Hellhound Tank

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*FWOOOOOSH!*

In the universe of Warhammer 40,000, the Hellhound pattern tank and its variations are a series of light tanks fielded by the Imperial Guard; its main purposes are to provide fast fire support for the Imperial Guard, and to fuck the shit of anything that's hiding in cover.

There are several different patterns of the Hellhound in use by the Imperium, such as the Artemia Pattern which replaces the vehicle's turret with one that is remotely controlled from inside the vehicle by the vehicle's commander which allows the tank to make do with a crew of only two. Other patterns of the Hellhound, such as the more common Mars Pattern, use several smaller fuel tanks that can be hidden inside the remnants of the Chimera chassis' troop compartment. This pattern of Hellhound is preferred by Imperial commanders to the standard pattern of the vehicle since it is similar in appearance to the regular Chimera Transport, making it harder for the enemy to identify.

The Hellhound uses a modified Chimera chassis: replacing its transport capabilities with a heavier engine to allow faster movement, promethium tanks (or equivalent, depending on the weapon in question), and heavier side armor. This increases the survivability of the tank for its primary purpose: to get close to the enemy and melt their faces off. The crew that volunteers for Hellhound duty tend to be a rather unhinged bunch that love to set people on fire and watch them burn to death. There are currently three patterns of the Hellhound in use: the Hellhound, the Bane Wolf and the Devil Dog. Like the Chimera, the Hellhound and its variants can field a hull-mounted Heavy Flamer, Heavy Bolter or Multi-Melta.

BRO TIP: The only way these three tanks differ from each other is by the barrel of their weapons. Make them in such a way so you can swap between the flamer, chem and melta barrels to get more mileage out of your vehicles. The head of the weapon is a simple plug-in so it should be easy to just not glue them in place and swap between them as needed.

Hellhound[edit]

The Hellhound, the bane of Orks and Tyranids alike.

The Hellhound is the classic pattern: by using a unique flamethrower that allows the vehicle to project its burning payload over a very wide area, allowing the introduction to potentially over a dozen enemies to your good friend Mister Yellow. This will fuck up anything that's not an MEQ, including Tyranid and Necron Warriors, most Aspect Warriors, any Tau infantry, and any blob of the non-MEQ or moe variety. By far the most popular choice for pick up gamers.

Crunch[edit]

Before the 8th Edition that brought most users here, all Hellhound vehicles had the same profile as a Fast Vehicle with Front and Side Armour Values of 12 and Rear Armour Value of 10. Its Ballistic Skill value wasn't 4+ or 5+ or 3+ or anything shrimplified like that, but was set to Ballistic Skill 3 using the older, superior Ballistic Skill chart. Not that any variant except the Devil Dog cared because the other two's main cannons were Template weapons, and did not roll to hit.

The Hellhound's famous Inferno Cannon was a Torrent Template weapon with S6 and AP4. Torrent let you place the Template up to 12" away from the firing model, as long as the template's wide end wasn't closer to the firing model than the narrow end. The good news is that as a Fast vehicle, you could move 12" at Cruising Speed and then were able to fire its Inferno Cannon up to another 12". Being S6 meant that you were barbecuing Tyranid Gaunts, Necron Warriors, and Orks on 2+ while standing a good chance at inflicting an Instant Death strength attack on Eldar/Dark Eldar and non-Battlesuit Tau characters. The bad news? Being AP value 4 meant that while you cut right through the aforementioned chaff units, the attacks could straight up bounced off of the average Tactical Marine since they straight up kept their 3+ Power Armour save. That, and all it took was one lucky Lascannon or Meltagun shot to potentially instantly pop your Hellhound, something Space Marines and other hardy units had access to in spades. AV12 sometimes just doesn't cut it. Being Rear AV10 also meant that if a Hellhound didn't torch its target quickly, it could get glanced to death or smacked with a Power Fist/Klaw when the justifiably agitated unit of Marines or Orks counter-charged it.

8th and 9th Edition[edit]

Hellhounds have gotten a whole lot cheaper on the whole and faster as well. That's good, because they'll need it. The once-semi sturdy Hellhound has suffered under the change to tanks as well, meaning that massed infantry fire can pose a serious threat to even its T7 W11 3+ frame. Out of the box a Hellhound costs a mere 101 points, which really helps for what it does. It can pick one of three secondary weapons: a Heavy Bolter, Heavy Flamer or Multi-Melta.

