Let's face it. The first thing you did when finding the tables was go build a Titan Legion where you just "happened" to roll Antiquary world, Warmonger-Warmonger-Fought with the Empra-Glorious Victory-Overstrength. At the very least, have the decency to actually roll on this one.
Orthodox: Patterned after Mars with few deviations, this Forge World clings tightly to the sacred traditions of the Mechanicus.
1-5
Mostly Orthodox: As above, though the elder Magi are slightly more tolerant of younger radicals, assuming they are trusted associates, as opposed to keeping such unofficial low-level tolerance to the trusted ranking Archmagos' only.
6
Semi-Orthodox: Though holding true to most of the practices of Mars, this Forge has developed some traditions and taboos not held by Father Mars.
7-9
Unorthodox: Casting aside many ancient Mechanicus traditions in favour of their own, this Forge World diverges significantly from the norm.
10
Forge World Type (1d100)
1-10
Armory World - Amongst the Forge Worlds of the Adeptus Mechanicus, a rare few gain renown as masters of the forge. Whether they produce Land Raiders or bolters, these Armory worlds are renowned for the quality and quantity of their production.
11-20
Forge Altar - Even amongst the ranks of the Forge Worlds, this world stands out for its devotion to the Omnissiah. The esoteric symbols of the Cult Mechanicus infuse all its creations, from the lowliest powercell to the mightiest Titan. Cannot be taken with Unorthodox.
21-30
War World - The 41st Millennium is a time of war, and not even Forge Worlds are free from it. Despite formidable defenses and nigh-unlimited resources, this forge is embroiled in a war for its very survival. Yet even so, the Imperium's demands must be met, lest other worlds fall.
31-40
Manufactorum - The million worlds of the Imperium rely upon the Adeptus Mechanicus, and this Forge World is one of the most important. A tremendous variety and quantity of the technologies that hold the Imperium together are produced on this world, but such prodigious production means that less of their production capacity is a dire blow to the Imperium.
41-50
Shipyard - Focused on the complex and secretive art of shipbuilding.
51-60
Silent Forge - Insular and isolated, this forge has little to do with the Imperium as possible. Its masters foresee a time of great disaster and failure, and devote the vast majority of their resources to preparing for the coming fall.
61-70
Ghost Forge - A terrific cataclysm has befallen this forge. Whether by accident or design, its manufactories have fallen silent, powerplants glow no more, and its people have turned from the Omnissiah.
71-80
Primeval Forge - Without the resources of the Primeval Forges, the Adeptus Mechanicus would be entirely unable to function. Not simply mining worlds of the Imperium, Primeval Forges are responsible for the extraction and processing of rare elements and trans-phasic substances required in the production of some of the most ancient weapons in the galaxy.
81-90
Datahive - Extremely rare and nigh-legendary, a datahive is a Forge World devoted entirely to the collection and analyzation of data.
91-99
Arsenal World - The wars of the Imperium require vast amounts of materiel, and it is the Arsenal Worlds which produce them. These forges are critical parts of the Munitorum's vast logistics chain, supplying everything from engine grease to bolter shells to Vortex torpedoes.
100
Antiquary World - The Adeptus Mechanicus is a millenia-old empire, spanning hundreds of thousands of worlds throughout the galaxy, and privy to uncounted secrets of the distant past. Some worlds ruled by the Mechanicus are repositories of that past, charged with the safekeeping of the most ancient and mysterious relics of the Dark Age of Technology.
Time Immemorial - Founded in the distant, misty time period before the Omnissiah revealed Himself to the Mechanicum, this Forge World was created by the proto-Mechanicum for some long-forgotten task before the Age of Strife ended. As the Imperium began to form, this Forge World bent its knee to the Omnissiah, pledging its works to His Imperium as the legitimate successor to human authority in the wake of the old Human government's collapse after being severely weakened by the Iron War and being finished off by the Age of Strife ruining FTL travel.
