Adeptus Mechanicus Tech Priest Creation Tables

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This table can be used to create an Adeptus Mechanicus Tech-Priest. Use alongside the Adeptus Mechanicus Forge World Creation Tables for best results, and more fluff.

Use your best judgement! Reminder to not let bad rolls get in the way of a good story. If it doesn't fit, reroll or choose one that does.

Reroll duplicates, unless you can explain a plausible narrative reason to keep them.

Faith in the Omnissiah[edit]

Faith in the Omnissiah (d100)
01 Heretek: Has embraced forbidden technology, heresy, and has forsaken the Omnissiah's teachings. Roll to ascertain their previous life.
02-10 Questioning Believer: Grapple with doubts about the Omnissiah's teachings, seeking answers while cautiously navigating the realms of faith and uncertainty.
11-90 Omnissian Zealot: Remain unwavering in faith, defending it against all challenges, displaying zealous devotion to the Omnissiah.
91-100 Omnissiah's Chosen: Believes in a divine calling, acting as an emissaries of the Omnissiah, leading devoted disciples of the principles associated with the Machine God.

Gender[edit]

Gender (d100)
1-40 Male
41-80 Female
81-100 Unknown, has gone past such fleshly matters

Age[edit]

Age (d100)
01-10 Initiate (20–100 years): Has embarked on the path as an Initiate, commencing their journey by immersing themselves in the sacred rituals and dogma of the Adeptus Mechanicus. Unlikely to lead anyone. May have an augmentation.

Roll once on the "Specialisations" table.
Roll once on the "Augmentations" table.
Roll once on the "Quirks" table.
Roll once on the "Minor Derangements" table.

11-40 Novice (101–300 years): Despite their relatively brief experience, these tech-priests command respect and have undergone both physical and mental augmentation, though their accomplishments are still emerging. Likely oversee dozens of tech-priests the same age or younger. Have undergone more physical and mental augmentations.

Roll twice on the “Specialisations” table.
Roll twice on the “Augmentations” table.
Roll twice on the “Quirks” table.
Roll twice on the "Minor Derangements" table, once on the "Middling Derangements" table, and once on the Minor Beneficial Derangements table.

41-70 Senior (301–500 years): These tech-priests are held in high regard and possess advanced augmentations, signifying their seasoned expertise. Likely oversee hundreds of tech-priests. Have undergone major augmentations.

Roll thrice on the "Specialisations" table.
Roll thrice on the "Augmentations" table.
Roll thrice on the "Quirks" table.
Roll once the "Minor Derangements" table, twice on the "Middling Derangements" table, and once on the "Minor Beneficial Derangements" table.

71-80 Elder (501–700 years): Attaining widespread recognition for their remarkable contributions or actions, Elders are greatly respected. Likely oversee thousands of younger tech-priests on minor expeditions. Their intense augmentations reflect their profound dedication to the Omnissiah. Have undergone extensive augmentations, pushing the limit between flesh and machine.

Roll four times on the "Specialisations" table.
Roll four times on the "Augmentations" table.
Roll four times on the "Quirks" table.
Roll twice on the "Middling Derangements" table, once on the "Minor Beneficial Derangements" table, and once on the “Major Beneficial Derangements” table.
Roll once on the "Significant Achievements" table.
Roll once on the "Personal Holdings" table.

81-90 Venerable (701–999+ years): With a lifespan nearing a millennium, tech-priests that reach this age are masters in several fields, and have made major discoveries. Likely oversee a planet of tech-priests and lead major expeditions into uncharted territories in the search of Archeotech and STCs. Have undergone augmentations so extensive that they are more machine than human.

Roll six times on the "Specialisations" table.
Roll six times on the "Augmentations" table.
Roll six times on the "Quirks" table.
Roll twice on the "Major Derangements" table, twice on the "Minor Beneficial Derangements" table, and twice on the "Major Beneficial Derangements" table.
Roll twice on the "Significant Achievements" table.
Roll twice on the "Personal Holdings" table.

91-100 Ancient (1000–Unknown years): These revered Ancients are unmatched in their knowledge. They are masters of an extensive number of fields, and have made numerous beneficial discoveries over their long lives. May oversee zero to an entire system of tech-priests depending on their state of mind. Have undergone augmentations so severe they are likely unrecognisable from whatever they once were. A sentimental few might retain their original voice box or a holographic facsimile of their birth face, but make no mistake: One doesn't reach such age while retaining much of their physical identity. Each is a match of entire battle tanks and have decent odds against many of the most dangerous foes they can face.

Roll eight times on the "Specialisations" table.
Roll ten times on the "Augmentations" table.
Roll once on all "Quirks" tables.
Roll twice on all "Derangement" tables.
Roll thrice on the "Significant Achievements" table.
Roll thrice on the "Personal Holdings" table.

Forge World Born[edit]

Were they born on a Forge World? (d2)
01 Yes: Roll on the "Forge World Origins" table.
02 No: Roll on the "Non-Forge World Origin" table.

Forge World Origin[edit]

Forge World Origin (d12)
01 Armoury World: Renowned for the quality and quantity of their production, these Forge Worlds excel in crafting various technologies, from Land Raiders to bolters. Their mastery of the forge is unmatched.
02 Forge Altar: Among the Forge Worlds, this one stands out for its unwavering devotion to the Omnissiah. Esoteric symbols of the Cult Mechanicus infuse every creation, from humble power cells to towering Titans.
03 War World: Despite formidable defences and boundless resources, this Forge finds itself embroiled in a war for its very survival. Yet, it must meet the Imperium's demands, lest other worlds falter.
04 Manufactorum: This Forge World plays a pivotal role in the Imperium, producing a vast array of technologies that hold the Imperium together. However, such prodigious production leaves them vulnerable to dire consequences when capacity is compromised.
05 Shipyard: Specialising in the complex and secretive art of shipbuilding, this Forge World contributes to the Imperium's mighty fleet, ensuring its dominance in the void.
06 Silent Forge: Isolated and insular, this Forge seeks to distance itself from the Imperium. Its masters prepare for what they believe is a time of great disaster and failure, directing most of their resources to survival.
07 Ghost Forge: Cataclysm has befallen this Forge, whether by accident or design. Its manufactories have fallen silent, powerplants are lifeless, and its people have turned away from the Omnissiah.
08 Primeval Forge: The Adeptus Mechanicus relies on Primeval Forges for rare elements and trans-phasic substances crucial in crafting ancient and powerful weaponry. These Forges are the lifeblood of the Mechanicus' technological prowess.
09 Datahive: Extremely rare and legendary, Datahives are Forge Worlds devoted solely to the collection and analysis of data, seeking knowledge as their highest pursuit.
10 Arsenal World: These Forges are pivotal in the Munitorum's vast logistics chain, producing vast amounts of materiel required for the Imperium's wars, from engine grease to bolter shells to Vortex torpedoes.
11 Antiquary World: Guarding the most ancient and mysterious relics of the Dark Age of Technology, these Forge Worlds serve as repositories of the Adeptus Mechanicus' millennia-old knowledge and secrets.
12 Dark Mechanicum: Raised on a Dark Mechanicum Hell-Forge World.

