Arachni-rig
The Arachni-rig is for all intents and purposes, the lovechild between Doc Ock's armoured limbs and FEAR's REV9 Powered Armour. Basically a heavily modified and more advanced version of the civilian Servo-rigs, these discount Battlesuits are created by Necromunda's House Van Saar.
Overview[edit]
By itself, a Servo-rig is a mechanical exoskeleton commonly seen in heavy industry, giving their users extra limbs and enhanced strength to aid them in performing manual tasks. So one can imagine if someone used this as a weapon of war. The Arachni-rig is, therefore, the end result of House Van Saar collectively slapping their dicks and tits on a Servo-rig 'till it resembles something like Cyberpunk 2020.
Each rig is an artisan piece and are controlled by the wearer's nervous system or via a direct MIU. They are armed with a twin-linked heavy Lascarbine and four Servo Claws (Which can be swapped with either a Rad Cannon or a Plasma Gun), which give the Arachni-rigs' wearer a spider-like appearance and each one can be replaced with various weapons. Though it is an advanced piece of machinery, it is not uncommon for Van Saar's gangs to wear an Arachni-rig in their battles within the Underhive, you know, just in case you want to silently shout to everyone of your micropenis issue.
Crunch[edit]
On Necromunda, this goddamned FEAR mechsuit monster has greater Toughness and Movement than your regular champion, three wounds, and Light Carapace armor for a 4+ save (with the option to upgrade to Heavy for a 3+ in the front arc). This thing is tough as nails. It doesn’t have any way of mitigating pinning, but it’ll stand up after blows that would have reduced anything else to cinders, time and time again.
Whilst the Lascarbine might appear kind of underwhelming at first. Twin-Linking it allows the Rig to pump up its potential dakka (and provides a defense against permanent Rapid Fire jams) as it blasts away with up to nine Strength 4 shots. If you do decide to also toss on a Rad Gun and/or Plasma Gun, you’ll be able to shoot with one of these or twice with the same while stationary, thanks to a built-in version of Fast Shot that the Arachni-Rig also employs. Both of these weapons are considerably cheaper while Rig-mounted, but Plasma is not particularly recommended thanks to a far lower BS.
If you want to RIP AND TEAR, you can with this rig, as you can fucking bullrush the poor bastard at up to 11" away, before ripping the target's poor asshole apart with 5 attacks, each at Strength 5.
Arachnika Ash-jumper[edit]
The Arachnika Ash-jumper is the more agile and nimble variant of the original Arachni-rig, if you can believe it or not. Helped by what is effectively two large jet-turbine jump-packs, the nimble Arachnika Ash-jumper is designed for prowling Necromunda's wasteland outposts and broken terrain.
It is fitted with the aforementioned jump boosters that fire the Ash-jumper through the air in great leaps and bounds. This allows the Servo-rig to keep up with the Grav-Cutters of House Van Saar's Neoteks. The Ash-jumper also has an adjusted loadout which swaps out two Servo Arms for a Flamer and Harpoon Launcher, making it the more shooty version of the based Arachni-rig.
Crunch[edit]
The Ash-jumper has different stats and weapons when compared to the Arachni-rig which is not surprising given the extensive modifications. In contrast to the baseline Arachni-rig which has a Int of 6+, the Ash-jumper is 5+, but it only has two base attacks rather than four. It is still able to be equipped with twin-linked Lascarbines, but you have the option to replace it with a Plasma Gun, Flamer, Rad Gun, and Harpoon Launcher. As it is a lot more shootier, it has, unsurprisingly, the Hip Shooting skill.
Equipment wise, the Ash-jumper is protected by Heavy Carapace Armour, yes, the same ones that Stormtroopers wear. Do note that it will reduce the mech's Initiative by -1 and its movement by 1" when making a Charge, so don't use them as a brawler and use them more as a strafer. What should be looked into is its price. It is 20 credits cheaper than the normal Arachni-rig, being 360 credits. Depending on the type of army you want, it can be a decent, albeit, expensive mech that offers decent suppresive fire, but if you want a brawler tank, it is best to use the Arachni-rig.
Gallery[edit]
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Concept art.
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Ash-jumper's equipment.
Necromunda: House Van Saar | ||||||||
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Command | Archeotek • Prime | |||||||
Troops | Augmek • Neotek • Subtek • Tek (Tek Hunter) | |||||||
Constructs | Ambot • Cyberarachnid • Servitor • Servitor-Ogryn | |||||||
Structures | Trazior Sentry Gun | |||||||
Walkers | Arachni-rig (Arachnika Ash-jumper) | |||||||
Vehicles | Cargo-8 Ridgehauler • Chronos Pattern Ironcrawler • Grav-Cutter | |||||||
Seacraft | Scrap Skiff • Sludge Barge | |||||||
Hired Guns & Neutrals |
Agitator • Ammo-Jack • Beastwrangler • Bone Scrivener • Brute-Handler • Chem Dealer • Corpse Grinder • Dome Runner • Fixer • Gang Lookout • Gun-smyth • Hive Scum • Jagerkin • Outland Beastmaster • Krieg Mester • Master Nautican • Pale Consort • Relicmonger • Rogue Doc • Scabber • Scalies • Slopper • Subnautican • Syphonite • Pit Slave • Propagandist • Proxy • Spyrer • Bounty Hunter • Mind-locked Wyrd |