The Hellhound's Inferno Cannon packs a punch at Heavy 2D6 S6 AP-2 D1, making it effective against most infantry. Sheer number of shots will burn through hordes and allow you to ping medium and heavy infantry well enough. And with 18" range it doesn't have to come too close either. The first pick for a secondary weapon would be the Heavy Flamer but do note that it's got only 2/3-range compared to the Inferno Cannon. The benefit for all of this is that whether it has 11 wounds remaining or 1, this setup is unaffected in terms of damage output.

Bane Wolf[edit]

The Banewolf. It is like having Nurgle throwing up onto your enemies.
"Riding on fumes! Where do you want to spray...?"
– Toxin Tractor, Command & Conquer Generals

The Bane Wolf mounts a Chem Cannon in place of the Inferno Cannon. Essentially the Chem Cannon sprays a highly concentrated, poisonous gas instead of flame. This toxic cocktail makes short work of light infantry, and because the substance can dissolve through solid material even Power Armor is vulnerable as seals and joints are simply liquified. However, vehicles are much less susceptible to its effects.

The Bane Wolf first made its gaming appearance in Dawn of War 2 where it was the unique unit for Inquisitor Adrastia. Just like in tabletop, the Bane Wolf was excellent against infantry and was ideal for attacking units entrenched within buildings and cover. It also made for one of the best vehicle rushes in the game. It was a pretty common tactic for IG players to surprise summon a metal baux with a Banewolf the moment they hit tier 2 and immediately burn the enemy generator farm to the ground before their opponent could bring anti-tank weapons on the field.

Crunch[edit]

As above, the pre-8th Bane Wolf's Chem Cannon was a Template weapon that was S1 AP3, but it had Poisoned (2+), it wounded everything except Vehicles on a 2+. Unlike the Hellhound above, Bane Wolfs made MEQ crap their pants as AP3 negated their armour saves. Terminators still laughed at you, but unless you were facing Deathwing Terminators or Grey Knights they generally won't appear too much. The problem was it did not have Torrent, so you had to get really close in order to bring its Chem Cannon to bear, and you had to survive enemy shooting or pre-emptive charges that were trying to immobilize or destroy the vehicle.


With the 9th Edition codex, the Chem Cannon got a noticeable buff, going up to D2 and Heavy D3+3 shots, making it far more effective at killing MEQ. It still has a very short range and is useless against anything with the Vehicle or Titanic keyword, but over all a far more useful option.

Devil Dog[edit]

The Devil Dog. Note the tank commander who wants to be driven close to the enemy, so he can hit them with his Melta Cannon.

Sometimes there are no alternatives. Sometimes you just want to strap on your Power Fist and punch a dude through the chest. When all else fails there's the Devil Dog; fielding the unique Melta Cannon, once the only Blast weapon to have the Melta rule in the entire game. Nowadays it is perfect to vaporise anything with a 2+ save, tanks or Monstrous Creatures. Remember that the tears of a Grey Knight player whose entire unit of Paladins was just vaporised by a cheapo tank are considered a delicacy on /tg/. Bottle them and share them with the guys at your local game store. All in all, it's the closest the Guard has to a medium tank: an armored vehicle that sacrifices armor for speed and power. Use the speed to get it in position fast, and the power to make back its points.

Crunch[edit]

In 7th and before the Devil Dog was...weird. Its Melta Cannon was a 24" range Heavy 1 Blast Melta Weapon, still S8 AP1 like all Melta guns, but being blast instead of template made this thing the only Hellhound variant that needed to actually roll to see if it hits its targets, and at Ballistic Skill 3 any scatter results only subtracted three from the added up 2d6". The good news is, since it had Melta any vehicles 12" away or less got slapped with the Melta effect. The problem? It was subject to the will of the dice gods.

In 8th, the Devil Dog's Melta Cannon was thankfully turned into an Assault weapon as, meaning that you can hit D3 times with a standard melta profile, and re-rolls of your D6 damage at half range. This means that you've got a decent shot at taking down all but the toughest of tanks in a single blast, which is a ton of fun. It's also semi-reliable against tough units of TEQs, but the low rate of fire is an issue when facing units of at least 5 models large. While it seems logical to take the Multi-Melta to supplement this, consider that it's a Heavy weapon, the Devil Dog has no way to mitigate this (unless, of course, you dedicated this Devil Dog to the Gallant People of Tallarn) and it has a BS of 4+ at best. This configuration cranks the cost up to a worrying 128 points, which is quite a lot for a unit that'll likely end up getting taken out of the battle in a single turn.