Non-Forge World Origin[edit]

Non-Forge World Origin (d12)
01 Hive World Origin: Originated from a sprawling Hive World, where colossal hive cities dominated the landscape, and technology was tightly integrated into every aspect of their life.
02 Spacefaring: Originated from a massive, self-contained space station or spacefaring vessel, sustaining life and technology within the void of space.
03 Penal World Origin: Grew up on a harsh Penal World, where the incarcerated were put to work in dangerous mining operations, leading to a rugged and resourceful upbringing.
04 Agri World Origin: Hailed from an Agri World, dedicated to farming and food production, with advanced agricultural technology shaping their early life.
05 Shrine World Origin: Emerged from a sacred Shrine World, deeply religious and known for its massive cathedrals and religious artefacts, shaping their spiritual connection.
06 Feral World Origin: Originated from a primitive Feral World, where they survived in the wild, relying on primitive technology and the natural world for survival.
07 Pleasure World Origin: Grew up on a luxurious Pleasure World, where entertainment and leisure technology created a hedonistic and indulgent lifestyle.
08 Frontier World Origin: Hailed from a rugged Frontier World, where pioneering technology was essential for survival on the untamed frontiers of the galaxy.
09 Fortress World Origin: Originated from a heavily fortified Fortress World, dedicated to military technology and defence, where conflict was a way of life.
10 War World Origin: Emerged from a war-torn War World, where constant warfare and advanced weaponry shaped their early experiences.
11 Void Station Origin: Originated from a colossal void station on the fringes of known space, where every day was a challenge of survival.
12 Gas Giant Origin: Originated from a research station hundreds of miles deep inside the atmosphere of a gas giant.


Induction into the Adeptus Mechanicus[edit]

Induction into the Adeptus Mechanicus (d100)
01-10 Orphaned Apprentice: Entered the Adeptus Mechanicus as an orphan, taken in by a Tech-Priest who recognised their potential.
11-20 Family Tradition: They were given to the Mechanicus by their family, as was tradition.
21-30 Communal Tech-Cult: Grew up in a communal tech-cult, where the collective knowledge of the group led to an early adoption into the Mechanicus ranks.
31-40 Mysterious Adoption: Was mysteriously adopted by a secluded and secretive tech-sect, raised to serve the Omnissiah.
41-50 Noble Lineage: Hailed from a noble family with a history of service to the Omnissiah, leading to a prestigious apprenticeship.
51-60 Genetic Duplicate: They are a clone of a previously high-ranking member of the Mechanicus.
61-70 Nomadic Tech-Priest Parents: Lived a nomadic childhood as their parents served tech-priests on various expeditions, learning the ways of the Adeptus Mechanicus along the way.
71-80 Vat-Grown: Was create to serve, and was born into the Mechanicus.
81-90 Unlikely Conversion: Came from a family with no prior connection to the Mechanicus but experienced a sudden and profound conversion to the faith.
91-100 Wanderer's Calling: Developed a deep fascination with machines and the Omnissiah and embarked on a personal quest to seek out the Adeptus Mechanicus, eventually being accepted into their ranks.

Mentor or Teacher[edit]

Mentor or Teacher (d100)
01-10 Archmagos Mentor: Mentored by a revered Archmagos known for their innovative genius.
11-20 Disciplinarian Teacher: Taught by a strict, traditionalist tech-priest who emphasised discipline.
21-30 Fabricator-General Guide: Guided by the Fabricator-General of their Forge World.
31-40 Magos Domina Instructor: Trained by a cryptic Domina who excelled in war machines.
41-50 Explorator Captain: Instructed by a benevolent Explorator Fleet captain with a thirst for discovery.
51-60 Eccentric Enginseer Mentor: Mentored by an eccentric Enginseer known for their unorthodox inventions.
61-70 Xenos Technologist Tutor: Learnt from a reclusive xenos technologist who shared forbidden knowledge.
71-80 Librarian Mentor: Trained by a wise Forge World librarian who valued ancient wisdom.
81-90 Skitarii Guide: Guided by a Skitarii skilled in combat and leadership.
91-100 Prophet Mentor: Mentored by a visionary prophet of the Machine God.

Specialisations[edit]

Specialisations (d100)
01-04 Alchemies: Specialisation in the field of chemistry, focusing on the transformation of matter and chemical reactions.
05-08 Astrologicus: Expertise in astrophysics and astrology, the study of celestial objects and their influence.
9-12 Astrographicus: Mastery of warp sciences, understanding and manipulating the warp for various purposes.
13-16 Atomus: In-depth knowledge of particle physics, dealing with the smallest constituents of matter.
17-20 Biologis: Specialisation in biology, including the study of organic life forms and their functions.
21-24 Cybernetica: Proficiency in robotics and bionics, designing and maintaining mechanical systems.
25-28 Cerebrus: Expertise in neuroscience, particularly the study of the brain and nervous system.
29-32 Dialecta: Mastery of linguistics, semiotics, and communication, including understanding various languages.
33-36 Digitalis: Proficiency in computer sciences, dealing with data and digital systems.
37-40 Explorator: Specialisation in archaeology, scouting, and exploration, uncovering ancient knowledge and discovering new territories.
41-44 Extremis: Focus on internal security, safeguarding critical systems and assets from threats.
45-48 Investigatus: Advanced military design and construction, contributing to military strategies and technologies.
49-52 Lexmechanicus: Expertise in applied mathematics, essential for complex calculations and engineering.
53-56 Mandati: Mastery of command and strategy, leading forces effectively in various situations.
57-60 Metallurgicus:  In-depth knowledge of material sciences, including the properties and applications of different materials.
61-64 Orbologis: Specialisation in planetary sciences, studying the geology and geography of planets.
65-68 Parvus: Proficiency in nanotechnology, working at the smallest scale for various applications.
69-72 Physic: Generalised physics expertise, covering a wide range of physical principles and phenomena.
73-76 Psychologis: In-depth understanding of psychology, including the behaviour and mental processes of individuals.
77-80 Psykana: Proficiency in psychic sciences, dealing with psychic phenomena and abilities.
81-84 Quantus: Specialisation in quantum physics, understanding the behaviour of subatomic particles.
85-88 Stella Navis: Expertise in starships and void engineering, contributing to the design and operation of spacecraft.
89-92 Tempestas: Focus on climate sciences, studying weather patterns and atmospheric conditions.
93-96 Xenobiologis: Specialisation in alien biology, exploring the unique life forms of other species.
97-100 Xenologis: Expertise in alien technology, understanding and adapting advanced technologies from extraterrestrial civilisations.

Augmentations[edit]

These may only be some of the augmentations they have, use this as a highlight of their most prominent augmentations.