6-35
Great Crusade - As the Imperium began to spread across the galaxy, this Forge was founded at the behest of the Omnissiah, that the ever-ravenous appetite of the growing Imperium and its Great Crusade may be met. This Forge World bore witness to the horrors of the Horus Heresy and emerged scathed, but loyal.
36-45
Time of Rebirth (M31-M32) - Founded as the Imperium and Mechanicus alike began to recover worlds from the grasp of the fallen Arch-Traitor, or during the chaotic aftermath of the War of the Beast, this Forge World was created to aid in the rebuilding of the half-ruined Imperium.
46-65
The Forging (M32-M34) - Founded in the aftermath of the War of the Beast and the anarchy of The Beheading, this Forge World was created with the intent to help consolidate the Imperium's hold on the galaxy and shore up the walls broken by wars.
66-70
Nova Terra Interregnum (M34-M36) - As the Moirae Schism tears the Mechanicus and the Interregnum the Imperium asunder, members of the core of the Cult Mechanicus found multiple new Forge Worlds to counter the destruction of those deemed too heretical to be saved. This Forge was founded in those troubled times, refusing to be corrupted by the heresies of the pernicious Moirae Doctrine (though it had its fair share of troubles).
71–80
The Ages of Apostasy & Redemption (M36-M38) - Having been founded during Vandire's deranged rule and seen the end of both the Moirae Schism and the Nova Terra Interregnum, this Forge and the newly reunited Mechanicus worked to supply the numerous Crusades of the following Age of Redemption. This Forge bore witness to the subsequent horrors of the Occlusiad War, and may have directly fought against the Apostles of the Blind King. Alternatively, it was formed in the aftermath of said war, as the galaxy settled into a long stalemate that remains only partly broken today.
81-95
The Waning/Time of Ending (M39-M41) - Founded as the Imperium is beset on all sides by Xenos and Heretics alike, this young Forge World is forced to push its capabilities to the limit to match the demand for war material by the embattled Imperium.
96-100
Age of the Dark Imperium (000.M42-Present) - As the Great Rift tore the galaxy in half, this Forge was founded in the wake of the reborn Roboute Guilliman's Indomitus Crusade or just after it's first phase ended in the Battle of Raukos in 012.M42; either way, the young Forge has just managed to settle into a relatively comfortable stalemate following a dark century of war.
What're they most well-known for making? (d100)
Imperial Guard Arms
1-15
Small Arms
16-30
Heavy Arms
31-45
Vehicles
46-60
Space Marine Arms
61-70
Servitors/Bionics
71-80
Specific Weapon Types
81-90
Energy Field Technology
91-93
Titans
94-96
Void-Ships (may automatically be taken with Shipyard)
97-99
Reroll on the table twice
100
Special Product Bonus (d10)
Special Variant - Alterations have been made to the basic form of the item's base pattern, to the point where it can be can be considered specific to this Forge.
1
Masterwork - Painstakingly designed and crafted by master Artisans, the products of this world are of the highest quality. Cannot be taken with Bulk Production.
2
Esoteric Design - Digging long-forgotten secrets of technology out of its deepest data-vaults and applying them to its methods and gear, the outputs of this Forge World operate on little-understood principles that the wider Mechanicus may have forgotten entirely over the millennia. However, these ill-understood principles make field maintenance something of an issue, and their machine-spirits wilful indeed.
3
Alternative Pattern - Based on a modified STC pattern recovered from a desolate world, these devices are quite unlike those of the traditional Mechanicus.
4
Microtechnology - Minimized to save space and critical resources, the weapons of this Forge World are far more compact and mobile than the baroque designs of Mars. Cannot be taken with Macrotechnology.
5
Macrotechnology - Big and bulky, these devices were made for intimidating size and power - though their sheer bulk can render them inefficient and hinder movement in difficult terrain. Cannot be taken with Microtechnology.
6
Reliable - The products of this Forge World are unusually hardy, capable of enduring and operating in even the most hostile planetside environments and violent enemy engagements without malfunctioning. Cannot be taken with Esoteric Design.