In 9th, the Devil Dog and (all Hellhound weapons, really) were turned into Heavy weapons. The melta cannon also buffed to S9 AP-4 D6+2(+4 within half range). While you no longer get penalties to move and fire heavy weapons, you cant advance and fire anymore, but not that you really need too. The Multimelta now pairs very nicely since their ranges complement each other (only the melta cannon has 24"), and while only the Multimelta can shoot into melee, only the Melta Cannon can shoot out of it.

With the 9th edition codex, the Melta Cannon also got the Turret Weapon special rule, making it noticeably better at actually hitting its targets. However, keep in mind this *does not* affect your secondary weapon, such as a multi-melta.

General Consensus[edit]

Overall, all the tanks have access to the Heavy Bolter as well, and while it suffers from the same issue with it being Heavy, it is also the cheapest of the secondary guns. And the difference is notable: the Heavy Flamer is more than double the cost and the Multi-Melta is two and a half times its price tag. This means that a consideration has to be made: the cheaper and longer-ranged (longest range on the tank, mind you!) but less reliable Heavy Bolter, or the more expensive and complimentary but short-ranged Heavy Flamer. The Multi-Melta has the worst of both worlds: while its range is not the issue the cost, the different preferred targets, low accuracy and rate of fire means it's not a weapon you take just in case.

The trick to using these tanks is getting close to your preferred target ASAP and blast them to bits. The high speed and the smoke launchers (once per game you don't shoot, but instead invoke a -1 penalty to hit with shooting). After that you'll likely get blasted into scrap, but if not you might get lucky a second time. Because they are cheap they make for ideal distractions as well, either with the threat of violence or as a physical screen for your other units.

Power Ratings[edit]

With Power Ratings some of the issues are solved, but not all of them. The Heavy Flamers are now a lot more viable and while Devil Dogs cost the same 5 6 points as the other tanks, the Multi-Melta still suffers from the same problems. 5 6 points is still cheap, and can make for some highly mobile (if fragile) heavy weapons fire where your Heavy Weapons Squads cannot easily reach them. Overall they are useful, but not the best unit on your roster.

Trivia[edit]

The term "Devil Dog" comes from a nickname supposedly given to the US Marine Corps by the Krauts during World War One ("Teufel Hunden"). The fact that this is grammatically incorrect to the extent of being faux German (in German it'd actually be Teufelshund) and a much more common equivalent in German would be their word for Hellhound (Höllenhund) casts much doubt on the veracity of the Yanks' claim, however. Meanwhile, Banewolf just sounds mean. As revealed in Darktide, alongside their unique pattern of Hellhound, Artemia Majoris also created the Artemia Mk III Purgation Flamer.

Gallery[edit]