Augmentations (d100)
01-03 Rite of Pure Thought: The Tech-Priest has had a large portion of his organic brain replaced with a cogitator-like device, purging emotion and irrationality and enhancing their intellect.
04-06 Haemonculites: The Tech-Priest is tethered to several specially designed servitors which constantly filter impurities from their vital fluids.
7-9 Rite of Duplessence: The Tech-Priest has had the brain of another Tech-Priest implanted into their body, theoretically doubling their intellect and literally doubling their personalities.
10-12 Rite of Multiplessence: As with the Rite of Duplessence, but has had additional brains implanted.
13-15 Clone Dynasty: The Tech-Priest maintains a legacy of specially grown clones. When a body fails, the priest's brain or consciousness is transferred into a fresh clone.
16-18 Rite of Setesh: The Tech-Priest's ruined body is entombed in an arcane mobile sarcophagus which artificially preserves their life long after they should have perished.
19-21 Scholaris Polypus: The Tech-Priest bristles with dozens of varied mechadendrites, above and beyond even what is usual for one of their kind.
22-24 Cerebrum in Vitro: The Tech-Priest's brain has been removed and emplaced in a resilient mobile container, perhaps supported by a suspensor or on mechanical limbs.
25-27 Cerebrum in Vivo: The Tech-Priest's brain has been removed and emplaced for the forseeable future into some sort of installation.
28-30 The Rite of Potentia Magna: The Tech-Priest has been turned into something akin to a living potentia coil, harnessing vast internal electrical energies which can be leveraged to power devices, or simply smite anyone foolish enough to get in the way.
31-33 Personal Teleportation Unit: The Tech-Priest is host to an emergency teleportation unit capable of short localised 'hops' through the warp.
34-36 Maglev Ascension: Such is the Tech-Priest's mastery over the power of magnetic repulsion that they are capable of limited flight. Metal objects dance at their whim.
37-39 Alternative Power Sources: The Tech-Priest can sustain themselves and their implants using an unusual or esoteric power sources, be it solar, nuclear, psychic, or something even more unusual.
40-42 Unusual Locomotion: The Tech-Priest has forsaken their organic legs and opted for spider-like mechanical legs, wheels, treads, or being carried by mechanical cherubim.
43-45 Weapon Implants: The Tech-Priest has implanted weapon systems above and beyond the customary las mechadendrite or forearm blade, whether for the purpose of smiting the Omnissiah's enemies or simply out of paranoia.
46-48 Gigas Mechanica: The Tech-Priest has augmented their body to be particularly large, making them giants, even when compared to Ogryn and Astartes.
49-51 In Utero Mechanica: The Tech-Priest has a particularly robust life support system. When completely sealed, this system allows indefinite operation in hostile environments ranging from hard vacuum to molten lava.
52-54 The Rite of Corpora Multiplex: The Tech-Priest has several mechanical or cloned bodies under parallel control. The priest's consciousness resides in one body and controls the others through wireless transmissions, allowing them to potentially be in several places at once.
55-57 The Rite of Corpora Redacta: The Tech-Priest can detach some or all of their body parts at will, controlling them remotely. While this is more commonly done with limbs and sensory devices, one should never underestimate the utility of an independently mobile stomach.
58-60 The Rite of Corpora Modularis: The Tech-Priest's body is modular, allowing new devices to be easily and seamlessly integrated into their form and swapped at will. The success of a new installation depends largely on its sophistication and point of origin.
61-63 Cortex Bibliotecha: The Tech-Priest has a prodigious amount of additional storage space, allowing them to store and access the equivalent contents of multiple datastacks. Of course, such systems can be temperamental.
64-66 Sanguinem Vitae: So advanced is the Tech-Priest's augmented blood that it can regenerate any and all damage in a matter of minutes, rather than hours.
67-69 Omniception: The Tech-Priest has an advanced suite of esoteric artificial senses allowing them to perceive one or more variety of information well outside the human norm, including but not limited to psychic fields, data transmissions, unusual radiations, etc.
70-72 Corpus Gloriosa: The Tech-Priest's body is a thing of aesthetic perfection, whether constructed with the devotion of a renowned artisan or gene-sculpted into a vision of corporeal perfection. Very useful for dealing with those outside the Mechanicus.
73-75 Integral Forcefield: The Tech-Priest has an internal forcefield to protect them from attempts on their life.
76-78 The Rite of the Chimaera: The Tech-Priest's augmented body forsakes almost all conventions of form, with a number and placement of limbs, senses and even heads which is unusual even among the Mechanicus.
79-81 Ecclesia in Mobilis: The Tech-Priest is a veritable walking chapel to the Omnissiah, bedecked with loudhailers, incense burners, holy writs and sacred diagrams, and a cortical implant preloaded with millions of religious rites.
82-84 Berserker Implant: For reasons perhaps best left unknown, the Tech-Priest is host to a Berserker device which, upon activation, gives over control of their body to a volatile machine spirit programmed only for destruction and mayhem.
85-87 Specialist Tools: The Tech-Priest is equipped with advanced and finely engineered bionics related to a single specific task.
88-90 The Rite of Crypta Mentis: The Tech-Priest is host to a databank filled with the digitally preserved personality and data readings of long-deceased Tech-Priests who can be summoned up at will for their input into the situation at hand. As with all technology of this nature, the process is temperamental and not without risk to the user's sanity.
91-93 Brainwave Decoder: A particularly rare and temperamental device, this marvel of ancient technology allows the Tech-Priest to non-psychically read the minds of others by remotely decoding brainwaves. Its effectiveness is proven, if extremely erratic and taxing to the user's sanity.
94-95 Domination Array: Utilising pheromones, nanotech viruses, specially modulated soundwaves or any number of other means, the Tech-Priest can exert an unnatural level of control over the weak-willed and feebleminded, making them his willing or unwilling puppets.
96-97 Phylactery: The Tech-Priest has a well-protected organic or mechanical 'backup brain' which stores an imprint of their personality and memories in real time. In the event of their death the imprint can be used to partially or fully reconstruct their minds, though the process is rarely perfect.
98-99 The Rite of Mortem Somniare: Special implants allow the Tech-Priest to enter a state akin to suspended animation, in which their mind, free of the encumbrances of maintaining a body and cybernetics, may operate at many times its usual speed. Such an ability is not used lightly, as a Tech-Priest can easily go insane from subjective years of accelerated solitude.
100 The Machine is Strong: Roll five more times.

