Terminators
Great Crusade-era Hidden OnesKhenetai OccultNumerologistScarab Occult
Legio
Cybernetica
Castellax-Achea Class Battle-Automata
Walkers Contemptor-Osiron DreadnoughtHelbrute
Transports Chaos Land RaiderRhino
AFVs Chaos DreadnoughtPredatorVindicator
Spacecraft Dreadclaw Assault PodKharybdis
Daemon
Engines
Silver Tower of TzeentchForgefiendThe AuruntaurHeldrakeMaulerfiendDefilerAether RayFire LordDoom WingMirrorfiend
Daemons Flamers of TzeentchHorrorScreamers of TzeentchMutalith Vortex Beast
Auxiliaries CultistsProspero SpireguardThrall WizardsTzaangorsTzaangor EnlightenedTzaangor ShamanTzaangor Skyfire
Allies Chaos DaemonsChaos Space Marines
Forces of the Emperor's Children
Leaders Lord of SlaaneshDaemon PrinceSorcererChaos Champion
Troops Noise MarineChaos SpawnPossessed
Great Crusade-era KakophoniPalatine BladePhoenix GuardSun Killer
Walkers Chaos DreadnoughtHelbruteSonic Dreadnought
Transports Chaos Land RaiderChaos Rhino
AFVs Chaos PredatorChaos Vindicator
Flyers Storm EagleStormbirdThunderhawk
Spacecraft Dreadclaw Assault PodKharybdis
Titans Hell-ScourgeHell-KnightHell-StriderSlaanesh SubjugatorQuestor Scout Titan
Daemon Engines DefilerHeldrakeForgefiendMaulerfiend
Daemons DaemonetteFiends of SlaaneshSteeds of SlaaneshSeekers of SlaaneshHellflayer Chariots
Auxiliaries CultistsSlaangors
Allies Chaos DaemonsChaos Space Marines
Forces of the World Eaters
Leaders Berzerker-Surgeon - Chaos Champion - Daemon Prince - The Eightbound - Lord of Khorne - Master of Execution
Troops Chaos Spawn - Chaos Terminators - Jakhals - Khorne Berzerkers
Great Crusade era: Caedere - Devourers - Rampager - Red Butcher - Red Hand
Walkers Berserker Dreadnought - Helbrute
Transports Chaos Land Raider - Rhino
AFVs Predator - Vindicator
Seacraft Ragnarok-class Oceanic Battleship
Spacecraft Dreadclaw Assault Pod - Kharybdis
Daemon Engines Blood Slaughterer - Brass Scorpion - Forgefiend - Defiler - Heldrake - Kytan - Lord of Skulls - Maulerfiend
Daemons Bloodletters - Bloodcrushers - Flesh Hound
Auxiliaries Cultists - Khorngors
Allies Chaos Daemons - Chaos Space Marines
Forces of the Sons of Horus/Black Legion
Leaders Chaos ChampionChaos LordDaemon PrinceDark ApostleMaster of ExecutionSorcererMaster of PossessionLord Discordant
Troops Bringers of DespairChaos ChosenChaos RaptorsChaos Space Marine SquadChaos SpawnChaos TerminatorsCultistGreater PossessedHavocsMutilatorsObliteratorsPossessedTech-AssassinWarp TalonsWarpsmithHeretek
Great Crusade-era Dark EmissaryJustaerinReaver Attack SquadLuperci
Walkers Chaos Dreadnought (Ferrum InfernusChaos ContemptorHellforged LeviathanHellforged Deredeo) • Helbrute
Transports Chaos Land Raider • (Land Raider Hades Diabolus) • Chaos Rhino
AFVs Bike SquadInfernal Relic PredatorPredator TankVindicator
Flyers HarbingerHell BladeHell TalonStorm EagleThunderhawkStormbird
UnalignedDaemon Engines DecimatorDefilerForgefiendHeldrakeMaulerfiendSoul GrinderVenomcrawlerHelstalker
Auxiliaries Khorne BerzerkersPlague MarinesNoise MarinesRubric Marines
Allies Chaos Space MarinesLost and the Damned
Forces of the Word Bearers
Leaders Chaos ChampionChaos LordDaemon PrinceDark ApostleMaster of ExecutionSorcererMaster of PossessionLord Discordant
Troops Anointed Chaos ChosenChaos RaptorsChaos Space Marine SquadChaos SpawnChaos TerminatorsCultistDark DiscipleGreater PossessedHavocsMutilatorsObliteratorsPossessedWarp TalonsWarpsmith
Great Crusade-era Anakatis KulAshen CircleDiabolistGal VorbakVor Nergeth
Walkers Chaos Dreadnought (Ferrum InfernusChaos ContemptorHellforged LeviathanHellforged Deredeo) • HelbruteMhara Gal Dreadnought
Transports Chaos Land RaiderChaos Rhino
AFVs Bike SquadInfernal Relic PredatorPredator Tank
Flyers HarbingerHell BladeHell Talon
Unaligned
Daemon Engines
DecimatorDefilerForgefiendHeldrakeMaulerfiendSoul GrinderVenomcrawlerHelstalker
Auxiliaries Khorne BerzerkersPlague MarinesNoise MarinesRubric Marines
Allies Chaos Space MarinesLost and the Damned
Forces of the Iron Warriors Link=Perturabo
Leaders Chaos LordChaos ChampionLord DiscordantSorcererWarsmithWarpsmiths
Troops Chaos ChosenChaos RaptorsChaos Space Marine SquadChaos TerminatorsCultistHavocsMutilatorsObliteratorsTech-AssassinHeretek
Great Crusade-era Breacher Siege SquadIron HavocsTyranthikosTyrant Siege Terminator
Structures Castellum Stronghold
Legio
Cybernetica
Domitar-Ferrum Class Battle-Automata
Walkers Chaos Dreadnought (Hellforged Deredeo DreadnoughtHellforged Leviathan Dreadnought) • Helbrute
Transports Chaos Land RaiderChaos Rhino (Castellan Rhino)
AFVs Bike SquadChaos PredatorChaos VindicatorInfernal Relic Predator
Ordnance Legion Arquitor BombardLegion BasiliskLegion-pattern Medusa Siege Gun
Flyers HarbingerHell BladeHell TalonStorm EagleStormbirdThunderhawk
Superheavy Tanks Typhon Heavy Siege Tank
Special Vehicles Tormentor
Daemon Engines DecimatorDefilerForgefiendHeldrakeMaulerfiendVenomcrawlerHelstalker
Allies Chaos Space Marines
Forces of the Alpha Legion
Leaders Chaos ChampionChaos LordLibrarianDaemon PrinceSorcerer
Troops Chaos ChosenChaos RaptorsChaos Space Marine SquadCultistHavocsOperativeSaboteurWarpsmith
Great Crusade-era Effrit HeadhunterLernaeanSeeker Squad
Walkers Chaos Contemptor Dreadnought
Transports Land Raider (Land Raider ProteusLand Raider Phobos) • Chaos RhinoRoad-Wheeler
AFVs Bike SquadLand SpeederPredator Tank
Superheavy Vehicles Spartan Assault Tank
Flyers Chiropteran ScoutStorm EagleThunderhawk
Spacecraft Dreadclaw Assault Pod
Allies Chaos Space MarinesLost and the DamnedSpace MarinesImperial Guard