7
Sophisticated - Far more complex and intricate than the normally simple designs of the Imperium, these arms and armour hold a degree of complexity on par with the more esoteric weapons of the Mechanicus.
8
Bulk Production - This Forge World is geared almost completely towards the creation of one specific product, which it manufactures in massive quantities. This may render them reliant on external imports of certain components the Forge cannot or will not spare the infrastructure to mine. Cannot be taken with Masterwork.
Praise be to the Father Mars! - Fanatically loyal to Mars to the point of fundamentalism, this Forge World seeks to emulate the first Forge World's tactics, dress, and overall demeanour. Cannot be taken with Unorthodox, may be automatically taken with Forge Altar.
1-2
Faith in the Omnissiah - Holding that their loyalty and faith are to the Omnissiah above all else, this Forge World is noticeably stand-offish to Imperial and even some Mechanicus factions. May be automatically taken with Forge Altar.
3-4
For the Emperor! - Unlike most forge worlds, these guys actually praise the Emperor; when questioned about this they usually say claim that the Emperor and the Machine god are one and the same (or that He is the Omnissiah incarnate), and since the Cult Mechanicus can't argue against that without courting significant issues, they let these beliefs fly (officially, at least; espionage and behind-the-scenes sniping between rival Forges is hardly unheard of).
5-6
Pride in themselves, fealty to Mars - Though ultimately loyal to Mars and the Imperium, the Forge World often pursues its own agenda so long as it does not conflict with those of its superiors. May automatically be taken with Silent Forge.
7-8
Independent - Paying cursory fealty to Mars, this Forge prefers to stay independent of the wider Mechancius, to the point of arousing suspicion and the occasional attempt at investigation by Martian loyalists. Exactly how successful these investigations were are up to you. Alternatively, the Forge may just be too isolated without any suspicions involved. May automatically be taken with Silent Forge.
9
Borderline Tech-Heretics - Paying lip service to the Mechanicus and Imperium at the best of times, this Forge World has strayed close to the boundaries of excommunication several times, always finding some way to drag themselves back from the brink. They trust few, and are trusted by even fewer, though Radical sections of the Inquisition and local governments favor them in exchange for political protection. Don't even think of taking this with Orthodox.
Skitarii Mars Pattern - A force of enhanced and well-equipped warriors, organised and augmented along the lines of their Martian forebears.
1-4
Skitarii Defence Force - Recruited from the forces of the Imperial Guard or even from well-known mercenary units, they lack access to many of the Mechancius' more esoteric weapons and augments and just use common reliable gear, albeit the better patterns, with the special ordnance reserved for the normal Skitarii legions.
5-7
Servitors - Ranging from the lobotomised shells of former criminals to vat-grown clones, these Servitors are upgraded to become living war engines before being remotely directed by the Magos Domini of the Forge.
8-9
Praetorian Elites - A small but powerful force of elite Skitarii and heavily-altered Servitors, these Praetorians are well-trained and equipped with the highest quality implants and weapons outside of the true Mechanicus priesthood.
10
Note that a Forge World has tons of regular Skitarii and Combat Servitors present pretty much by default, the above table is for what is the world is famed for and prefers.
Legion Strength
d10
Under strength: Perhaps a result of some recent war or massed deployments to distant stars, the Forge World's reserves of Skitarii are dramatically below the baseline.
1
Below-Average: Whether due to a failed mission, an effort to rebuild from heavy losses, or simply having a large amount of Explorator fleets active, the present number of Skitarii on this Forge World are below average.
2-3
Average: The number of Skitarii present on the Forge World are about the usual expected of a Forge World.
4-7
Above Average: Whether bolstered by reinforcements for a mission or a preliminary recruitment drive, Skitarii numbers are slightly over the expected strength.
8-9
Over-strength: With the Tech-Priests calculating a high likelihood of war or catastrophe in the near-future, or out of extreme militant beliefs or sheer paranoia, the Forge maintains an outsized contingent of Skitarii.