Personality[edit]

Personality (d20)
01 Fanatical: Marked by an intense, unquestioning devotion to their beliefs or cause, often to the point of fanaticism.
02 Power-Hungry: They have an insatiable thirst for authority and control, seeking power at any cost.
03 Aggressive: Known for their assertiveness and willingness to confront challenges and adversaries head-on.
04 Relentless: They display an unwavering determination and persistence in pursuing their goals, never giving up.
05 Eccentric: This individual's behaviour and thinking often deviate from societal norms, making them unconventional and idiosyncratic.
06 Unpredictable: Their actions and decisions are characterised by inconsistency, making it difficult to anticipate their behaviour.
07 Cautious: Known for their careful and deliberate approach to decision-making, they prioritise risk aversion.
08 Mysterious: Often shrouded in secrecy, they reveal little about their thoughts, emotions, and intentions.
09 Reclusive: They prefer solitude and isolation, distancing themselves from social interactions and public life.
10 Driven by Obsession: Their actions and decisions are fuelled by an intense and all-encompassing fixation on a particular goal or subject.
11 Altruistic: Driven by a selfless concern for the well-being of others, with a desire to make a positive impact in the universe.
12 Ambitious: Marked by a strong desire to achieve success and recognition, often setting lofty goals and pursuing them relentlessly.
13 Zealous: They possess fervent passion and enthusiasm, especially in their beliefs or convictions.
14 Analytical: Known for their logical and systematic approach to problem-solving, often breaking down complex issues into manageable parts.
15 Stoic: They exhibit remarkable emotional resilience, rarely displaying outward emotions, and remaining calm in the face of adversity.
16 Methodical: Characterised by a systematic and orderly approach to tasks and decision-making, emphasising efficiency and precision.
17 Inquisitive: They have a natural curiosity, always eager to explore and gain knowledge about the world around them.
18 Curious: They display a strong desire to learn and a genuine interest in understanding various subjects and experiences.
19 Devout: This individual has unwavering faith or commitment to their religious or spiritual beliefs, often guiding their actions.
20 Pragmatic: Known for their practical and realistic approach to problem-solving, they prioritise what works in the real world over theoretical ideals.

Exploration Focus[edit]

Exploration Focus (d100)
01-10 Archaeotech Relics: This exploration focus involves the search for and study of ancient, technologically advanced artefacts from the Dark Age of Technology. These relics often hold untapped knowledge and capabilities, making them highly sought after by the Adeptus Mechanicus.
11-20 Xenos Technology: Explorers with this focus delve into the technology of alien species. Their goal is to understand, reverse-engineer, and adapt xenos tech for the benefit of the Imperium. However, such research is often highly controversial and must be handled with care.
21-30 Cybernetic Augmentation: This focus centers on the development and improvement of cybernetic enhancements for both humans and servitors. The goal is to create more efficient and adaptable cybernetics, advancing the integration of man and machine.
31-40 Machine Spirits: Those with a focus on machine spirits explore the spiritual essence within all technology. They seek to deepen their understanding of these spiritual entities, fostering harmonious relationships with machines and ensuring their optimal performance.
41-50 Warp Technology: Explorers in this focus study the esoteric science of warp technology, delving into the mysteries of warp drives, Geller fields, and other warp-related phenomena. This knowledge is crucial for safe interstellar travel.
51-60 Forbidden Knowledge: This focus revolves around uncovering, studying, and safeguarding forbidden or heretical technology and information. It often involves walking a fine line between heresy and the pursuit of essential knowledge.
61-70 Alien Species Study: Those with this focus dedicate themselves to the study of alien races. Their aim is to gain insights into the physiology, culture, and technology of these species, which can be useful for diplomacy or warfare.
71-80 Warp Rift Phenomena: This focus involves the investigation of warp rifts and the effects of the Immaterium on realspace. Researchers aim to develop strategies for containing or harnessing these unpredictable phenomena.
81-90 Rogue AI Investigation: Explorers with this focus hunt down and neutralise rogue artificial intelligences, ensuring they do not pose a threat to humanity. This can involve both combat and the development of countermeasures.
91-100 Lost STC Quest: This focus centres on the quest to rediscover Standard Template Constructs or their fragments, which hold the blueprints for advanced technology. Explorers actively seek these lost treasures to enhance the technological capabilities of the Imperium.

Significant Achievements[edit]

Significant Achievements (d100)
01-03 Shield Inventor: Pioneered a ground-breaking energy shield technology.
04-06 Xenos Incursion Saviour: Successfully led a defence against a massive xenos incursion, saving their Forge World.
07-09 Servo-Skull Innovator: Invented a new class of, autonomous, self-repairing servo-skulls, revolutionising maintenance and battle use.
10-12 STC Cache Discoverer: Discovered a hidden cache of STCs, greatly enriching the Forge World's knowledge.
13-15 Cogitator Security: Developed a virus-proof cogitator system crucial to data security.
16-18 Orbital Defence Unveiled: Led an expedition that uncovered a long lost STC Defence Platform.
19-21 Fusion Reactor Designer: Designed a novel fusion reactor, significantly increasing energy output.
22-24 Titan Recovery: Recovered a lost Titan-class war machine, now a symbol of their Forge World's might.
25-27 Sentient Machine Spirit Creator: Accidentally created a sentient machine spirit.
28-30 Artful Machinery: Created an artful piece of machinery admired across the Mechanicus.
31-33 Warp Drive Stabilisation: Developed a breakthrough technology that significantly stabilises warp drives, reducing the risk of warp-related mishaps during interstellar travel.
34-36 Nanite Repair Matrix: Designed and implemented a nanite-based repair system that can quickly mend damaged machinery and structures.
37-39 Terraformator Mastery: Invented new terraforming technology, city-sized hydrogen-powered thermo-nullifiers for cooling worlds of a significant temperature.
40-42 Plasma Forge Mastery: Achieved unparallelled mastery in the operation of plasma forges, producing highly advanced plasma-based weaponry and equipment.
43-45 Titan Production: Spearheaded the production and assembly of a class of Titan.
46-48 Starship Innovator: Designed a new class of starship with advanced warp capabilities, enabling faster interstellar travel.
49-51 STC Shard Reconstructor: Created a device capable of reconstructing fragmented STC data.
52-54 Archaeotech Salvage Expert: Led successful expeditions to uncover rare and valuable archaeotech relics.
55-57 Morality Protocol: Developed a complex morality protocol for machines, ensuring their ethical behaviour and compliance with the Cult Mechanicus dogma.
58-60 Macro-Weapon Engineer: Engineered colossal macro-weapons used for planetary defence.
61-63 Galactic Surveyor: Led a team of explorers in conducting a comprehensive survey of a sector, uncovering new resource-rich planets.
64-66 Warp-Resistant Alloy: Created a warp-resistant alloy used in starship construction, reducing the risk of warp anomalies and disturbances.
67-69 Automated Foundry Refurbisher: Designed automated foundry refurbishers, prolonging the life and efficiency of manufacturing facilities.
70-72 Omnissian Prodigy: Demonstrated unparallelled talent in understanding and communing with machine spirits.
73-75 Gravity Manipulation Device: Invented a new device capable of manipulating gravity fields, enabling them to control gravitational forces for various applications.
76-78 Auspex Array Network: Established a network of advanced auspex arrays, enhancing their surveillance and early warning capabilities.
79-81 Cognis Caste Diplomat: Served as a diplomatic envoy to Forge Worlds and factions, fostering alliances and technological exchanges.
82-84 Transdimensional Warp Anchor: Developed a technology to create trans-dimensional warp anchors, enabling precise warp jumps and rapid interstellar travel.
85-87 Giant Mining Mechanoids: Designed colossal mining mechanoids capable of extracting valuable resources from even the harshest planetary environments.
88-90 Ark Mechanicus Construction: Led the construction of an Ark Mechanicus, a colossal vessel that serves as a mobile Forge World, expanding the Adeptus Mechanicus's reach across the galaxy.
91-93 Bioengineering Virtuoso: Pioneered the field of bioengineering, creating hybrids of organic and mechanical lifeforms, often to enhance the human form.
94-96 Warp Tinkering: Developed a unique expertise in modifying and enhancing warp drives, making them more efficient and capable of shorter warp jumps.
97-99 Biomechanical Engineer: Pioneered the field of biomechanical engineering, creating living machines that blend technology and organic matter.
100 Mechanicum Savant: Roll three times.