Forces of the Imperial Guard
Command CommissarEnginseerImperial Guard Command SquadLord SolarMinistorum PriestPrimaris PsykerRegimental AdvisorsTank Commander
Troops Armoured Fist SquadBreacher SquadCanidEngineer SquadInfantry SquadField ChiurgeonHeavy Weapons SquadMilitarum Veteran SquadOgryn SquadPenal LegionPsyker Battle SquadRatling SquadRough Rider SquadScout SquadSharpshooterSpecial Weapons SquadStormtrooper (Kasrkin) • Servo-skull • (Data SkullGuardian-skullMonotask-skullServo Commissar-skull) • Whiteshield Conscript
Structures Aegis Defence LineAquila StrongpointBasilisk Anti-Aircraft EmplacementFirestorm RedoubtFortress of RedemptionHeavy Bolter Sentry TurretHydra Flak Battery EmplacementImperial BastionImperial BunkerImperial Defence LineImperial Fortress WallsPlasma Obliterator PlatformPrimus Redoubt Sabre Weapons BatterySkyshield Landing PadTarantula Sentry GunTurret EmplacementVengeance Weapon BatteryVoid Shield Generator
Transports Aurox Armoured TransportChimeraCrassus Armored Assault TransportGorgon Armored Assault TransportHades Breaching DrillHellboreMoleTauroxTermiteTestudoTrojan Support VehiclePegasus AAV
Light Vehicles Atlas Recovery TankBike SquadBane WolfCargo-8 RidgehaulerCentaur Utility VehicleCyclops Demolition VehicleDevil DogField Ordnance BatteryHellhoundLand CrawlerScyllaSalamander Reconnaissance TankSamaritanSentinelSiegfriedRobot CrawlerTaurosVenatorPegasus AFV
Tanks & Ordnance Basilisk Artillery GunCarnodonColossus BombardDeathstrike Missile LauncherGriffon Heavy Mortar CarrierHeavy Quad-LauncherHydra Flak TankLeman Russ Battle TankManticore Launcher TankMedusa Siege GunRagnarokRogal Dorn Battle TankWyvern Suppression Tank
Superheavy Vehicles BanebladeCapitol ImperialisLeviathanMacharius Heavy TankMalcador Heavy Tank
Special Vehicles Fortress of Arrogance
Flyers & Bombers Avenger Strike FighterLightning FighterMarauder BomberThunderbolt FighterValkyrieVendettaVultureChiropteran Scout
Spacecraft Devourer DropshipGalaxy Troop ShipTetrarch Heavy Lander
Allies Space MarinesPrimaris Space MarinesAdeptus MechanicusMilitarum TempestusSisters of Battle
Forces of the Lost and the Damned
Command Apostate CardinalChaos ChampionCult DemagogueDark CommuneIconrachMindwitchRenegade Command SquadRenegade DemagogueRenegade EnforcerRogue Psyker
Human Troops Accursed Cultist MutantAccursed Cultist TormentBlooded SquadBlessed BladeCultistCultist FirebrandDisciple SquadGroanerHeretekPontifex GuardRenegade Infantry PlatoonRenegade Marauder SquadRenegade Support SquadNegavolt Cultist
Abhumans
& Beasts
Beastmen Attack Squad (KhorngorsPestigorsSlaangorsTzaangorsFellgor Ravagers) • Chaos BeastChaos HoundChaos SpawnMutant RabbleOgryn Brute (Ogryn BerserkerPlague Ogryn) • Plague Zombie
Transports Freight Train
AFVs AT70 Reaver Battle TankAT83 Brigand Super TankChimeraHellhoundLeman Russ Battle TankSalamander Command VehicleStalk TankSentinelSTeG 4
Artillery Basilisk Artillery GunColossus BombardGriffon Heavy Mortar CarrierHydra Flak TankMinotaur Artillery TankMedusa Siege GunRapier Armoured CarrierWyvern Suppression Tank
Daemon Engines Blight DroneBlood SlaughtererBrass ScorpionLord of SkullsPlague Hulk
Superheavy
Vehicles
BanebladeMacharius Heavy TankMalcador Heavy TankValdor Tank Hunter
Flyers Hell BladeHell TalonValkyrie
Spacecraft Arvus Lighter
Allies Chaos Space Marines
Vehicles of the Imperium of Man
Walkers Brutalis Dreadnought - Contemptor-Galatus Dreadnought - Contemptor-Incaendius Dreadnought
Death Company Dreadnought - Deathwatch Dreadnought - Dreadnought - Nemesis Dreadknight
Doomglaive Dreadnought - Furioso Dreadnought - Ironstrider Ballistarius - Invictor Tactical Warsuit
Librarian Dreadnought - Mortifier - Mortis Dreadnought - Onager Dunecrawler - Penitent Engine