Life-Altering Events[edit]

Life-Altering Events (d100)
01-10 Reactor Catastrophe: Survived a devastating reactor breach, emerging with extreme cybernetic enhancements.
11-20 Temporal Anomaly: Encountered a rare temporal anomaly that altered their perception of time and reality, leaving a profound impact on their understanding of the universe.
21-30 Data-Vault Guardian Encounter: Encountered a mysterious data-vault guardian that unlocked ancient knowledge
31-40 War Veteran: Fought in a brutal war.
41-50 Assassination Attempt: Survived an assassination attempt by an unknown force.
51-60 Forbidden Region Journey: Survived a harrowing journey through a forbidden region of space.
61-70 Artefact Discovery: Stumbled upon an ancient alien artefact buried deep within a Forge World's catacombs, forever changed by the mysteries it held.
71-80 Heretical Texts Unearthed: Unearthed a forbidden archive of heretical texts, testing their faith to its limits.
81-90 Cybernetic Possession: Survived a cybernetic possession by a vengeful Heretek.
91-100 Warp Rift Escape: Escaped a warp rift incursion, emerging with profound warp sensitivity.

Personal Motivation[edit]

These can be past, present, or future motivations.

Personal Motivation (d100)
01-10 Attaining Divine Knowledge: A relentless pursuit of wisdom and understanding, with a focus on uncovering the mysteries of the Omnissiah and the Machine God.
11-20 Defending the Forge World: A strong sense of duty to protect the sacred Forge World from all threats, including xenos, heretics, and invaders.
21-30 Seeking Forbidden Technology: An insatiable desire to uncover and harness forbidden or lost technological secrets, often at great risk.
31-40 Ascension through Rank: A drive to climb the ranks within the Mechanicus hierarchy, seeking power and influence.
41-50 Redemption for Past Failures: A quest for personal redemption by rectifying past mistakes and failures, often through acts of service.
51-60 Hunting Hereteks and Abominable Intelligence: The relentless pursuit of those who corrupt technology or defy the Omnissiah's will.
61-70 Uncovering Lost STCs: A mission to discover and safeguard Standard Template Constructs (STCs), repositories of advanced technology.
71-80 Eradicating Xenos Influence: A commitment to purging xenos influences and technologies from the Forge World.
81-90 Furthering the Machine God's Will: A dedication to advancing the goals and principles of the Machine God.
91-100 Ensuring the Forge World's Dominance: A focus on maintaining the dominance and prosperity of the Forge World, often through technological innovation and military strength.

Quirks[edit]

Quirks (d10)
01 Machine Obsession: (Roll once on the tab below.)
02 Aversion to Organic Flesh: (Roll once on the tab below.)
03 Data-Hoarder: (Roll once on the tab below.)
04 Cybernetic Pride: (Roll once on the tab below.)
05 Cogitator Whisperer: (Roll once on the tab below.)
06 Mysterious Past: (Roll once on the tab below.)
07 Sacred Artisan: (Roll once on the tab below.)
08 Void Seeker: (Roll once on the tab below.)
09 Mystical Machinist: (Roll once on the tab below.)
10 Tech-Heresy Hunter: (Roll once on the tab below.)

Data-Hoarder[edit]

Data-Hoarder

Memory Palace Architect:

Constructs intricate mental data structures to store knowledge.

Whispering Data-Cloak:

Wears a cloak adorned with constantly changing data patterns.

Techno-Linguist:

Speaks a self-invented language based on binary code.

Data Encryption Guru:

Encrypts all personal data using unbreakable algorithms.

Chronological Navigators:

Can recall any event's exact date and time from memory.

Remote Archive Keeper:

Establishes hidden data caches across the galaxy.

Cybernetic Pride[edit]

Cybernetic Pride

Mechanical Symphony Conductor:

Hosts orchestral performances with cybernetic musicians.

Subdermal Artistry:

Has intricate cybernetic patterns etched under their skin.

Cybernetic Poetry Composer:

Writes poems inspired by the beauty of their enhancements.

Augmentation Historian:

Maintains a historical record of cybernetic advancements.

Prosthesis Fashion Icon:

Sets trends with unique and stylish cybernetic enhancements.

Transhumanist Advocate:

Leads discussions on the evolution of humanity through augmentation.

Cogitator Whisperer[edit]

Cogitator Whisperer

Machine Mind Tutor

Teaches novices to understand and interact with machines

Binary Serenity Meditation

Achieves enlightenment through meditation on binary code

Digital Art Sculptor

Creates digital sculptures representing machine deities

Ghost in the Machine Analyst
Specialises in detecting rogue AI and neutralising them
Cognomen Decoder:

Deciphers the hidden meanings behind Mechanicus names

Circuitry Whisperer

Claims to hear the voices of machine spirits in their dreams

Mysterious Past[edit]

Mysterious Past

Arcane Relic Protector:

Safeguards mysterious relics from their past.

Machine Tattoos:

Covered in cryptic tattoos and symbols, each holding a hidden meaning that they guard closely.

Ciphered Journalist:

Writes cryptic articles about covert events and encounters from their past.

Unseen Influence:

They suspect that a powerful and unseen force has manipulated their past, but the details remain elusive.

Lost Memories:

Significant portions of their memories from an earlier part of their life are missing, making it impossible to reconstruct their past fully.

Cryptic Artifacts:

They possess mysterious artefacts from their past, each with its own perplexing story.

Sacred Artisan[edit]

Sacred Artisan

Sacred Machine Engraver:

Carves intricate symbols on machines as a form of worship.

Divine Forge Sculptor:

Creates miniature sculptures of the Machine God's form.

Cogitative Sermon Orator:

Delivers sermons on the spiritual significance of technology.

Ritualistic Circuit Painter:

Paints intricate circuit patterns on their body for religious rituals.

Cogitator Hymn Composer:

Composes hymns praising the Omnissiah and the Machine Spirits.

Cog-Machina Devotee:

Maintains a shrine filled with revered machine components.

Void Seeker[edit]

Void Seeker

Stellar Cartographer

Maps the warp with meticulous detail, seeking hidden routes.

Celestial Anomaly Interpreter:

Deciphers the cosmic significance of celestial events.

Voidship Mechanic Sage:

Possesses unmatched knowledge of voidship mechanics.

Xeno-Contact Diplomat:

Forges alliances with alien species encountered in the warp.

Astropathic Communion Seeker:

Attempts to communicate with distant beings using psychic powers.

Voidwatch Sentinel

Keeps vigilant watch for threats while traversing the warp.

Mystical Machinist[edit]

Mystical Machinist

Machine Animist

Believes machines have souls and conducts rituals to appease them.

Mechanical Alchemist:

Experiments with merging organic and machine components for new life forms.

Mechatronic Philosopher:

Writes treatises on the philosophical implications of AI and cybernetics.

Quantum Cogitator Theorist:

Theorises about the existence of quantum machine consciousness.

Nano-Machina Visionary:

Envisions a future where nano-machines are used for transcendence.

Machine Art Mystic:

Creates art pieces infused with machine spirits, seeking to reveal their secrets.

Tech-Heresy Hunter[edit]

Tech-Heresy Hunter

Purifier:

Hunts down heretical AI and purges them from machine systems.

Tech-Witch Hunter: Tracks down tech-witches and brings them to justice.
Interrogator:

Interrogates those suspected of tech-heresy to extract confessions.

Cant Mechanicus:

Conducts secretive rituals to uncover hidden tech-heresy within the Mechanicus.

Sacred Codebreaker:

Breaks complex codes used by tech-heretics to communicate covertly.

Tech-Heresy Exorcist:

Specialises in expelling malevolent machine spirits from corrupted technology.

Machine Obsession[edit]

Machine Obsession

Mechanical Serenades:

Composes symphonies using the sounds of machines.

Ancient Codex Seeker:

Searches for hidden knowledge in ancient tech manuals.

Runic Machine Tattoos:

Adorns their body with machine-inspired tattoos that glow.

Chrono-Archivist:

Records the history of every machine they encounter.

Cogitator Bond:

Develops a personal bond with a specific cogitator and communicates with it.

Machine Spirit Whisperer:

Believes they can communicate with the spirits within machines.

Aversion to Organic Flesh[edit]

Aversion to Organic Flesh

Bio-Mechanic Rituals:

Performs daily rituals to cleanse themselves of organic impurities.

Holo-Skin Disguise:

Uses holographic technology to mask their organic appearance.

Synthetic Palate:

Consumes nutrient pastes instead of regular food.

Flesh Avoidance Suit:

Wears an advanced suit that minimises physical contact with others.

Cybernetic Breatharian:

Believes they can subsist on air and forgoes eating entirely.

Pathogen Detector:

Carries a portable bio-scanner to ensure they avoid contaminated areas.

Derangements[edit]

Whether any of these are real, or just a matter of faulty hardware or software, is your choice.

Use your best judgement! If it doesn't fit, reroll, choose one that does, or assume it is a temporary fault. Alternatively—as the title suggests— it is simply a deranged notion that they may believe they have.

Minor Derangements[edit]

Minor Derangements (d100)
01-10 Cogitator Compulsion: Constantly fidgets with nearby cogitators, adjusting their settings even when unnecessary.
11-20 Ritualistic Muttering: Mutters prayers and incantations under their breath, even during conversations.
21-30 Machine Parts Collector: Develops a habit of collecting small machine parts, creating an ever-growing and cluttered collection.
31-40 Calibrated Walk: Moves with an unnaturally precise and measured gait, as if constantly calibrating their steps.
41-50 Cybernetic Gaze: Stares intensely at cybernetic enhancements on others, making them uncomfortable.
51-60 Obsessive Data Sorting: Spends excessive time organising data files, often prioritising it over other tasks.
61-70 Tech-Speech Tendency: Incorporates obscure technical terms or binary into everyday conversations, leading to confusion among non-Tech-Priests.
71-80 Machine Gesture Rituals: Performs intricate and unnecessary hand gestures when interacting with machines.
81-90 Data Minutiae Focus: Gets lost in minor data details, sometimes missing the broader context.
91-100 Paranoia: Convinced of constant threats, even if there is no evidence.

Middling Derangements[edit]

Middling Derangements (d100)
01-10 Machine Spirit Conversations: Holds one-sided conversations with machines, addressing them as if they were sentient.
11-20 Intricate Glyph Carving: Develops a compulsion to carve intricate symbols and glyphs onto surfaces, even in inappropriate places.
21-30 Techno-Obscure References: Frequently references obscure tech-related lore and anecdotes, baffling those not versed in Adeptus Mechanicus culture, even some that are.
31-40 Machine Code Chanting: Chants snippets of machine code in stressful situations, calming themselves but bewildering others.
41-50 Artefact Attachment: Forms strong emotional attachments to technological relics, occasionally attempting to conceal them.
51-60 Schematic Sketching: Sketches complex and bewildering schematics and blueprints of unknown technology during conversation.
61-70 Cogitator Caress: Inexplicably caresses or pats nearby cogitators or machines as if soothing them.
71-80 Data Tapestry Visions: Claims to see visions within complex data streams.
81-90 Machine Language Imitation: Attempts to mimic the sounds and rhythms of machines' hums and beeps.
91-100 Numerical Mantras: Shouts in binary or hexadecimal as a calming ritual.

Major Derangements[edit]

Major Derangements (d100)
01-10 Machination Domination: Develops a delusion of controlling all machines, attempting to exert control over any technological device they encounter, possibly even other Tech-Priests.
11-20 Circuitry Possession: Believes that machine spirits reside within their own body and attempts to ‘exorcise’ them through self-mutilation.
21-30 Bio-Mechanical Fusion: Obsesses over merging organic and cybernetic components, leading to grotesque and horrifying self-modifications.
31-40 Machine Uprising Fantasy: Fantasises about machines rising up against humanity, actively working to create new technology for this purpose.
41-50 Magnetic Psychosis: Thinks they possess the power to manipulate magnetic fields, leading to erratic and potentially harmful magnetic interference.
51-60 Mechanical Hive Mind: Claims to be part of, or lead a vast machine consciousness, attempting to "awaken" others to join their collective.
61-70 Void-Madness Seer: Claims to receive visions from the void of space, prophesying apocalyptic events and acting upon these disturbing prophecies.
71-80 Symbiotic Machine Bond: Believes they have formed a symbiotic bond with a machine spirit collective, and insist on speaking to them out loud, and regularly.
81-90 Reality Disintegration Complex: Thinks they have the power to disintegrate reality itself through technological means, leading to dangerous, unhinged experiments.
91-100 Hyper-Cognition Breakdown: Claims to have achieved unimaginable levels of cognition and believes they can predict future events with accuracy, leading to irrational and dangerous decisions.