Redemptor Dreadnought - Sentinel - Space Wolves Venerable Dreadnought - Sydonian Dragoon
Telemon Heavy Dreadnought - Throne of Judgement - Wulfen Dreadnought - Paragon Warsuit
Arachni-rig - Ballistus Dreadnought - Eldthursar - Hrimthursar - Ridge Walker
Unmanned
Robots
Auto-Gurney - Ambot - Castellan-class robot - Cataphract-class robot - Colossus-class robot
Conqueror-class robot - Crusader-class robot - Cyberbeast - Cybercanid - Cyclops Demolition Vehicle
CATs - Nuncio-Aquila - Robot Crawler - Sanctioner Pattern Automaton - Servo-Automata - Servo-skull
Scyllax-class robot - Techmite - Thanatar-class robot - Thunderfire Cannon - Vultarax stratos-automata
Transports Aurox - Chimera - Coronus Grav Carrier - Crassus Armored Assault Transport - Chronos Pattern Ironcrawler
Freight Train - Goliath Truck - Gorgon Armored Assault Transport - Hades Breaching Drill - Immolator - Impulsor
Macro-Hauler - Pegasus AAV - Razorback Transport - Repressor - Rhino - Road-Wheeler - Skalvian Explorator
Taurox - Testudo - Titan Train - Trojan Support Vehicle - Triaros Armoured Conveyer - Tunneling Transport Vehicles
Light
Vehicles
Atlas Recovery Tank - Achilles Ridgerunner - Bane Wolf - Bike Squad - Cargo-8 Ridgehauler - Centaur Utility Vehicle
Devil Dog - Field Ordnance Battery - Galvanic Servohauler - Goliath Mauler - Heavy Quad-Launcher - Hellhound
Invader ATV - Land Crawler - Outrider Quad - Pegasus AFV - Salamander Reconnaissance Tank - Samaritan
Scylla Light Tank - Siegfried - Squat Bike - Squat Trike - Tauros - Tectonic Fragdrill - Venator - Wolfquad
Battle
Tanks
Castigator Tank - Caladius Grav-Tank - Gladiator Tank - Kratos Heavy Assault Tank - Krios Battle Tank
Land Raider - Leman Russ Battle Tank - Predator - Ragnarok - Repulsor Tank - Rogal Dorn Battle Tank
Sabre Tank Hunter - Sicaran Battle Tank - Spartan Assault Tank - Vindicator
Ordnance Basilisk Artillery Gun - Colossus Bombard - Deathstrike Missile Launcher - Exorcist
Goliath Mega-Cannon - Griffon Heavy Mortar Carrier - Hunter - Hydra Flak Tank
Legion Arquitor Bombard - Manticore Launcher Tank - Medusa Siege Gun
Rapier Armoured Carrier - Stalker - Whirlwind - Wyvern Suppression Tank
Superheavy
Tanks
Astraeus - Baneblade - Capitol Imperialis - Cerberus Heavy Tank Destroyer - Fellblade
Leviathan - Macharius Heavy Tank - Macrocarid Explorator - Malcador Heavy Tank
Mobile Cathedral - Mastodon - Ordinatus - Typhon Heavy Siege Tank
Skimmers Dawneagle Jetbike - Escher Cutter - Gyrfalcon Pattern Jetbike - Imperial Jetbike
Javelin Attack Speeder - Grav-Cutter - Grav-Rhino - Kharon - Kyzagan Assault Speeder
Land Speeder - Land Speeder Vengeance - Pulpit of Saint Holline's Basilica
Skorpius Hover Tank - Stormrider - Storm Speeder - Pallas Grav-Attack - Abeyant
Flyers Archaeocopter - Ares Gunship - Caestus Assault Ram - Container Transporter - Corvus Blackstar
Fire Raptor - Iron Eagle Gyrocopter - Nephilim Jetfighter - Orgus Flyer - Orion Gunship - Overlord Gunship
Sky Talon - Space Marine Landing Craft - Storm Eagle - Stormbird - Stormhawk - Chiropteran
Stormraven - Stormtalon - Stormwolf - Thunderhawk - Whispercutter - Valkyrie - Vendetta - Vulture
Fighters &
Bombers
Avenger Strike Fighter - Lightning Fighter - Marauder Bomber
Stormfang - Thunderbolt Fighter - Xiphon Interceptor
Seacraft Harvester Submersible - Lava Barge - Scrap Skiff - Sludge Barge - Triton-pattern Gunboat
Spacecraft Aquila Lander - Arvus Lighter - Boarding Torpedo - Devourer Dropship - Drop Pod
Faustus Interceptor - Fury Interceptor - Gun-Cutter - Shark Assault Boat
Starhawk Bomber - Tetrarch Heavy Lander - Galaxy Troop Ship
Titans Imperial Knight - Warhound Scout Titan - Dire Wolf Heavy Scout Titan - Reaver Battle Titan
Warbringer Nemesis Titan - Warlord Battle Titan - Warmaster Heavy Battle Titan - Emperor Battle Titan