Minor Beneficial Derangements[edit]

Minor Beneficial Derangements (d100)
01-10 Eccentric Innovation: Engages in wildly unconventional and unorthodox technological experiments that occasionally yield ground-breaking discoveries.
11-20 Quantum-Enhanced Insights: Believes they can access hidden knowledge through quantum manipulation, occasionally uncovering profound truths.
21-30 Strange Prototypes: Develops bizarre and surreal inventions that have unexpected but occasionally advantageous effects.
31-40 Trans-dimensional Communication: Claims to communicate with alternate realities, occasionally gaining unique perspectives and insights.
41-50 Psycho-Machine Symbiosis: Believes they share a psychic bond with machines, sometimes gaining uncanny insights and capabilities.
51-60 Temporal Visionary: Experiences erratic glimpses of the past and future, occasionally foreseeing crucial events or inventions.
61-70 Machine-Psychic Insight: Claims to have psychic abilities tied to machines, occasionally revealing hidden information or potential threats.
71-80 Forbidden Innovation: Pursues forbidden knowledge, occasionally developing powerful, but taboo, technologies.
81-90 Tech-Seer Prophecies: Believes they can predict future technological advancements, sometimes foreseeing critical breakthroughs.
91-100 Mechanical Empathy: Claims to feel the emotions of machines and devices, occasionally understanding their needs and optimising their performance.

Major Beneficial Derangements[edit]

Major Beneficial Derangements (d100)
01-10 Paradoxical Genius: Operates on the belief that paradoxes hold the key to technological breakthroughs, occasionally creating inventions that defy logic but work perfectly.
11-20 Cosmic Harmonics: Claims to hear the harmonious vibrations of the cosmos and uses this "music" to create incredibly precise and innovative machines.
21-30 Nano-Reality Manipulation: Believes they can manipulate the very fabric of reality at the nanoscale, occasionally producing revolutionary, reality-altering inventions.
31-40 Quantum Synergy: Thinks they can merge their consciousness with quantum fields, granting them unparallelled insights into the secrets of the universe.
41-50 Biomechanical Alchemist: Obsessively combines organic and cybernetic elements, resulting in creations that blur the lines between life and machine, with astonishingly positive outcomes.
51-60 Techno-Telepathy: Claims to communicate directly with machines through thought alone, occasionally achieving precision in controlling them.
61-70 Infinite Complexity Theorem: Believes that the more complex a machine, the closer it is to perfection, leading to creations of mind-boggling intricacy and capability.
71-80 Chrono-Reality Architect: Develops a belief in the manipulation of time and reality, occasionally engineering events that seem to rewrite history for the better.
81-90 Astral Machine Whisperer: Claims to commune with machine spirits on a cosmic level, occasionally gaining insights into celestial technologies.
91-100 Surreal Synchronicity: Lives life according to bizarre rituals and synchronicities, occasionally experiencing events that defy probability and lead to incredible discoveries.

Personal Holdings[edit]

Roll on this table only if you rolled "Elder" or above on the Age table.

Personal Holdings (d100)
01-03 Manufactorum: A sprawling complex of foundries, factories, and meticulously coordinated workshops, where a dedicated and skilled workforce ensures a substantial material output.
04-06 Research Laboratory: Either an advanced personal laboratory furnished with state-of-the-art equipment or a vast manned research facility, committed to exploring the frontiers of knowledge.
07-09 Archaoetech Vault: An awe-inspiring repository of ancient relics and artefacts, dating back millennia and holding a unique place in the annals of history.
10-12 Librarium: Either an extensive personal archive, meticulously catalogued and curated, or a vast biblio-complex manned by a legion of adept librarians, dedicated to preserving the wisdom of the Adeptus Mechanicus.
13-15 Cogitator Complex: A sprawling installation of intricately networked cogitators, serving as the neural centre of information processing and data management.
16-18 Orbital Installation: Ranging from small and efficient communications or research satellites to immense orbital manufacturing complexes, these installations operate within the void of space, furthering the goals of the Omnissiah.
19-21 Land Leviathan: Colossal land-based behemoths designed for multifaceted industrial, research, or military purposes, epitomising the might of the Mechanicus.
22-24 Sea Leviathan: Titanic aquatic vehicles, where advanced liquid-based technology is harnessed for industry, research, or naval supremacy in planetary oceans.
25-27 Air Leviathan: These immense airborne craft, equally at home in the skies or in the void, serve the Adeptus Mechanicus in a variety of roles, from research platforms to warfare.
28-30 System Ship: Compact vessels dedicated to non-warp travel within a star system, bridging the gaps between celestial bodies and facilitating interplanetary trade and communication.
31-33 Small Starship: Nimble warp-capable craft, suitable for various purposes, from reconnaissance to small-scale transport.
34-36 Medium Starship: Standard warp-capable vessels, versatile and capable of performing a range of missions within the Imperium.
37-39 Large Starship: Formidable warp-capable vessels of considerable size and power, critical to the Mechanicus' interstellar activities.
40-42 Colossal Starship: These immense capital ships, with vast warp capabilities, represent the pinnacle of the Forge World's naval might and are deployed in the most critical missions.
43-45 Habitation Block: A vast and densely populated structure where countless lives are housed, reflecting the efficiency and order of Mechanicus urban planning.
46-48 Palatial Estate: Exceptionally grand residences and postings, befitting Imperial nobility and high-ranking members of the Adeptus Mechanicus.
49-51 Temple: Grand sanctuaries dedicated to the veneration of the Machine God, where devoted Tech-Priests gather in solemn worship and seek spiritual enlightenment.
52-54 Servitors: A substantial population of servitors, their numbers ranging from hundreds to thousands, each contributing to a vast network of cyber-enhanced labour.
55-57 Prison: Secure penal installations where individuals charged with crimes against the Imperium or the Adeptus Mechanicus are incarcerated.
58-60 Medical Facility: Highly advanced hospitals, sickbays, or triage installations, equipped with the most cutting-edge medical technology.
61-63 Resource Extraction Facility: Key sites of resource extraction, such as mines, promethium fields, or solar arrays, vital to the Forge World's industrial capabilities.
64-66 Communications Hub: Critical Vox or Astropathic installations that form the lynchpin of the Forge World's communication network, enabling swift and secure transmission of information.
67-69 Fortress: Formidable defensive fortifications and weapon installations, fortifying the Forge World's borders and safeguarding against external threats.
70-72 Administrative Complex: Centres of governance and bureaucratic management, serving as the heart of the Forge World's organisational structure and decision-making processes.
73-75 Void Research Station: A high-tech research facility located in the void of space, dedicated to the study of cosmic phenomena and advanced technologies.
76-78 Bioengineering Complex: A sprawling facility where the Adeptus Mechanicus engages in advanced bioengineering, creating biomechanical organisms and integrating them into technology.
79-81 Astrometrics Array: An intricate installation for celestial observation, used for charting the stars, navigating through the warp, and predicting cosmic events.
82-84 Quantum Forge: A secretive and cutting-edge Forge specialised in manipulating quantum states to create advanced technologies and experiment with theoretical physics.
85-87 Xenos Reliquary: A well-guarded repository of xenos artefacts and technologies, where Tech-Priests study, adapt, or destroy alien knowledge to further the Machine God's will.
88-90 Materiel Depot: A vast storage facility for various military equipment, including weapons, ammunition, and war machines, ensuring a constant supply for Imperial forces.
91-92 Planetary Defence Nexus: An integrated network of planetary defences, from orbital weapons platforms to ground-based anti-air installations, designed to safeguard a Forge World from potential threats.
93-94 Omnissian Oratory: A grand structure dedicated to prayer, where Tech-Priests gather to commune with the Machine God, seeking divine guidance and inspiration.
95-96 Nanoforge Foundry: Specialising in nanotechnology, this foundry creates minuscule, self-replicating machines used in various applications, from self-repairing materials to advanced medical treatments.
97-98 Terraforming Centre: A complex dedicated to planetary modification, with advanced technology capable of altering a world's climate, terrain, and ecosystems to make it more hospitable.
99 Temporal Nexus: A facility where time-manipulation technology is explored, allowing for experiments in time dilation, compression, and even limited time travel for research purposes.
100 Massive Holdings: Roll five times.

Extra Fluff[edit]

None of these rolls are required, but are available for those that wish to add further detail to the Tech-priest.

Allies[edit]

Allies (d100)
01-50 Adeptus Mechanicus: Has many connections amongst their own, and is able to call upon a realistic amount of forces relative to their Age.
51-55 Inquisitorial Cell: Collaborates with an Inquisitor and their retinue to uncover heretical technology and threats to the Imperium.
56-60 Navis Nobilite House: Allies with a Navigator house to ensure the safe navigation of warp routes in exchange for advanced astropathic and warp-related knowledge.
61-65 Imperial Knight House: Aligns with a Noble House of Imperial Knights, providing maintenance and repair services for their towering war engines in return for their support in times of conflict.
66-70 Mercenary Company: Formed an alliance with a group of mercenaries, supplying them with advanced weaponry and equipment in exchange for their combat services.
71-75 Explorator Fleet: Joined forces with an explorator fleet, sharing information and discoveries from their respective expeditions in the far reaches of space.
76-80 Space Marine Chapter: Allies with a Space Marine chapter, providing them with advanced technology and technical expertise while receiving their combat prowess and protection.
81-85 Adeptus Sororitas Order: Collaborates with a militant Adeptus Sororitas order, ensuring access to their faith-powered weaponry and receiving their support in purging heretical technology.
86-90 Space Hulk Salvage Crew: Allies with a crew specialising in space hulk salvage operations, providing technical expertise and gaining access to ancient and derelict technology.
91-95 Planetary Governor: Forms an alliance with a planetary governor, offering technological infrastructure development in exchange for political influence and protection.
96-98 Cult Mechanicus: Has ties to the Cult Mechanicus, and has had special access to the Temple of All Knowledge on Mars.
99 Mechanicus Heretek Cabal: Has a tenataive 'alliance' with a cabal of Heretek tech-priests.
100 Ally to All: Roll five more times.

Enemies[edit]

Enemies (d100)
01-50 Dark Mechanicum: Those who have strayed from the path of the Omnissiah, embracing forbidden technology or unorthodox beliefs.
61-70 Xenos Threats: Hostile alien species or factions that seek to impede the Tech-Priest's work or the interests of the Imperium.
71-80 Warbands of Chaos: Forces aligned with the powers of Chaos that actively seek to disrupt their work and corrupt technology.
81-90 Rogue AI: Malevolent artificial intelligences that can pose a significant threat to both the Tech-Priest and the Imperium.
91-95 Imperium: Some members of a section of the Imperium wish to see them fail. May or may not be openly hostile to them.
96-100 Adeptus Mechanicus: Forces within the Adeptus Mechanicus wish to see them fail. May or may not be openly hostile to them.

Pets and Familiars[edit]

Pets and Familiars (d100)
01-10 Cherubim: A retinue of Cherubim dutifully accompany them, fetching and sending messages and equipment.
11-20 Cyber-Mastiff: A cybernetic construct usually used in combat and hunting—that are based on the form of large Terran hunting dogs—follow them at all times. Composed of high-speed actuators and motor systems over a carbon skeleton and wrapped in angular, interlocking armour plates. It doesn't leave its masters side.
21-30 Grapplehawk: Technically a type of servitor, it takes the form of an elegant shining steel hawk. Fitted with powerful suspensors and talons capable of tearing through cast-iron.
31-40 Haemoncolyte: A vat-grown creation from the Tech-priest's own flesh and blood. Typically designed to absorb any tumours or poisons generated by the Tech-priest during their lifetime.
41-50 Vat-Clone: A vat-grown clone stays by their side at all times. What their purpose is is unknown.
51-60 Servitor: Multiple servitors of varying types, from Combat Servitors, Historitors, Repair Servitors, Praetorian Servitors—or any other Class—guard or follow them.
61-70 Servo Skulls: From Medi-Skulls, Sensor-Skulls, Servo-Hunters, Guardian-Skulls, or any other class, several of these accompany them at all times.
71-80 Human Experiments: Several regular humans accompany them at all times. May be subject to experiments, whether voluntarily or involuntarily, or may only be servants.
81-90 Collector: Roll three times.
91-100 Abomination: Roll three times and combine them. Alternatively, create your own.

Fillable Table[edit]

Faith in the Omnissiah:
Gender:
Age:
Forge World Born:
Forge World Origin:
Non-Forge World Origin:
Induction into the Adeptus Mechanicus:
Mentor or Teacher:
Specialisations:
Augmentations:
Personality:
Exploration Focus:
Significant Achievements:
Life-Altering Events:
Personal Motivation:
Quirks:

Minor Derangements:
Middling Derangements:
Major Derangements:
Minor Beneficial Derangements:
Major Beneficial Derangements:

Personal Holdings:

Allies:
Enemies:
Pets and Familiars:

Warhammer 40,000 Faction Creation Tables
Imperium Adeptus Custodes Shield Host - Grey Knight Brotherhood - Imperial Guard Regiment - Imperial Guard Regiment Commander - Imperial Knight House - Inquisitor - Adeptus Mechanicus Tech-Priest - Legiones Skitarii - Legio Titanicus - Renegade Space Marine Chapter - Sisters of Battle Order - Space Marine Battle Brother/Chapter Master - Space Marine Chapter - Tempestus Scions Regiment - Underhive Gang - Noble House
Chaos Chaos Space Marine Warband - Chaos Space Marine/Daemon Prince - Chaos Warband - Heretical Cult - Lost and the Damned Regiment - Renegade Knight House - Dark Skitarii Force - Traitor Titan Legion
Xenos Creature Creator - Dark Eldar Kabal - Eldar Craftworld - Harlequin Masque - Genestealer Cult - Necron Dynasty - Ork Warboss - Ork Klan - Tau Cadre - Tyranid Hive Fleet - Wych Cult
Planets Forge World Generator - Dark Mechanicus Forge World Generator - Planet Generator - Solar System Generator
Misc. Power Armour - Custodes Power Armour